
Escape to the magical life of your dreams in Fae Farm, a farm sim RPG for 1-4 players. Craft, cultivate, and decorate to grow your homestead, and use spells to explore the enchanted island of Azoria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.14/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.6Kreviews | 80% | — | $3.4M |
| $29.99 | 981ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They layed off the dev team and stopped the project as a whole, boycott phoenix labs for trying to sell this unfinished mess! The Phoenix Labs founders started another company called *Critical Path Games*. This is a heads up to those who want to avoid any future projects they're trying to scheme.
Dropping multiplayer support. That was the only reason i got the game...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $29.99 |
| 99ratings |
| 82% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
STOP KILLING GAMES!! This game developer has given NO WARNING as to the closure of a KEY PART of the advertised gameplay! The current publishers had EVERY opportunity to create an "end of life" scenario to play out and give the user base the option of carrying on the online portion of the game; They. Have. NOT! Shame on you all who are responsible. DO NOT BUY!
ATTENTION! STOP! DONT FALL FOR IT!!! This game barely works, from what I've read, the support for it is completely gone. Nobody cares about it and it shows, apparently it's basically abandoned. Multiplayer is on life support... Its sad, cause I didn't know till I purchased it for my boyfriend to play with me... and its been nothing but problems the whole way. I really was looking forward to playing this cozy little farm sim, I'm sure at one point it was worth it... Its honestly criminal that they are still selling it to people.
Ok, so... here's the TL;DR, up front. I regret the purchase, overall, but it was fun while it lasted, even while we complained. Eh. Your mileage may vary, if you enjoy grinding, fetch quests, tech trees, or are SUPER CHILL and play it AC style. [h1] THIS IS NOT A GOOD SDV SUBSTITUTE [/h1] If you like Stardew Valley (SDV) solo or co-op, because you can make a farm that you can design yourself, where farming matters, you can have 80Million pigs, you can automate production, where you can spend hundreds of hours making your own fun, and having fun with friends and where you have NPCs you at least kinda like and care about... This game isn't for you. Don't bother. If you like grinding, tech trees, and upgrading to the next level of "stuff" to make the next level of "stuff" (Ark Nova, 7 Days to Die, MineCraft (MC)) but wish those games had a little more direction, and NPCs, this game is probably for you. If you like Animal Crossing (AC) for house decorating and flower growing, bug catching, farming isn't that big of a deal, exploration is interesting, you just want to chill, and you don't mind that NPCs are kinda meh, you MAY like this game. Also, [b] do not be the host and play this game in WINDOWED mode [/b], it has a serious bug that prevents you from interacting with 75% of things, and the only way to fix it is to save, kick out the other players, quit to title and start the host session again. [url=https://docs.google.com/document/d/1e6wKVkDDwxSXa09EVJc6zD7d8Deq6D_3o7KgHhTa3yk/edit?usp=sharing]See full review here, too long for STEAM[/url] -------------------------------------------- The reason for my rating is this game has a lot of BREATH but very little depth. Middle of summer, maybe? 26 hours (after playing most of the 2 DLCs too, by the way), and we hit the "ending" and there's nothing really we care enough to do any more (played this Co-Op with a single friend, you can play max 4 people) Basically it mixes ACs flower growing/recoloring mechanics, bug catching and fishing, with SDVs basic farming concepts (you have a farm, you can have and take care of animals), with MC/Ark Nova tech trees. [h1] THE BAD STUFF[/h1] The UI is terrible. Enough said. [h2] GATING [/h2] This is our biggest gripe. Gating. Gating is when a game, mechanically, prevents you from doing a thing through some obstruction. "You cannot have a chicken, until you have enough money to buy a chicken" is a gating mechanic in SDV. It's a relatively small and easily surmountable gate. FaeFarm (FF) gates you a LOT and makes prior zones and resource pretty useless. [h2] ANIMALS [/h2] This is so annoying. You can only have 18 animals total. You get 6 types to choose from (available in pairs, and set up to live in 1 of 3 barns). They must be walked TO/FROM vendors, and breeders. They are mostly pointless, tedious to interact with, and largely forgettable relatively early. And they are TEDIOUS to get to, because