
Gather resources, craft items, and grow a team of creatures in this relaxed incremental idle RPG. Automate your skills, send creatures on expeditions, and keep progressing even while offline.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Koltera 2 is a cozy incremental idle RPG where you gather resources, summon over 120 unique creatures, automate your skills with creatures, and sit back while you watch numbers go up, even while you're offline. Level up gathering skills and workstations. Refine items, go on expeditions, and level up your creatures. Prestige your creatures by Awakening them, earning valuable rewards and bonuses.
Koltera 2 is a FREE game and will NEVER have micro-transactions. There is no form of monetization in this game. Enjoy! :)
6 gathering and 3 workstations skills to level to 99
120 unique creatures to collect
a skill tree with various benefits
tons of different progression
automation with creatures
everything is offline-able
18 achievements to achieve
190+ items to collect
free game with no MTX or DLC
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first game was so unique and fun, but this game? This game is like crack. A gathering crafting creature collecting rpg idle game? It's everything I was hoping it would be. Seriously it feels like Melvore Idle meets Palworld and it's FREE! Can't recommend it enough!
I like the game but its yet another trap. I mean look at my time in the game already. Now think I still what feels like 2 times as much to get all the creatures they want for the Achievements. Disgusting how games think they should lock us in for years. I have tons of money and nothing to spend it on. Balance on how much things should cost like making coal or planks isnt even right. Balancing in this game sucks.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Забавный бесплайтный Idler. Melvor Idle предлагает больше вещей, чем Koltera 2, но порой бывает излишне навязчивым. Koltera 2, в свою очередь, не просит за себя денег, не предлагает купить DLC, не так сильно душит гриндом и не требует слишком серьезных обязательств благодаря офлайн прогрессии в 72 часа. Любителям жанра рекомендовал бы попробовать.
This is a truly idle game well worth the 15 minutes per day I actively set things up and plan towards that next creature unlock. I'm at the point now where i'm going to try and 100% the game, get every creature, every achievement, every skill to 99 etc. It actually feels like highway robbery to me that this game is completely free, no microtransactions, no ads, no dlc, no FOMO, no gatcha, no battlepasses, no skins. I feel like the dev has earned the right to monetize their next game, just maybe do it like melvor idle which I think has a very fair pricing and monetization model.
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Took 2953 hours of to complete. 99.9% of that time was offline. My online time totaled less than 24 hours. I played it very casually only logging in for a few minutes here and there every couple of days to set stuff up. It's fun, it's cute, it's free, it's idle. I liked it!
I fell out of love with the game a few months ago. I forgot to give it a positive review though. It was a great time.
Trash game made by AI. Fun for a couple of hours and then it's a log in for 5 seconds and log out for the day type of game. The explanation of stuff like Machines doesn't tell you what it does until you spend 400,000 gold to unlock it. Then it's a complete trash mechanic. Lol - Don't waste your time
WHY CANT I MINE SALT?!?!?!?!?!?!?!? this stupid game does not make it easier even after 170 hours of play.
悪い点 ・miningの価値が高すぎて、ずっとminingするしかない ・フォントがクソ過ぎて、8と0の区別がつかない
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 171 | 72% | Free | |
| $3.2M | 16.2K | 90% | $9.99 | |
| $0 | 7.2K | 86% | Free | |
| $0 | 26 | 77% | Free | |
| $143.5K | 659 | 80% | $6.99 | |
| $64.3K | 177 | 66% | $11.99 |