
The fourth game in the METAL GEAR series: set over two incidents in 2007 and 2009, featuring Solid Snake and Raiden, introducing new stealth gameplay features.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 90% | — | $1.8M |
| $19.99 | 281ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b] TLDR: A genuine leap forward from MGS1 with that classic Kojima design and a story ahead of its time, though aging first-person combat controls can lead to some frustrating experiences. [/b] [/h1] [h1]PROS: [/h1] ➕Amazing improvements over MGS1 ➕Great Kojima game design ➕Fun Easter Eggs ➕Story [h1]CONS: [/h1] ➖Controls feel old, outdated, and often frustrating ➖Often easier and quicker to die if discovered instead of hiding and waiting it out ➖Looooooong and constant cutscenes limit gameplay [url=https://steamcommunity.com/id/Synikx/recommended/2131630?snr=1_5_9__402]You can find my review for Metal Gear Solid (MGS1) here.[/url] [h1] [b] Content (Game world/Narrative) – [7/10] [/b] [/h1] The game world takes place on a tanker (boat) and an oil plant. Both places are full of hidden nuggets to find and ways to interact with the environment - things like fire extinguishers have multiple practical uses in combat and stealth gameplay. While the areas are mostly linear and not very big, it’s still a rather impressive world, especially back upon its release. The story is rather normal, but quickly devolves into crazy near the end. The vast majority of the game is (meant to be) a near perfect representation of MGS1, just with different characters and setting. The plot predicted things like fake news, and AI-curated information way back in the early 2000s, truly ahead of its time. I found the story to be good, but Raiden is often insufferable and serves as a somewhat dim-witted exposition piece. [h1][b] Gameplay (Mechanics/Difficulty) – [5/10] [/b] [/h1] The gameplay loop consists of using stealth methods (mostly) to get from point A to point B by any means possible, along with boss fights on the way. The stealth mechanics are very good. The enemy AI is solid and has great interactivity when it comes to hold-ups or room clears, it feels very realistic. The combat mechanics…less so. The new hotness for MGS2 is the new first-person view, which is incorporated into almost everything. It’s clunky and a pain to use. Even some of the controls with the forced-perspective camera are terrible as the camera shifts when you flatten against a wall which is confusing control-wise and often made me lose my position due to moving the joystick to the new camera angle. The difficulty is generally forgiving. There were a few parts where checkpoints were far behind and instant death was possible (right after the Harrier fight), but for the most part, I found the games difficulty to be on the easier side. [h1] [b] Graphics (Quality/Technical) – [5/10] [/b] [/h1] It’s obviously a PS2 game, but remade in HD for modern systems. It’s still very much PS2-era and the environments show. The technical side is good, I didn’t run into any issues and the game played at 60 FPS. By far the worst part on the technical side is the aging controls. Combat is such a chore, I found it easier just dying and restarting the room rather than dealing with being discovered and fighting my way out. I noticed no bugs. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [7/10] [/b] [/h1] Great audio. The music is subtle and largely unimportant. The voice acting is very good, top notch performances. Also a special nod to the sound effects, especially during the cutscenes. Gun sounds and footsteps are loud and sound good. [h1] [b] Replay Factor (Longevity) – [2/10] [/b] [/h1] Not a lot of replay value. Other than Easter eggs and achievements, there’s only optional VR missions. [h1] [b] Final Verdict – [7/10] [/b] [/h1] Metal Gear Solid 2: Sons of Liberty (MGS2) was such an epic game back on its release. The last time I played this game was in the early 2000s on my PS2. I would say the game aged fairly well, especially the story, but the controls can be a point of frustration. This is a worthy update to the game - it runs great on modern systems and preserves the original in all its glory and flaws. Not much seems to have changed other than the HD visuals and achievements. By far the worst part of the game for me was anything to do with combat. The stealth aspects are good, but aiming is clunky. Shooting in the first-person view is what the game tries to shove at you at every event and boss fight, but it is just more and more evident how this mechanic has not aged well. Still, apart from the controls, this is a game worth experiencing. While MGS1 is still good, it has aged worse than MGS2, but MGS2 brings the MGS series into a more modern era with this entry. There are so many improvements and that classic “Kojima” design that oozes out of this game. It’s a fun trip, not only from the fun tidbits like walking around in boxes, sending Otacon cute girly pics, and shooting seagulls with tranq darts, but it has a great story that was ahead of its time. This is such a prime candidate for a game that deserves a reMAKE not a reMASTER. Overall, I do recommend MGS2. It’s a huge jump up in the series from MGS1 as long as you can get past the somewhat terrible combat controls. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1] [/h1] $20 is a good price point for such a legendary classic game. The historical low price of $10 though is probably the highest I’d be willing to pay for this. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 584 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Leyendas... El primero la cuenta, el segundo la escucha y el tercero la divulga.[/h1] [b]Quién diría que este juego trascendería un poco la barrera del tiempo, siendo recordado hoy por lo peligrosamente cercano que estamos a dicha realidad y por su giro final de trama.[/b] En Metal Gear Solid 2 tendremos dos historias: el capítulo de Tanker protagonizado por Snake, que funcionará como prólogo, y el capítulo de Plant protagonizado por Raiden, que funciona como la historia principal. Aquí está el gran punto de toda la historia, porque controlaremos a un novato y poco experimentado Raiden, quien es ninguneado y objeto de burla constantemente. Los paralelismos son varios. Snake es un soldado altamente capacitado que, tras los eventos de Shadow Moses, busca sacar adelante su misión desconocida para nosotros y levemente comentada en su prólogo. Raiden, por su parte, tuvo que ser acompañado a lo largo de toda la aventura. Tuvo que ser engañado por Snake bajo el seudónimo de Pliskin, tratado como un niño, acompañado en cada acción, mandoneado por superiores y apartado de toda información relevante; y es que Raiden es un sujeto sin pasado aparente… al menos recordado por él. La genialidad de esta historia es justamente ese paralelismo entre Snake y Raiden, así como también la idea de que quien domina la información domina la opinión. Es, para mí, el juego cuya carga política es más visible, donde tendremos un entramado de gobiernos en las sombras, traiciones y donde el presidente de los EEUU es un simple peón. Sumado al uso de la tecnología y el procesamiento de datos, los cuales no quiero spoilear pues son parte del final, pero que sorprenden por lo cercano que se siente el mensaje —siendo un juego que salió en 2001 y que hoy estamos viviendo el pleno auge de la IA—. Mecánicamente es un juego que mejora bastante con respecto a su predecesor. No solamente el nuevo motor gráfico le ayuda a incorporar nuevas mecánicas como las sombras y la interacción con el entorno; sino que también, mecánicas como disparar e interactuar se vieron renovadas. Este juego, en contrapartida a MGS1, envejece sorprendentemente bien, ya que en ningún momento me hizo sentir un gameplay tosco como me pasó con su entrega anterior. Todo esto hace que tanto MGS2 como MGS3 sean los favoritos de la comunidad. En uno tenemos el origen de la leyenda de Big Boss y en el otro las vívidas consecuencias de un entramado sociopolítico, de la manipulación y perdición que se generó tras los experimentos de Les Enfants Terribles. Es sorprendente cómo este juego se adelanta a toda una época, no solamente por salir en una consola como la PS2 en sus principios, sino también por animarse a tocar temas que hoy en día son parte de nuestra rutina diaria.
MGS1'i oynarken kafamda aşağı yukarı ne tür bir oyun oynadığım belliydi. Askeri operasyon, gizli örgütler, nükleer tehdit, Snake ve önüne çıkan düşmanlar... Hikâye ne kadar karmaşıklaşsa da sonunda her şey bir yere bağlanıyordu. MGS2 ise bana aynı şeyi yapmadı. Başlangıçta her şey tanıdık geliyor. Tanker bölümü, ardından Big Shell, teröristler, rehineler... “Tamam,” diyorsun, “yine bir Metal Gear hikâyesinin içindeyim.” Sonra oyun yavaş yavaş kontrolü senden almaya başlıyor. Ve bir noktada hikâyeyi takip etmek yerine oyunun sana ne anlatmaya çalıştığını sorgulamaya başlıyorsun. Bence MGS2'nin asıl başarısı burada. 2001 yılında çıkmış bir oyunun; internetin insanlara sunduğu bilgi bolluğunu, yanlış bilginin yayılmasını, insanların ne göreceğine ve ne düşüneceğine başkalarının karar vermesini bu kadar erken ele alması inanılmaz. Bugün sosyal medyada algoritmaların önümüze ne çıkaracağını tartışıyoruz. İnsanların aynı olay hakkında tamamen farklı “gerçekliklerde” yaşamasından bahsediyoruz. MGS2 bunları 2001'de anlatmaya çalışıyordu. Ve bunu sana uzun uzun açıklamak yerine oyunun kendisini kullanarak yapıyor. Colonel'ın konuşmaları, AI'ın giderek tuhaflaşması, Patriots meselesi, sürekli bilgi bombardımanına tutulman, Rose'un saçma sapan özel hayat konuşmaları... Bir süre sonra “Bu neden oluyor?” demekten çıkıp: “Acaba oyun benimle mi oynuyor?” demeye başlıyorsun. Cevap da