you cannot move the barns. Hated them very quickly, though they were cute and different at first. [h2] GUIDANCE[/h2] This game is downright terrible at telling you what to do, how or where to do it. It just says "You can make this, but you need this special processed thing... good luck!" [h2] DIRECTION AND QUESTS [/h2] There are 4 kinds of quests. Only 2 “matter” Main Quests (main tech-tree progression stuff, which usually involves completing a 25 level mine and NPC fetch quests) and Side Quests (You did a thing, do this secondary other thing). Ignore the rest (NPC quests, Job quests). DLC also have quests, but… probably don’t need the DLC. Otherwise, you need to do them, and they’re tracked like main quests. Main quests are auto-completed for all in Co-Op. Side quests are tracked in Co-Op but turned in Solo. [h2] FARMING [/h2] You can grow food, after a little while, you gain access to animals. After that, its tech-tree, “magic” crops that are annoying to plant, slow to grow, and limited in usefulness, and totally random what you get from what. Hated this. Upgraded can is “more water” only. To do 3x3 or 5x5 watering requires mana, and it’s VERY power hungry. [h2] SELLING and MONEY[/h2] Money only really matters for buying tool upgrades, and more stalls to sell your stuff. Maybe some seeds or animals, when you can be bothered. Otherwise, money is pointless. Stalls and tables to sell stuff in (no produce box), are not near your farm, limited in space, and annoying. Enjoy. [h2] CRAFTING [/h2] Cooking, wood cutting, smelting, potion making, the cutting stations (there are 2) are great most of the time. Artisan food table is good if you don't have gems to sell. The rest are useful sometimes, for gated things. But you can tear them down and get resources and seeds back, no problem. [h2] MULTIPLAYER [/h2] The Co-Op quest tracking/completion is a nightmare. The bugs forcing world-restarts is a nightmare (they've had the same bug for YEARS and never fixed it, probably because they were purchased by a block chain company that scrapped the studio). The hosting is a tedious multi-step process. You can't just say "I'm hosting, let my friends join in automatically". And if someone disconnects by mistake, any money they spent or resources they had disappear. DEEPLY frustrating, I promise you. [h2] INVENTORY MANAGEMENT [/h2] We became so frustrated with inventory management. Want to combine stacks? Tough, can't. No chests, just ONE shed (with multiple access points for it, which is kinda convenient). All Inventory interactions require 3+ clicks, unless you auto-dump everything into your shed. HANDY! Until you want to keep SOMETHING in your inventory, and have to remember what it was and go find it again with 3+ clicks. [h2] NPCs [/h2] They are boring, forgettable, and you can ignore almost everything they say, even if they are quest givers. Read the quest log instead. [h2] COSMETICS [/h2] Almost everything is cosmetic, and pointless. If you care, grow flowers, and breed them for new colors. Or just be ok with tons of recipes and shop items you will never have access to. [h2] HEALTH, ENERGY, MANA [/h2] In FF you do it by making furniture with the latest Tech-Tree resources. (Helpful but annoying). Furniture gets larger and larger, cram it all in, put the bed by the door, and don’t bother decorating. But... the bed doesn't matter, no punishment for not sleeping in it. [h2] STORY [/h2] Wake up to a slideshow. All skippable, Quest/Story NPCs are only interactable when they want something. [h1] THE GOOD STUFF[/h1] [h2] FISHING [/h2] The fishing minigame is a vast improvement over the SDV fishing minigame. Its intuitive, unless you hit a "too strong fish" which whips you around the map and that sucks. [h2] JUMPING, SWIMMING and EXPLORATION[/h2] JUMPING IS GREAT. I LOVE JUMPING. You can even DOUBLE JUMP later on! And Hover in ONE of the DLC Zones. Swimming is cool! No water death, no PHYSICAL BOUNDARIES, except where there are some for no reason or for gating. Exploration is COOL at the beginning, and then it just becomes "Oh, another recipe I can't and will never use" (they're all themed decorations). [h2] MINES AND MONSTERS [/h2] Mines are more diverse and interesting, with cooler monsters but they scale up to be punishing and unavoidable. In later zones, they repeat a lot. Boring. [h2] SOME DLC CONTENT [/h2] Coasts of Crokia is cool, cuz you can make bugs follow you and give you stat boosts. But they follow you on the same slot as farm animals, which is annoying. Very skippable. Skies of Azoria gives you wings, is heavily dependent on flower growing, and gives a few useless crops except for DLC quests. Skippable unless you like puzzles and annoying platforming.
