
Conquer PickCrafter, the hit indie idle game! Break blocks, forge equipment, and collect powerful Pickaxes. Prestige to legendary tiers with the new Ascension Skill Tree. Discover biomes and battle epic bosses. Make meaningful choices and invent complex builds in this addictive endless adventure!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everytime my mom starts acting weird and says things like "go get a j*b" or "you're 30 years old", I remember that PickCrafter was always there for me <3 I regularly dream about the witch pinning me to a wall and calling me her good boy
one of my favorite games that I used to play back when I was a kid (2017 or less idk), I finally found it on steam for free and started playing it again just for fun even if its gonna take me months to finish it. its still worth the vibe!
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Languages: English*, German*, French*, Dutch*, Hungarian*, Polish*, Russian*, Spanish - Spain*, Italian*, Portuguese - Brazil*, Simplified Chinese*, Turkish**languages with full audio support
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pay to progress, time-gated mechanics, daily logins, artificial currency, microtransactions, intrusive popups, loot boxes and gamba. Real bottom of the barrel mobile game trash. Avoid.
PickCrafter is an idle and incremental game built around the simple idea of mining blocks, collecting resources and gradually becoming a more powerful crafter. The core gameplay is intentionally straightforward: I use my pickaxe to gather materials, earn rewards and unlock upgrades that allow me to progress further. It is designed more for relaxed progression than intense moment-to-moment gameplay. The biggest strength for me is the satisfying progression loop. Breaking blocks gives me resources, those resources allow me to improve my equipment and stronger equipment lets me reach better rewards. Even though the individual actions are simple, seeing numbers steadily increase can be surprisingly addictive. The idle mechanics are also convenient. I can make progress without constantly having to pay attention, which makes PickCrafter easy to leave running while I do something else. When I return and discover that I have accumulated enough resources for a new upgrade, there is a small but satisfying sense of reward. The amount of collecting gives the game additional appeal. There are different resources, equipment and items to discover, so progression is not only about increasing one number. I enjoy gradually filling out the collection and seeing how much more powerful my setup becomes. The game is also very accessible. I do not need to learn complicated controls or understand a complex strategy before I can start playing. The basic mechanics are introduced quickly, and the incremental systems gradually reveal themselves as I continue progressing. The biggest weakness is that the gameplay can become repetitive. Once I understand the main loop, much of the experience involves repeating similar actions to generate more resources and purchase the next upgrade. Players who do not enjoy incremental progression may quickly feel like they are doing the same thing over and over. The free-to-play structure can also become noticeable. Idle games often rely on long-term progression, timers and optional purchases, and PickCrafter can sometimes feel designed around encouraging me to return repeatedly. That can be enjoyable when I want a passive game, but it can also make progression feel slower than it needs to be. The presentation is colourful and appropriately playful. The block-based theme gives the game a clear identity, while the simple visuals keep the interface easy to understand. It does not need elaborate graphics because the progression numbers and collection systems are really the main attraction. Overall, PickCrafter is a relaxing incremental game that makes surprisingly good use of a simple mining concept. I like the steady upgrades, idle progression and collecting, while the repetitive gameplay and free-to-play structure limit its long-term appeal for me. If I enjoy watching numbers grow and gradually unlocking better equipment, though, it can be an easy game to get hooked on. Rating: 7.6/10
unobtainable achievements + microtransaction slop
Aşırı sardı eskiden telefondanda oynardık
No Automations after weeks of grinding, take half a year to have only a few things automatised. The real "Idle" part only happen at the end-game. Not enough "Idle" quality of life automation functions, require constant, and I mean constant, input of the player to make any progression. Game is simply Frustrating the more you progress. Especially with event items being deleted immediately after the weekend when waiting for the Furnace to complete the items to buy the last piece, only to have all progress and time deleted because it take two days for all scrolls pieces to be turn into usable items.
Lowkirkuinely no futas
extremely braindead game. no ♥♥♥♥♥♥♥ idea how i spent 5 hours on this game
picareta
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