
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.2Kreviews | 77% | — | $5.3M |
| $29.99 | 624ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finally, the sequel MOO2 deserved! I played an untold number of hours of Master of Orion 2, and this 2016 reboot finally earns its place as a true sequel to that classic masterpiece. While I didn't think MOO3 was a terrible game, it just changed too much and lost the magic. This version, however, brings back all the memories and joy I felt playing MOO2. It captures the spirit of the original while looking and feeling modern. If you enjoy 4X games, you really don't want to miss this one.
Let me start off by saying MOO2 was my favorite game growing up. This just doesn't quite do it for me. Im not sure why, but it feels flat. Maybe Im use to more complex games like Stellaris now? I will say after playing this game I went back and played MOO2 and, while super dated MOO2 still just hits. I'm going to give it a positive review, not because I think its awesome, but because I can't pinpoint why its bad.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Turkish, Polish, Korean, Simplified Chinese +1 more
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unplayable. after a few turns the game enters an andless loop of "processing turn" that cannot be circumventrd in any way.
This my carpal tunnel friendly 4X strategy game. No sound required, tv in the background friendly. Play single player against AI whenever other games in the rotation don't sound appealing at the moment. Kinda like playing chess, it takes some time to finish a game, but not paradox deep micromanagement. Space 4X - Galaxy eXploration fun, Planet eXpansion fun, enemy eXploitation okay, eXtermination (war) fun. Colony development, Fleet/ship design and Logistics all fun. Much better than Civ to me, I've played all the Civs and this since MoO2, this is a good version. After experience with vanilla, these mods take the game to the next level: https://steamcommunity.com/sharedfiles/filedetails/?id=800155077 It's not the latest and greatest FPS, RPG, RTS, Open World Hack n Slash.. but it is classic strategy fun and it won't aggravate your wrist. Use mirv missiles early-mid game and don't have the weakest military.
I play tons of 4x. There isn't a major 4x I haven't played. TBH; I think most of them aren't very good but I always try to love them... (because the good ones are great). This game got panned on release. I assume that's because MoO 2 was so beloved. The reality is, this is a great 4x. It's a little simple compared to Stellaris, but it's far nicer to play. It's kind of a shame they never made a sequel because you could have gone somewhere with this.
pretty good. highly recommend the 5X - The Ultimate Balance Mod, and if you have performance issues, make sure to use the Unofficial Code Patch Steam Workshop (if you use both, make sure to use the 5x compatibility patch as well)
It's clean, it's stable. It's not as complicated as some of the 4x space civs. Finaly a 4x that'll just let you relax and enjoy terraforming, turning the ♥♥♥♥♥♥ corner of your galaxy into a beautiful garden. And then blow up your enemies homeworld for the slightest altercation. The turn the rubble of their homeworld into a barren world, colonise it, and terraform it into a beautiful garden. It's a peaceful life.
Raw and a lot of bugs. Some mechanics doesnt work at all. Feeling nostalgic? Better play the original one
TLDR: WIth 5X + UCP + tactical mods, one of most enjoyable 4X space strategy around, even though bit casual experience. I am often careful of reboots of old games I liked (MoO2 in this case) as they are usually far below the original. In case of MoO:CotS I must applaud the result. Imho they managed very well and game is well playable and enjoyable. I am often not into Eyecandies but whole gameplay is kinda less serious sci-fi "cinematic" experience. I actually like each race models and voiceacting, same as the cinematic mode for battles. Strategic and tactical formulas are bit simple - eventually leading to universal preferred strategies (eg. early there is no point use other than missile weapons and so on) but overall all research, economy, diplomatic and spy options + ship designs and tactical combat are more than servicable. The base game has visible unbalance in races and few things, same as few annoying bugs - this all is addressed by great UCP and 5X Mods. Add Tactical over it that rebalance weapons and AI utilization of those and you have in hand very good game. All things considered I have same if not better fun with MoO than Stellaris - sure it lacks Stellaris complexity in almost everything and one thing I miss are end game crisis (in MoO you simply snowball and know you won at some point, there is really nothing that shape the galaxy later on - in this Stellaris is way better) But what does, it does quite good. I like building my empire in the light tone and repetitive GNN jokes. Combat if played tactically is quite decent, reward mostly good ship design vs enemy but position ships around or hide small torpedo frigates behind shielding titan to attack at right moments (or kite around with your long range missile launchers:p works well and is fun - but in particular on easier difficulties you can just turn on cinematic mode and let AI make space debrish show for you. With unique models and animations per race it is quite impressive. All in all MoO quickly became member of my top 4X Space games - the other two are Sins of the solar Empire and Stellaris. Comparing pure fun, I would even say MoO is winner (and also do not need 200+ USD DLCs to had its intended content:p until Sins 2 will be out (and hopefuly it will be total blast forming genre for next decade) and with named mods I highly suggest give MoO chance if you are fan of originals or not, you should not be disapointed.
This is basically a graphically enhanced reboot of the classic MOO 1 and 2 games of the 1990s. The current version of the game has proven stable with no crashes in nearly 300 hours of gameplay. You have a choice of ten races to play in the base game, each with their own traits, strengths and weaknesses. I have discovered through play that the races are not too well balanced - Meklar and Klackon are probably the strongest, with Mrsshan being the weakest - although knowing this can help to make games more interesting by using it as a handicapping system... Multiplayer also works fairly well, and was stable for the two games I played. Space battles always use the auto-resolve option in multiplayer, presumably to save time since they can be lengthy endeavours. I found myself using auto-resolve in single player games for the battles most of the time anyway, so this wasn't an issue for me. Ship designs can be modified using the blueprint editor, or even scrapped entirely. Colony management is very similar to the 90s games, with colonists being assigned to either research, farming food or production projects. You can set a per colonist tax rate for your empire, and use the game currency to rush builds in order to complete them in 1 turn. Terraforming projects are the exception, as these cannot be purchased in order to rush complete them. There are 5 possible paths to victory in each game. The first 4 are Conquest, Technological, Economic, and Diplomatic. The fifth is simply to have the highest score after a set number of turns (default is 500). Diplomacy with other races is fairly basic but serves it's purpose. You can set up embassies, trade treaties, research treaties, non aggression pacts, alliances and so forth. You can also build a spy centre and then train spies either to sabotage or steal from other players, or for use in counter-espionage to protect yourself from enemy spy activity. The game also has workshop support. I haven't tried any of the mods yet, but some of them do come highly recommended. Overall this is definitely a worthwhile purchase for anyone who enjoys 4x space strategy games. 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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