Word of Warning: This game was immensely hyped up, but can't even live up to basic standards. It looks pretty. It has the basic farming sim elements. But it totally lacks in passion and narrative of any kind. Characters fall flat, quests are boring. It's a shame, truly.
[h1]为什么这么可爱的休闲游戏还被ZZZQ玷污了?[/h1] 万万没想到《Fae Farm》这种可爱休闲风的游戏竟然也被ZZZQ侵袭了!本来在游戏封面那个可爱的紫衣小精灵一般的角色,进到游戏捏脸系统的时候成了个小黑妹,这倒也无所谓了,但在系别那里竟然堂而皇之的摆上了第三个选择“他(中性)”,这真的是一万头草泥马奔驰而过了!这群ZZZQ的贱人竟然连这么可爱的游戏都不放过!!! [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1]勇敢逐梦的少年[/h1] 游戏里我们是一个用于探索的年轻人,因为在海边捡到一个漂流瓶而踏上了寻找瓶内纸条所说的魔法岛屿的旅途,和众多遇到海难都死不了的主角一样,我们没有意外的出现了海难,也没有意外的漂流到了本身就触发探寻的魔法岛屿“亚索里亚”,在热情大方的岛民的指引下,从此开始了我们的农场生涯。 [h1]超丰富的模拟农场元素,超方便的魔法工具[/h1] 和市面上众多模拟农场游戏一样,我们在游戏里可以进行资源采集、农耕种地、采矿伐木、养殖驯牧、钓鱼、烹饪、制造等等操作,所依赖的也是锄头、稿子、镰刀等工具,不过在《Fae Farm》使用这些工具却是会根据工作不一样而自动切换,也就是说上一秒你还在伐木,下一秒你点下树旁的石头,我们操纵的角色就会立马变出一把稿子敲石头,相当的便捷舒心。另外,这毕竟是一个魔法世界,工具升级到一定等级还会解锁魔法功能哦! [h1]极尽可爱的魔法生物[/h1] 游戏里还有着众多与正常生物不一样的魔法生物,搭配上可爱的美术画工,让这些可打可养的魔法生物更是吸引人,要不是那恶心的ZZZQ问题,《Fae Farm》这游戏的美工是真可以得高分的,可惜这是一群隐藏着扭曲内心的家伙,在“他她他”的黑人道路上走得实在是太远了! [h1]想要鲜活的农场世界?多和NPC交互哇![/h1] 我们除了可以和岛上的众多NPC交互之外(还能骗几个结婚组建家庭哦!),还能带上现实的小伙伴一起联机携手,反正《Fae Farm》最高支持4人联机,可以带着小伙伴一起探索这个魔法世界,搭建属于大伙的秘密小窝。不过联机游戏还是需要网络稳定才行,毕竟谁也不想紧急关头因为自己的掉线导致和小伙伴们一起努力的任务失败哇!这里建议使用U-U加速器,它足以为我们的网络稳定、快乐游戏保驾护航! [h1]你很强,可惜你自宫了![/h1] 整体而言,《Fae Farm》其实是相当不错的,各种农场元素相当丰富,玩起来并不比市面上较为出名的同类竞品差,不过可惜的是ZZZQ问题的确让人恶心,从心底就将它扣不少分,如果不是这个问题,《Fae Farm》绝对可以和盛名已久的《符文工坊》系列掰掰手腕的。
I'm not sure why my play time says 3 hrs. I have about 15 hrs of active play and have completed 3 chapters of the story. Summary: I am frustrated with the bugs and weird quirks in this game. Details: Within the first hour I encountered missing text replaced with raw code. Then, when I’m already fishing, my game decides that, actually, I want to talk to a villager walking nearby. So, the dialogue opens for the villager and I lose my fish. Okay... that makes two basic quality issues within the first couple of hours. Not good. What about the mines and the combat? Complete bleh. It is so weird to be given a “magical staff," but I use it like a baseball bat?? I just hit stuff with it? Why? This is FAE farm, implying MAGIC, and I just bonk stuff with a staff. No, it didn't get better after 3 chapters of the main story. The first offering/donation type thing broke all the NPCs in the game. As a result, I could pick up multiple requests from each villager, but unfortunately, I couldn't turn ANY of them in. If I talked to a villager I was simply prompted to accept more new quests. Later, I phased through my animal coop because the rabbit brushing animation moved me inside a wall. I had to reload my save because I was stuck. And finally, when buying my 3rd cow, my game froze. Fully locked up and had to Alt+F4 to exit. My last save was that morning, so, I had to re-do the day. This meant I needed to buy ALL my barn animals AGAIN... then walk each one back to the barn... then register it... then run back to the shop... buy the next one... walk it to the barn... register it… over and over... again and again. Waste of my time and killed any interest in having animals. I don't want to walk back and forth with them repeatedly. The worst part of FaeFarm is not just the bugs. It's the fact that I went looking online for help with many of these issues. With some searching I found Steam community posts and Reddit threads detailing the same problems. I realize that I am encountering bugs that were talked about back when the game released in 2023. I'm playing this game in spring of 2025 and these bugs [b]still exist[/b]. Big yikes.
