
Solid Snake's final mission. Five years after the Big Shell incident, in an era where war has become a business due to the rise of PMCs (Private Military Contractors). To stop Liquid Ocelot's uprising, the legendary hero Solid Snake faces his final battle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 102.43/day in the week to Aug 28 → 237.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The extreme tension of infiltrating without being detected.
Metal Gear series, the pinnacle of “stealth action” Immerse yourself in the Metal Gear series, the pinnacle of “stealth action” where you can infiltrate and elude your enemies to complete missions.
The game takes place five years after the Big Shell incident in METAL GEAR SOLID 2: Sons of Liberty, in a world where war has become a business.
To stop Liquid Ocelot's uprising, Solid Snake throws himself into his final battle.
The battle against Liquid and the Patriots draws to a close, and the mysteries woven throughout the series are now revealed!
【STORY】
THE TRANSFORMATION OF WAR INTO BUSINESS.
In an era where PMCs (private military companies) have risen to the top, war has become a business and the driving force behind the world economy.
Controlling the top five PMCs from behind the scenes is Liquid Ocelot, who fanning the flames of war even further, plans an insurrection with the goal of creating a world where warriors can lead fulfilling lives—a goal shared by none other than Big Boss.
Under the theme of “Sense” watch as the final battle of the man with Big Boss’s genes, Solid Snake, unfolds.
----------
The Screenplay Book containing in-game text from Metal Gear Solid 4: Guns of the Patriots and the Master Book detailing the story and characters are also included within the game.
[Game]
Metal Gear Solid 4: Guns of the Patriots
*Versions for other regions can be downloaded separately from the store.
[Digital Contents]
Metal Gear Solid 4 Database
Metal Gear Solid 4: Screenplay Book
Metal Gear Solid 4: Master Book
*Accessible via the in-game Start Menu.
----------
【METAL GEAR SOLID: MASTER COLLECTION Vol.1 Save-Data Bonus】
If you have save data from titles included in METAL GEAR SOLID MASTER COLLECTION Vol.1, you can receive in-game items usable in the game as a bonus.
・Metal Gear Solid 4: Guns of the Patriots Bonus: Gold Camouflage
*Bonus content can be obtained by playing this game respectively.
*This requires that save data for titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, created using the same account, be present on the console used to play this game.
*Playing this game first, then starting to play titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, still qualifies you for this bonus.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 97% | — | $3.5M |
| $29.99 | 412ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolute cinema
A masterpiece that aged better than games that came out last week. It's an insane leap to go from PS3 20fps/720p to 165fps/1440p. Not to mention gyro aiming via Steam Input. As it turns out we don't actually need sloppy botched remakes of old games. We simply need enhanced ports that preserve the original.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #49, worst FR #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A decent port with some issues. For some reason when I played with my Xbox controller wirelessly the game was having lots of framerate issues starting at chapter 2 and chapter 3 was unplayable. Then I plugged the controller directly to my PC and the performance issues stopped completely.
kojimada historica, aun ni me lo he pasado pero ya se que un cierre perfecto para una saga perfecta
19billion dollar company cant port my all time fav franchise on pc
A beautiful and powerful conclusion for one of gaming's most iconic heroes. Best gameplay in the series with maybe Kojima's best direction. Outstanding cinematography, the cutscenes in this game feel like a high level movie. The writing for snake and his send off was essentially perfect for me. Incredible video game and a masterpiece. "Don't waste the life you have fighting" - Big Boss
I remembering playing this game in the ps3 era and i have enjoyed back then, and seventeen years later finally I can play it again on my pc. I love this game. Thank you Konami for bring it back for everyone to enjoy it.
