
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Genres
Engagement
Reviews
Themes across 483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
穴掘りゲーム。燃料が無くなるまで掘る→アップグレードの繰り返しでどんどん下に掘っていく。 [h1]気になったところ[/h1] 採掘にあわせて画面が振動するので 酔いやすい方はオプションから「画面振動」の項目を0にしましょう 他の穴掘りゲームよりはるかにシンプルで単純 逆に言うと面白さに欠ける 終盤は大量の資源が連続して手に入って気持ちいいけど PCの負担が凄くなってカクツク 悪いところは特に思ったことを書いていきます [h1]悪いところ1・左右に移動しにくくなる[/h1] このゲームには「宝箱」や「化石」という実績の絡む収集要素があります そしてちょっと強化するとダイナマイトなどの自動で破壊するスキルが取れます 例えば「右下の方に化石がある」と思っても右に移動修正できない 爆発しまくって速攻下の方まで落ちていくから この手のゲームは数量限定でプレイヤーが任意のタイミングで 爆発できるからいいのであって自動で爆発させたら全く面白くない せめてオン/オフ機能くらいつけてほしい 開発者は一度他の穴掘りゲームを見てこい そしてテストプレイしろ [h1]悪いところ2・直下掘り放置もできない[/h1] 左右に移動しにくいので直下掘りします 下に掘るだけなので何も面白くありません そこで放置して他の事もしようと思いました 全て自動スキルのせいです このゲームは一度ドリルを起動すると何もボタン入力しなくても自動で掘ります つまり一度ドリルを下に向けて起動さえすれば 燃料が無くなるまで動画見てようが用事済ませてようが自動で採掘します ただしマウスのある方向に進むため動画を見る場合は調整の必要がある 燃料が無くなったら止まるのですぐ戻る必要もある 出来損ないの放置ゲームかこれは?! もう一度書きます 開発者は一度他の穴掘りゲームを見てこい そしてテストプレイしろ [h1]悪いところ3・終盤はエフェクトまみれ[/h1] 自動スキルはダイナマイトだけではありません 終盤は何種類もある自動スキルによる大量のエフェクトまみれになって 収集要素がすぐ隣にあっても分かりません [h1]悪いところ4・ウィンドウモードにできない[/h1] 自分の環境だけの可能性もありますが オプションにフルスクリーンのオン/オフのチェック項目があるが外してもウィンドウモードにできない 右にも左にも思うように移動修正できない。 では下に掘りまくって放置しようとしても条件があるし頻繁に戻る必要がある。 収集要素を掘れるかは運任せ。 放置ゲームでもなければ採掘ゲームでもありません。 それ以下のクソゲーと言えるでしょう。 横に25~30マスあるので直下掘りして偶然収集要素を掘る確率は 4%以下ということでしょうか? [h1]スーパーロボット大戦やってるんじゃないんだぞw[/h1] ※自動スキルのオン/オフはスレッドにて提案済みです。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Hours played at review time, across 484 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后期确实有足够爽感,但是缺点也很明显,其实只能给一个中评,现在增量游戏如雨后春笋般涌出,但是大多缺少自己的特色,这个就是地图没有什么大的变化,游戏内也没什么随机事件,也没有让人眼前一亮的设计,还有严重的影响游玩的漏洞,例如在缺少最后一个宝物的时候,在后期挖掘速度过快,导致无法找到宝箱,真的就如同人参果落地一样,会卡主主线,并且数值设置的也不算非常合理,我个人对增量游戏的认知就是,不会出现玩家玩完一次,出来没什么好升级的情况,也避免让玩家多次挑战,为了一个升级积累资源,让每个升级都有效,有用,有吸引力,不说是立竿见影,也得有点正反馈好多升级,体感上和没变一样。值得一玩,但是我不太满意。
Dig Dug on crack.