Its a good game but its disappointing. It feels more like a stretched out demo than a full game. Annoyances 1 There isn't much variation in the seasons 2 Romance? Not really I talked to one dude like three times and now the game wants me to woo him. Kinda creepy if you ask me 3 NPCs dont really react much outside of major plot items 4 Not alot of creature variety 5 those DLCs were not worth DLC money 6 why everything got to be complicated with your tools? 7 most if not all of the special features feel half finished. Star dungeons seem half finished. the weather bird doesn't seem polished. Talking to the animals with your shell there is no substance The game does not feel like a full release it feels like an early access. As stated above the DLC was NOT worth DLC money. The way the DLC haunts your game with special spots is just rude and off putting to me. It feels like they arbitrarily decided to lock features behind a DLC pay wall. All in all a game you can by on sale and not be too disappointing in. If you buy it full price though you are wasting your money.
TLDR: amazing bones of a farmsim wasted by being devoid of core farmsim goodstuff and instead a weird fixation on running dungeons (without supporting the dungeons loop at all!) This game is extremely well made... high quality mechanics. all the tech teams nailed it. The tutorials are great. I cant understate how much better the controls and movement feel than almost any other farmsim. Somehow it never comes together despite having almost everything technical nailed. I've never tried so hard to like a game and had it let me down so consistently. I think the main misses are: 1. story/characters: totally uninspired and i get its going for the softest vibe possible but its intolerably bland. I think the target audience was 4 year old girls? 2. economy: there are zero economic goals aside from bag space and tool upgrades... the farming is wildly unrewarding economically. Starting the farm and struggling up is a big part of these games and its a complete whiff on all of it. 3. challenge: similar to no economy there is no way to challenge yourself ever. Go faster is the only challenge and even then its trivial. 4. pacing: it feels like every well polished thing leads nowhere. Getting deeper in the mines is the main progression line which had good mechanics (even some well designed enemies) and moved along the tool upgrades with new metals.. all fine mechanically, but it didnt have that farming/rags-to-riches/collecting vibe these games need to tick. Mines were the best way to make money, only way to progress, basically only thing to do... and they aren't a great gameplay loop. Instead of mining supporting the rest of the systems just kind of become the only thing that mattered. So in effect it becomes a bad dungeon RPG. Zero equipment or anything to progress you just running the dungeon day after day repeating levels to unlock them so you can run them again. 5. it never manages to overlap the different areas of the game that meaningfully. The decorations that raise base stats is GREAT in theory, but in practice you never need a single piece. Pacing/progression fails all over the place emphasized how useless each subsystem ends up feeling. Lack of rewards, lack of quests that matter in any way, lack of feeling like you can impact the world in any way other than the dungeons moving hte main story ahead... it all is just SO CLOSE to good. I should say here how bug catching and collecting for cooking works great, supports potion making for easier dungeon runs... in a way thats elegant but again the effects are underwhelming and end up meaningless. SO CLOSE, but empty again. 6. more missing goodstuff: a museum/collecting is completely missing and the collectathon element is gone. The "job quests" system is supposed to reward you for playing the game naturally but is oddly gated so you have to clunkily get quests you've completed the requirements for long ago. The relationships with villagers feel completely irrelevant and so do all their quests.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 3.8K | 82% | $34.99 | |
| $914.2K | 1.2K | 93% | $24.99 | |
| $79.4K | 178 | 62% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.4M | 5.7K | 85% | $14.99 | |
| $3.4M | 42.2K | 72% | $4.99 | |
| $3.5M | 7.8K | 96% | $19.99 | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 6.7K | 90% | $24.99 |