
Chipmatic is an incremental factory building game where you control a mining robot on a mission to reach Earth’s core. Explore underground, find buried blueprints, research technologies and upgrade yourself to create the best (and only) factory on Earth!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Chipmatic is a factory building game where you control a mining robot on a mission to reach Earth’s core. Explore deep underground, research new tech and create the best (and only) factory on Earth! Can you discover what mysteries lie beneath the surface in this ruined planet some used to call home?

Go underground for coal, iron, and other useful minerals.
Refill your fuel manually, or by using your resources to create energy automatically.
Discover what happened to the beings who used to live here.

Power your base with coal, solar, or high-tech alternatives.
Smelt your ores into ingots, and refine them into complex and useful items.
Automate production chains to keep your systems running while you explore.

Improve your batteries, drill, jet-pack, and much more!
Build a laboratory and research all kinds of game-changing upgrades.
Turn yourself into the most advanced machine Earth has ever seen.
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh my god, no. This game starts off okay, it's like a combination between Motherlode and a really really REALLY dumbed down satisfactory. But then you have to manage things like power and build all of the most expensive items on repeat, for hours. This game limits how much you can automate things to 5 items per machine. Which really is not enough. There's a drill to automatically mine ores, again, 5 types at a time and it does not automatically collect, even at max upgrades. You have to do that yourself. The icons for the different parts are sometimes basically the same. You have round disk thing and round disk thing with lights. You have a kettle and a slightly smaller kettle. You have silver gear and blue gear, but they're incomprehensible when greyed out. Another huge issue I have with this game, is you have to hold down the mouse cursor a lot. Holding to craft, holding to refuel, hold hold hold. WHY NOT JUST CLICK ONCE? It's bad for disabled people, it's bad for people who like their hands not being sore. It's bad game design. You can still have it take a while to make if you want, but don't make it click and hold. And on the point of taking a while to make. It does.... unless you let go of click then click and hold again. It goes about double the speed. This is probably a bug, this game has quite a lot of those. Like sometimes when you're digging down you'll just get stuck... so you have to teleport out then back in, only to then be inside the terrain you were stuck in, so you have to fly upward out of it and then dig around it because you cannot dig that bit of terrain, you just have to hope that you have unlocked the ability to dig adjacent tiles. Absolute pain in the arse every time and it happens a LOT. I like to get achievements, but this games achievements are really trying my patience. I could've been done with this game 4 hours ago. I foresee I'll still have another few hours to get these last two achievements. Please, for the love of god, end me. It gets worse... there's an achievement you get when you start the game... If you're lucky. I did not get that achievement. -_- I hate this game, I'll be blocking the developer from showing up in my search results. I recommend people avoid this. Thank you for reading, or skipping to the end. Whether or not you agree with me, have a lovely day. <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese*, Korean*, Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall pretty enjoyable, especially if you're not trying to rush through it. It does lack some QoL features that leads to tedium and it can use a bit of polish on gameplay and pacing,
说实话,我玩过类似的挖矿游戏,比如墙世界,穹顶守护者,也玩过类似的流水线游戏。但是这个结合两类游戏特点的游戏,让我感觉有明显的割裂感。 首先,按照正常情况下,我挖矿,点科技树和设计自动进程三件事应该是相辅相成的。我挖矿提供的资源提供给科技树后,科技树应该返回给我更爽的挖矿体验,或者更多的便利的自动进程。但是,举个例子,我在中期需要大量金矿,并且科技树里有增加金矿获取的科技。但是直到我摆脱金矿需求了,这个科技都没点出来,因为它所需的材料太多了。 并且,科技树设计也不合理,比如有挖掘5x1泥土的科技,我挖穿泥土层了都没点出来,不是不想点,而是所需资源太多了,并且科技位置还靠后。 除此之外,材料需求大,能源转型困难,自动进程位置有限速度慢,根本形不成它所宣传的流水线。每个建筑最高等级只有5个自动进程,而且自动化还需要大量能源,升级能源又需要大量升级材料,发电又需要大量发电材料,而这些大量材料又得依靠自动进程加工,完全是死循环,根本转不动。我到后期完全依赖手动加工,因为粗加工材料耗电低生产快,精加工耗电高生产慢,导致流水线上一大堆粗加工材料,而精加工材料没电产不出来。 总的来说,这玩意吃屎能力和墙世界有的一拼。
Sí, muy bonito pixelart... Entrentenido durante un rato, 11 horas me ha llevado pasarlo entero, pensando que habría más cuando construyes la nave y sales del planeta, pero no, ahí se acaba.. Si su precio estuviera a la mitad, lo recomendaría, pero por ese precio, no, no lo recomiendo.
Fun enough. You unlock automation gradually. Word to the wise - the only upgrade you need to max out is the drill. If you try to play this as a completionist, maxing out every upgrade, you'll go insane from the grind. Play it with the intent of completing the game rather than 100% it, and you'll enjoy yourself a lot more. If you're a 100% kind of gamer, give this one a pass.
Could be much better if there wasn't such an energy bottleneck. Too much downtime waiting for energy to pile up.
[h1]Chipmatic — Casser des trucs pour faire des trucs avec les trucs[/h1] Chipmatic s'inscrit dans cette famille de jeux de minage de blocs que tout le monde adapte à sa sauce — Dome Keeper, Wall World... Ici, pas de phase de défense : on est sur du craft et de l'usine, mais à un niveau accessible et détendu, loin de la complexité d'un Satisfactory. [h3]Simple, propre et agréable[/h3] C'est clairement le point fort du jeu : une expérience hyper relax qui ne cherche pas à vous noyer sous les mécaniques. On mine, on craft, on automatise progressivement — et c'est suffisamment bien dosé pour rester agréable tout au long des 10 heures que j'y ai passées. Il y a un peu de lore dans le coin, que j'ai personnellement survolé, mais qui plaira aux curieux. [h3]Encore un poil de maturation nécessaire[/h3] La progression manque encore un peu d'équilibre par endroits — on sent que le jeu est jeune. Mais le dev suit de près : pendant ma partie, une accélération de la vitesse de la fonderie a été déployée, et franchement c'était fort fort appréciable. C'est le genre de détail qui montre qu'on est entre de bonnes mains. [hr][/hr] [b]Vous aimez casser des trucs ? Vous aimez faire des trucs avec les trucs que vous avez cassés pour en faire d'autres trucs ? Ce jeu est fait pour vous.[/b]
升级所需数值设计的极其不合理,我期望点出来帮助我开采材料的科技等我材料都不缺了的时候都没点出来 自动化更是根本不靠谱,本质还是要手搓
While this game has many flaws, I don't think the current rating is justified. Is it lack of QoL or annoying in some aspects of this game? Of course. However, this game is definitely not as bad as people said. Most of the negative reviews are about the automation and the drill facility. For automation, some intermediate products are severe bottlenecks that hinders game progression. For the drill facility, there's no auto harvest, forcing players to manually access it to clear its storage. These two of course are annoying, but these are not really game-breaking. At worst, it makes progression slower, but that doesn't affect the core gameplay: the mining part is definitely fine. And finally, there are not many games in this genre. Given the scarce of this genre, I think this game really is worth a try.
Give this one a pass. It's pretty poorly balanced, and the automation in the game is largely a joke. I bought it while on sale and I'd refund the game if I could.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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