
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.2Kreviews | 90% | — | $3.2M |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能不能修一修你的手机版,我想工作的时候也放在旁边挂机
$10 is insane for this. I was expecting it to be a noticeable step up from the free idle games, but it is not. Nothing about this feels like its worth $10 when the free idle games do everything this does, and some of them do it better. You cant just let it run overnight because a bunch of the skills need input every few minutes, but nothing about this is engaging enough, or looks good enough to make me want to do that. There are free games just like this that do everything better. If youre going to require constant input, the game needs to be more engaging and the UI needs to be more attractive. This is not fun enough for me to keep going back to it every few minutes. If youre going to charge money for an idle game, you have to be able to keep up with Panoptyca. The way this is, it cant even keep up with Koltera 2. Koltera 2 does everything this game does, but it does it with a better looking UI, better idle optimization, and it has a mechanic where you collect and train monsters to fight with. this would be fun enough to leave it open and pop in once a day to get a day of rewards and do all the stuff with it. But I cant do that because every time I do, when I go back I find out it stopped doing the task a few minutes after i minimized it. If this was free I would say its a great game, But for $10, this feels like I'm playing a free game that tricked me into buying a $10 microtransaction when I started. I wish I didnt have to leave this open for way longer than 2 hours to find that out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| $3.2M | 16.8K | 91% | $11.24 | |
| $3.2M | 11K | 89% | $29.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $3.2M | 3.8K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 114 | 67% | $3.99 | |
| $0 | 253 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 156 | 90% | Free | |
| $35.5K | 273 | 78% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 995 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1500小时没看攻略自己摸索着将基础技能堆满,你是好样的👍
One of the more in depth idle games with plenty of different activities and no absurd microtransactions.
あ~~~~~永遠にあそべゆ~~~~~ しゅき~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
看我时长。 当你每天都活在无限的重复里,至少这个游戏里的数值一直在增加 感到无聊时可以开点加速mod
ate que da pra jogar por uns dois dias
At first, it seemed complicated, but in reality, there's nothing scary about this idol. It's enjoyable, interesting, and offers numerous possibilities, especially with the addition of accessories. One of the most significant advantages, in my opinion, is the ability to play on your phone. It's incredibly convenient to go to bed with one task, switch to another on your way to work, and complete a third task in the evening. One of the huge advantages is that the offline timer lasts for 24 hours, so there's no annoying mobile limit where games like this are set to 4 hours, 3 hours, or 6 hours. As a fan of such projects, I'm currently delighted.
yeah it was ok, i would recommend it
Até agora não sei o que tô fazendo mas sei que ta legal
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.