
Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 108.4Kreviews | 92% | — | $38.6M |
| $19.99 | 94Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
найс
10/10
[h1][b]Convenient controls[/b][/h1] I remember the first time playing MGS4 and enjoying its control layout: we had three stances, shoulder aiming, sticking to a wall only when needed. Yet, just like the main character Old Snake, movement was slow. Here, in MGSV, it’s finally at its peak — you can change stances on the fly, quickly switch your weapons, run quicker, aim at any direction in any stance. Awesome! But I don’t understand why they didn’t keep the button that allowed us to stick to a wall in a stand/crouch stance. It really pisses me off everytime I’m trying to hide properly behind the cover and activate knockdown from that position. [h1][b]Gadgets[/b][/h1] The amount of additional devices that you can bring with you on a mission or on map free roam is incomprehensible: all types of grenades that you can only imagine, hilarious decoys, different lethal and nonlethal prosthetic arms, Most of the time I even feel overwhelmed having access to that much staff! Isn’t that great being that free to choose how you want to play? [h1][b]Enemy AI[/b][/h1] What I like about enemies is that they have scalable difficulty now. There’s no more blunt soldiers on the map waiting for you to knock them out or kill them. I mean, at the very beginning of the game they will be blunt, but later they’ll adapt to your approach so now you will have to change your strategy. The game keeps your brain thinking, which I like. And yet one thing I don’t really like about their behavior. You see, previously in MGS once an enemy had spotted you, they had to report it. Now, right after your reflex mode wears out, the whole area miraculously knows about your presence. Not cool. [h1][b]Buddies[/b][/h1] In MGSV we now have companions that help us to accomplish a mission: a dog, a sniper, a horse and a mini metal gear. I frankly have been using only the dog, ‘cause he’s too powerful, sighting all enemies around (which I think is too imbalanced sometimes) and killing/disabling one of them on your command. The sniper, Quiet, is okay, but I had struggles with her at first since she only had a lethal rifle and my approach in MGS is always nonlethal. Walker Gear (previously mentioned mini metal gear) is too complicated for me since it is extremely conspicuous and a newbie like me in MGSV will always be spotted riding it. The Horse? Well, it only helps until you manage to get access to a four-wheel transportation, then it only takes up your companion slot. [h1][b]Open world and side activities[/b][/h1] Everybody’s complaining about the game’s empty open world. I’m not saying that I absolutely like it. It’s empty, that is true, yet it only serves a purpose to show you the area of Afghanistan and Angola, the length between outposts. We almost always have a vehicle to travel those distances so that’s not that big of a deal. Unfortunately the developers didn’t show us local conflicts on those areas like it was in MGS4. The Soviet army might have been fighting with the mujahideen and African private forces — with rebels. And while they fought from time to time, we could use the distraction to infiltrate or exfiltrate almost like in MGS4 or even cooler. Side activities are that repeatable, so you’ll quickly memorize each and every outpost that game offers you. Yet I like them, because those side missions still give you a purpose to play the game a little longer and enjoy its possibilities. It’s a shame that there are not many unique areas to play on. That would be cool if devs instead of creating multiplayer mode made a modular system to create custom outposts like in Far Cry 5 for instance. [h1][b]Multiplayer[/b][/h1] I’ve never tried MGSO, but from what I saw it doesn’t have that espionage vibe, it’s just some multiplayer shooter with a touch of MGS mechanics. FOB missions on the other hand are more interesting since you have to compete with other players or rather their bases, so the difficulty is adjustable, yet the process is repeatable since the design of the bases is pretty much identical. The only difference is the amount of enemy soldiers, power of security devices and the length of the base itself. [h1][b]Storyline[/b][/h1] No surprises here — the story is abruptly cut. Konami is never going to finish this game, but that is not only their fault, but Kojima’s as well. He wanted to add so much stuff to the game that it became too huge to develop and finish, so Konami just said “Ship it already!” Shame that we’ll never see a downfall of the Big Boss.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 373.9K | 94% | $4.95 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $38.9M | 49.6K | 72% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 18.3K | 85% | $19.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $27.6M | 31.1K | 86% | $39.99 | |
| $9.6M | 21.5K | 85% | $19.99 | |
| $7.8M | 50.2K | 92% | $9.99 | |
| $7.9M | 17.8K | 77% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #80, worst BR #98 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why are we still here? Just to suffer? ~ Miller
No better clandestine operations game
Absolutely one of the best stealth games of all time, beautifu;
This series is just amazing. This game is incredible. Everyone should own MGS. My only real complaint is that David Hayter was replaced by Keifer Sutherland, A massive downgrade IMO. Aside from that, the story is pretty great, gameplay is unmatched but some ideas are kind of half baked. Having your own mother base is cool for a bit but overall is just a time sink. Also, why have nukes if you can only get rid of them? I get the moral message trying to be sent but...it's a game. Still, a 10 out of 10 for me!
This one of the GOATs for me, still coming back to something I can't find anywhere else in a ten year old game.
GOOD GAME FOR HETERO MEN TO ENJOY
Aun que al igual que muchos otros, confirmo que es el mas flojo de la saga, no falla en brindar esas experiencias o sensaciones similares a la de tu primera partida en snake eater, si disfrutas del juego y te gusta su historia, y te agradan las mecanicas generales es un juego totalmente disfrutable, claro que se nota que esta pensado mas para una experiencia online, y las misiones secundarias suelen ser muchsimas y repetitivas en algunos casos me gusto el hecho de poder hacerlas como me salga de mis kojimas, si eres creativo te las arreglaras, en resumen, si disfrutaste los juegos anteriores, este te gustara igual, solo no tanto ya que el liston quedo muy alto para que nos vamos a enganar
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.