[b]It's not just a Video game, it's a Hideo game.[/b] This is it. This is Hideo Kojima's reward to you for playing all the MGS titles that came before it. And if you didn't, this is your last chance to go back and play those games before this game spoils those experiences forever. It builds upon past events, rides hard on nostalgia with fan-service, and lands the payoff perfectly—provided you've been following the overarching plot and the unforgettable characters met along the way. While the game tries to explain previous lore through dialogue and player-initiated flashbacks, it simply won't hit the same if you haven't played the earlier titles. [h3]GAMEPLAY[/h3] The gameplay is a massive leap forward. We have proper third-person aiming, a camo system that adapts dynamically to your environment and a tool that lets you scout ahead for danger to minimize nasty surprises. But the improved gun system deserves the spot for being the best feature this game has to offer. At any point, we can access the gun-shop from the menu to buy and customize our weapons or restock ammo. Any duplicate gear we find gets sold, so that means as long as we keep scavenging, we rarely run dry on the battlefield. It actively encourages taking risks and experimenting with different loadouts. Mentioning which, some of the missions in the game tries to emulate a soldier-on-a-warzone experience. There, we will see two factions at war with each other. And we have the choice to either sneak across quietly. Or befriend the rebels so that their side wins the area for us and we can roam around collecting loot without worry. This also means getting into gunfights a lot more. But thanks to the improved gun system as mentioned above, fighting battles can be really fun. Controls on the PC is serviceable. But this game is still best played with a controller. Not just because it feels more intuitive with a controller, but also because mouse aiming actually makes the game a lot easier. [h3]CUTSCENES[/h3] We can FINALLY pause the cutscenes! And just in time too, because they are long, and they are too many. This is the one thing this game is rather (in)famous for. Critics often give the pacing flak for breaking up gameplay with cinematic marathons, but it isn't nearly the flaw people make it out to be. First, the cutscenes are incredible, bold, and integral to the game's identity. Second, the narrative was designed as the definitive curtain call for the franchise, delivering its grand finale through pure directorial flair. Kojima's cinematic ambitions shine here at full blast. Finally, the cutscenes remain surprisingly interactive: button prompts regularly appear to trigger hidden flashbacks, alter the camera angle, or offer alternative perspectives. Even during set-pieces and cinematic scenes, Kojima finds a way to let you frame the experience. [h3]PROTIPS[/h3] - Call contacts frequently and repeat until lines cycle. Even if the main narrative relies heavily on cinematics, plenty of lore, humor, and callbacks are tucked away in the radio calls. - Game can only save your data on area change or some major cutscene events. So only bother manually saving after you change areas. - Try to befriend the rebels by giving them gifts. They will start giving you gifts in return! - Don't hoard points. Modify attachments, buy non-lethal munitions, and lean into whatever playstyle suits you best. - Despite the runtime of cutscenes, the gameplay sandboxes give you immense freedom. Stealth and non-lethal routes are always viable, but going loud is far less punishing than in past entries. For the intended experience, clear MGS1, MGS2, and MGS3 first. At the absolute minimum, having a firm grasp of MGS1 is essential. [h3]CONCLUSION[/h3] MGS isn't like most video-games in the sense that it simply can't be described as "good" or "bad". It may establish rules only to break them later when Kojima wants to prove a point or provoke an emotional response. And boy does this game succeed at that. Whether you are witnessing the absolute crazy or the heartbreaking tear-jerkers, you won't find another experience quite like this. Love it or hate it, there will never be another game like Metal Gear Solid 4. This is peak Kojima.
peak what an era PISS FILTER ERA
Shamelessly self indulgent fan-service series swan song that feels both contrived, and honest in it's intentions. This is not a metal gear game for newcomers, which may be obvious with it being placed at the end of the series timeline but you need prior exposure for many of its riffs to land correctly or with enough depth. there are negatives, maybe more-so than MGS1, 2 or 3, or even some of the side-titles. The gameplay to cutscene ratio is way off, some of the achievements are downright sadistic, and sometimes you can feel a slight tint of spite writing from kojima, in the sense of him wanting to be done with the series and so writes away the mystery of every existing plot points in order to put a "capstone" on things. It relies on nanomachines way too much to explain things that might've been better off not explained. Drebin's shop exacerbates an existing design tension in the fact you have all these cool tools and yet, the game subtly incentivises you not to use them (or rather, to use non-lethal exclusively). The Beast Unit are beyond forgettable compared to Dead Cell and rogue FOXHOUND, and exist kind of as gooner-bait with generic tragic backstories stapled onto the side of them. They suffer from some of the same issues the Cobra's did, where kojima's writing goes "theme first, character second", which is how we end up with "Raging Raven is Angry", "The Fury is Furious", or more recently, "Heartman has a Heart problem", so they often come across as strangely two-dimensional compared to characters of an older era, which coincidentally hold together this entire game. There are also slight retcons if you care to look deeply enough into backstory to discover them, and it's 100% the king of the yellow filter visual era from the late 00s that we saw in the early PS3/360 generation and it also has the weakest replayability of any mainline MGS title. But then, negatives out of the way... It feels lovely to play, it runs like a charm. Where there is gameplay there's a tremendous amount of depth and attention to detail (like usual). Raiden usurps Grey Fox's title as coolest cyborg ninja, you really feel for Snake, and all of our favourites return for one grand finale. It rewards prior knowledge to a great extent, and act 4 is like being sucker punched by nostalgia. Over the shoulder aiming is a great QOL thing compared to old controls, octocamo is cool as hell, faction disguises also introduce a slight amount of Social Stealth which can change the flow of certain levels. Sound design is amazing. Easter eggs are fun to find. It's not without flaws, but it is a great game and I am very glad it managed to escape PS3 prison. Konami should get more props for that, considering we were told it was "impossible" for years. It's also faithful minus one codec call which they brought back the VA to revoice. My favourite MGS is probably 2, which I would give a 9.5/10. I give this a strong 7, or weak 8. Not the best overall MGS game, but for fans or people brought into the franchise already, you'd be doing yourself a disservice not to play it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $940K | 1.3K | 80% | $19.99 | |
| $100.4K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $19M | 19.6K | 84% | $49.99 | |
| $2.7M | 7.1K | 89% | $19.99 | |
| $2.2M | 6.1K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.4M | 5.8K | 85% | $24.99 |