maalesef evet. https://steamcommunity.com/sharedfiles/filedetails/?id=3785779550 Raiden'a ilk başta sinir olmamın sebebi de aslında oyunun yapmak istediği şeymiş. Snake'ten sonra Raiden'ı kontrol etmek istemiyorsun. Tecrübeli, karizmatik ve ne yaptığını bilen Snake'in yerine sürekli şaşıran, emir alan ve ne olup bittiğini anlamaya çalışan bir karakter gelince insan doğal olarak “Snake nerede lan?” diyor. Ama sonradan fark ediyorsun ki Raiden'ın kafasının karışması gerekiyor. Çünkü oyuncunun da kafası karışık. Raiden'ın gerçekliği başkaları tarafından şekillendiriliyor. Ona ne yapacağı söyleniyor, neye inanacağı söyleniyor ve neyin gerçek olduğu konusunda sürekli başkalarına güvenmek zorunda kalıyor. Raiden aslında oyuncunun kendisi. Snake ise bunun tam tersi. Kendi kararlarını verebilen, kendi geçmişiyle ve kendi doğrularıyla hareket eden biri. Bu yüzden oyunun sonunda “Büyük kötü adamı yendim, görev tamamlandı” gibi klasik bir zafer hissi yaşamadım. Daha çok: “Peki şimdi neye inanacağım?” diye kaldım. Ve sanırım MGS2'nin bende bıraktığı o tarifsiz his tam olarak bundan kaynaklanıyor. Bu oyun sadece hikâyesini anlatmıyor. Bir noktadan sonra oyuncunun kendisini hikâyenin konusu haline getiriyor. Dördüncü duvarı yıkması bile tek başına etkileyici değil aslında. Daha kötüsünü yapıyor: Sana güvenebileceğin duvarın hiçbir zaman var olmadığını hissettiriyor. MGS2'yi oynarken birkaç kez “Ne oluyor amk?” dediğim oldu. Ama oyun bittikten sonra fark ettim ki mesele zaten ne olduğunu anlamak değilmiş. Mesele, anladığın şeyin gerçekten doğru olup olmadığından emin olamamakmış. 2001'de çıkmış bir oyunun bugün hâlâ bu kadar güncel hissettirmesi bence başlı başına korkutucu. MGS1 devrim niteliğindeydi. Ama MGS2 benim için başka bir seviyeye geçti. “I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri Rock. I need scissors! 61!”
I love this game, but this version is unbeatable thanks to a consistent game-breaking bug that causes it to hang indefinitely during one of the later cutscenes. Turns out this bug has been known since release, and the only way to get around it is with a fan-made mod, but after a full day of trying I couldn't get the mod to work. This game should not have been released in this state, and it should have been fixed when it was discovered. Completely unacceptable. Save your money. EDIT: I managed to get the mod to work and finish the game, but I'm still leaving this review as Not Recommended as long as the game is broken officially. This is a new port. It's supposed to be the "Master Collection". It should be possible to beat it without modding. The fact that it isn't tells me Konami don't have a serious commitment to these releases.
Holds up extremely well; the worst part about it is the lack of modern controls like Metal Gear Solid Δ. Still highly recommended.
solidus solid naked big boss me la pela a mi me gusta rosemary y la muy bujarra de eva le hacia a ambas un brrr sin aviso entre las glandulas mamarias.Btw el juego mu guapo y eso
老子当年PS2的第一个通关的游戏 MGS2和ZOE2在PS2上天下第一~
Do you reed me otacon?
Life isn't just about passing on your genes
I think I'll avoid spoilers for this one since it is such a great story that everyone deserves to experience it for the first time blindly. On other side, it's an extremely solid (pun intended)game which improves everything that first game does. The stealth in this game is improved upon way more with stuff like First-person aiming, non-fatal kills and whatnot. I think non-fatal kills are the biggest. I think the biggest win for this game is how it improves upon enemy behaviour. Enemies now react even fiercer to knocks. They started to have comm system, so being detected means you're ♥♥♥♥♥♥ essentially. Not just that, after every detection, security tightens which means that there are now actual consequences for failing and you can't just change room to avoid detection or some stuff. As a matter of fact, enemies react to your shadows too. Game feels far more smoother to play, though I had issues with slow motion in some section which made it a bit of the pain. Being able to dodge roll and also hang was also fun stuff. Bosses also had far more unique traits which made the game fun. I loved this game and it is definitely one of my favourite games of all time. The game also had disguise system (wearing enemy disguise even after said story section results in slower detection). I think many people were harsh to this game because of change in protag otherwise this would've been flagged as the best MGS game. Though, I'll point it out that the bosses are fun and game over screen acting as a stat screen is a huge bonus. Absolute cinema of the game. Though I didn't like the escort section in the game or how janky swimming felt. Now, it's time to hop on MGS3.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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