流程很短,体验挺一般的,我不到三个小时就通关了,成长曲线的平衡做得一塌糊涂 体验就是长时间卡在瓶颈不动,直到碰巧点到某个随机技能背后藏着的强力升级,伤害直接暴涨一截;然后又进入漫长的停滞期,等下一次战力爆发。
[h3]A tedious downward spiral lacking mechanical depth. 📉⛏️[/h3] [b]The Core Loop is Flawed[/b] 🔄 I initially expected strategic routing to be a major part of the gameplay. Instead, the mechanics actively discourage it. Because you cannot toggle the drill off without instantly ending your run, moving left or right causes you to break unintended blocks and waste fuel. The most optimal (and most boring) strategy is to simply point straight down, sit back, and wait for your fuel to drain. There is zero mechanical depth here. [b]Bloated Progression[/b] 🌳 [list] [*] [b]Skill Tree:[/b] The tree is massively bloated and needlessly overcomplicated by multiple currencies. It should be a quarter of the size so that individual upgrades actually feel impactful. [*] [b]Fossils (Power-ups):[/b] The fossil mechanic is highly underwhelming. You start with a single equip slot and max out at just four (out of sixteen) by the end game. The progression feels stagnant; starting with two slots and unlocking more in pairs would have scaled much better. 🦴 [/list] [b]Visual & UI Frustrations[/b] 🚫 [list] [*] [b]Controller Support is a Trap:[/b] Navigating the massive skill tree with a controller is miserable. Skill descriptions pop up over the node you are currently on, and the selection highlight quickly fades to a barely visible thin white line. It is incredibly easy to lose track of your cursor. Stick to a mouse, or better yet, the game shouldn't have shipped with controller support in this state. 🎮❌ [*] [b]Fever Mode:[/b] Activating the "Fever" ability just blurs the screen and hurts your eyes. Whatever mechanical advantage it supposedly provides is completely negated by the visual nightmare it creates. 😵💫 [/list] [b]Artificial Grind[/b] ⏳ The game does not respect your time. After beating the campaign and maxing out the entire skill tree, the final achievement (mine 300K blocks) forced me to complete 23 extra runs. That equates to 15 minutes of purely mindless busywork: aim down, start the drill, watch the animation, hit 'play again', and repeat. 🏆 Overall, [i]Diggin[/i] is a tedious grind heavily weighed down by poorly balanced mechanics and frustrating UI elements. ❌
It's fun!
It's about 5 hours of some quite pretty and tactile nodeslop, if you're not yet tired of the genre, it ranks pretty high. It's not without issues, however. I think a lot of the balancing is askew. There was a point where the VERY expensive "drones" were about 5% as effective as the dynamite that you unlock within your first 10 minutes. If they prioritized special blocks or ores of the highest rarity, that'd be something. The "interactive" part of the game is quickly cast aside, as all your upgrades focus on causing the ground beneath you (as well as everywhere else) to crumble and have you fall away from whatever you were trying to mine. The mouse-controlled abilities are severely undertuned, with miniscule charge even when fully upgraded. The overdrive ability lets you fly, but with such slow recharge and low capacity, you can only properly course correct about 3 times max per run, unless you feel like waiting around and hoping your time-recharged abilities don't cause you to fall even further. I'm also not a fan of how you often have to upgrade a node multiple times to unlock the nodes beyond it. The lack of lateral progression really makes the pacing stagnate at times. So, yeah, it gets rougher the more I think about it. But I don't really have high expectations for "slightly better than a slot machine" type time-wasters. I paid £6 to turn my brain off for 5 hours. It's okay.
三小时通关,有点小问题,最终收集物有两个需要攻击才能采集,一个打了冒光的星星,一个是攻击一次跑一次的小材料。这两个采集物到了后期由于我们本身清图速度太快,很难来的及收集。希望能进行优化,比如改成清光周围的石头自动收集之类的。否则收集起来比较难受,需要刻意的提前攒好远程能量,还得控制清图速度,比如把钻头朝上,落下来一段观察一下是否有这两个采集物。这个体验不是很好。除此以外是个还不错的小品增量游戏。
Never a dopamine hit, either you're exploding through the rocks or you're hitting a rock and 25% of your fuel is missing. I never felt really powerful, and when you go back to "get to the bottom" on a previous density (how hard the game is) you have a fat layer at the bottom preventing you from continuing. Upgrades are never impactful when you get them, you have to upgrade them which makes unlocking a new power kinda sucky if you *just* have enough resources.
Short and well made, unfortunately you hit the grind very early, around 40min in, and for the rest of the game you're just going through the motions without much excitement from skill unlocks or any new mechanics. The last couple hours of the game are you just starting a run and letting it progress. I found it worth the price but ultimately it's a bit underwhelming.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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