
Metal Gear Solid 3: Snake Eater is the origin story of Naked Snake and his mentor The Boss and the fifth title in the METAL GEAR series.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 395.5/day in the week to Jul 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.1Kreviews | 89% | — | $2.7M |
| $19.99 | 469ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЭТО ПРОСТО ТОП, КОДЗИМА ГЕНИЙ только из этого порта вырезали кошмар Снейка, секретный театр и мини-игру
good
best mgs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 476 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak
ALERTA DE SPOILER (os avise): Después de que medio planeta se quejara por el cambiaso de Snake por un gimnasta platino en mallas, Hideo Kojima dijo: "¿Ah, sí? ¿Queréis masculinidad, selva y a Snake? Tomad 1964, la Guerra Fría y un señor comiendo serpientes crudas en el barro lleno de sanguijuelas". Y así nació la obra maestra del trauma táctico: Metal Gear Solid 3: Snake Eater. La dieta del verdadero soldado y las pilas orgánicas: Olvídate del radar de alta tecnología o las nanomáquinas. Aquí tu mayor enemigo es la desnutrición. Snake pasa el 80% de la misión en el menú degustación comiendo setas bioluminiscentes, pitones, papagayos y ratas para no desmayarse. Si tu barra de hambre baja demasiado, el estómago de Snake empieza a crujir tan fuerte que suena como una alarma de ataque aéreo y alerta a los guardias soviéticos a tres kilómetros. Lo mejor es la física de la digestión: si te comes una seta brillante, las baterías de tus gafas de visión nocturna se recargan mágicamente dentro de tu estómago. Es la única persona en la historia que usa el sistema digestivo como enchufe de pared. Medicina de guerrilla y apoyo psicológico por radio: El sistema de heridas es un manual de urgencias de la Cruz Roja en la jungla. Te dispara un francotirador y tienes que abrir el inventario para sacarte la bala con un tenedor, coserte la carne con aguja e hilo, cauterizar la herida con un mechero y ponerte una venda infectada mientras estás metido en un arbusto. Mientras te desangras con tres flechas de ballesta clavadas en el hígado, llamas a Para-Medic para pedir asistencia médica de emergencia y te tiene 15 minutos hablando sobre el estreno cinematográfico de Godzilla de 1954. Por su parte, Sigint se pasa la mitad de las llamadas juzgándote existencialmente porque Snake le confiesa su deseo enfermizo de vivir dentro de una caja de cartón porque siente que es su "destino manifiesto". La tensión sexual táctica (Snake y Ocelot): Toda la trama geopolítica del juego se sostiene porque un joven Ocelot de 20 años ve a Snake por primera vez y decide que su único objetivo en la vida es llamar su atención a toda costa. Para conquistarlo, maulla literalmente como un gato para llamar a sus tropas Spetsnaz, hace malabares con tres revólveres durante un minuto en cámara lenta para que Snake le mire los bíceps y se enzarza en combates de CQC que parecen rutinas de lucha grecorromana en el barro con respiración entrecortada al oído. Cuando Snake le corrige la postura del brazo al disparar y le dedica su icónico "You're pretty good" (con ese guiño y gesto de dedos apuntándole como un piropo en una discoteca de los 60), desencadena 50 años de obsesión enfermiza en la franquicia. El control de calidad genital y la alta costura: Si la química con Ocelot es densa, lo del Coronel Volgin y su amante Ivan Raikov es directamente surrealista. Tu misión requiere noquear a Raikov en un vestuario, robarle la ropa y ponerte una máscara de látex con su cara. Cuando te cruzas con Volgin y este sospecha que no eres el verdadero Raikov, no te pide la documentación ni la contraseña militar: te agarra los genitales con firmeza en medio del pasillo. Al notar la diferencia de volumen, concluye inmediatamente "¡Esta no es la escopeta de mi Ivan es la serpiente de Snake!". El sistema de seguridad más avanzado del bloque soviético era la anatomia de una entrepierna. Todo esto mientras te cruzas con EVA, que se pasea en moto por una selva infestada de avispas gigantes y mosquitos venenosos con el mono de cuero abierto hasta el ombligo, o te pones un sombrero con forma de cabeza de cocodrilo para engañar a soldados de élite. La Unidad Cobra y los jefes absurdos: The Pain: Un señor que controla enjambres de abejas bailando y te dispara con una ametralladora hecha literalmente de insectos. The Fear: Un tipo que se desencaja la mandíbula, corre por las copas de los árboles como Spider-Man y come ranas venenosas para vomitarte encima en medio del combate. The End: Un anciano de 100 años con fotosíntesis que te dispara desde tres mapas de distancia. La mejor estrategia militar jamás diseñada contra él es guardar la partida en medio de la pelea, apagar la consola, esperar una semana a que se muera de viejo y volver para recoger su fusil. The Fury: Un cosmonauta ruso profundamente enfadado con el espacio que vuela con un jetpack echando llamas por todas partes. The Sorrow: Un fantasma que te obliga a caminar por un río infinito junto a las almas de todos los guardias a los que les has rajado el cuello, hasta que te suicidas con una cápsula de falsa muerte para resucitar. La Escalera y el clímax emocional: En medio de una crisis termonuclear inminente, el juego te pone a subir una escalera vertical infinita durante tres minutos enteros sin nada más que hacer mientras suena la voz de una mujer cantando SNAKE EATER a capela. Es cine, es arte, es Kojima obligándote a reflexionar sobre tu vida a 50 metros de altura. Y al final, tras ser apaleado durante todo el juego por tu mentora, The Boss, el juego no te pone una escena cinematográfica para ver cómo muere: te obliga a pulsar el botón para apretar el gatillo tú mismo. Sales de la pantalla habiendo matado a la mayor patriota de la historia, llorando en posición fetal y saludando a una tumba en el cementerio de Arlington con el título de "Big Boss" grabado en el alma. Veredicto: Es un juego donde pasas 12 horas cazando ranas en la jungla, quitándote sanguijuelas con cigarrillos y recargando las pilas de tus gafas comiendo setas, pero terminas emocionalmente destruido por un personaje al que solo querías abrazar tras haber presenciado la historia de amor no correspondiente más cara de la Guerra Fría. 100000000000/10 la mejor canción de la historia para subir escaleras y la tensión homoerótica más tácticamente efectiva de la industria.
Metal Gear Solid 3: Snake Eater is often considered by many fans to be the best entry in the entire series, and it's easy to understand why. Instead of continuing the more modern, technological setting of MGS1 and MGS2, Kojima Productions moved the story back to the Cold War era, creating a completely different atmosphere focused on survival, espionage, and the relationship between humans and nature. The game changes the formula by introducing (lite) survival mechanics. Snake has to manage camouflage, injuries, stamina, food, and the environment itself. At first it might seem like extra complexity, but these systems fit perfectly into the jungle setting and make the player feel like an actual operative trying to survive behind enemy lines. The story is another highlight. Without spoiling anything, MGS3 tells a much more personal story compared to previous games. The relationship between Snake and The Boss remains one of the most memorable narratives in gaming, while the game continues the series tradition of mixing military fiction with philosophical ideas and surprisingly emotional moments. The boss fights are also among the strongest in the franchise. Each member of the Cobra Unit has a unique personality and gameplay gimmick, creating encounters that are still remembered years later. The game manages to balance absurdity, action, and serious storytelling in a way that only Metal Gear Solid can. Unlike MGS1 and MGS2, the Master Collection version of MGS3 received an official HD package, making it look much better out of the box. The port is generally well made, but just like MGS2, the community managed to improve it even further. The three recommended mods are: MGSHDFix, which adds additional fixes, better display options, widescreen support, and various quality-of-life improvements. MGS3MC Better Audio Mod, which improves the audio quality and fixes some issues with the original release. MGS3 Community Bugfix Compilation, which fixes remaining problems and also offers optional improvements, including higher-quality texture options. With these additions, MGS3 becomes much closer to the definitive version fans have wanted for years. Pros: + One of the best stories in the Metal Gear Solid series + Memorable boss fights + Incredible atmosphere and level design Cons: - The Master Collection version still benefits heavily from community fixes - Camera controls can feel dated compared to modern third-person games
peak peak peak
One of the best games ever made. Felt a little bit like a James Bond film but it was also its own thing. Gameplay is simple and clever. Music is phenomenal and the graphics have mostly aged well. Yes the cutscenes are long, but the story is so investing and crazy that it justifies the length of said cutscenes. Yes the dialogue can be corny or over the top, but that adds to the game's charm. Yes sometimes the combat can be frustrating, but its not a game that holds your hand. I didnt play any Metal Gear game until this year, and if a Gen Z person found the game to be fun, you should too. You have to think and figure things out and that is really refreshing in today's world of gaming. Again one the greatest video games ever and one of the best stories ever written. Highly recommend playing
The survivor will carry on the fight
what a thrill
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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