
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.2Kreviews | 77% | — | $5.3M |
| $29.99 | 624ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10 Buy it on sale if you loved MOO 2 and want to play around with a remake for the heck of it. All the basic parts of MOO 2 are here with a few new features, plus some from the not-good MOO 3, so it's really what I'd call a MOO 2.5 remake. The problem is that none of the real potential upside of remaking a game actually ended up in this one. It often feels like MOO 2, especially planet management, which is both good and bad, but the revamped look appears cartoonish and cheap, like a the aesthetic you'd find in a mobile game. The ships look terrible and the galactic map is boring. It gives off this feeling of playing a licensed PC game edition of a board game from the early 2000's, in the worst way. There was a certain grittiness to the original games that's just totally missing in this remake. Every art decision made here was a bad one. Replacing the turn based combat of the MOO2 (one of its best features) was a huge mistake. In MOO 2, there were all of these interesting and fun custom ships you could build for the turn based combat to execute specific tactics and that seems total lost in the new fleet combat mechanic. The real time combat seems to somehow feel both micro manage-y and unresponsive at the same time. It was so unappealing that after only a few attempts at managing my own engagements I just used auto-resolve which, by the way, is totally opaque and non-sensical in its outcomes, so I ended up just brute forcing fleet power arithmetic to win bloodless lopsided victory after victory. Diplomacy is still a sham. You just click "What would it take to make this work?" over and over again to get the best deal you can. Sign trade agreements with everyone, until that breaks, because AI Empires can't afford the initial investment in the mid-to-late game, because the AI is brain dead. Empires you're crushing in war and have zero chance to repel you just stomp their feet and refuse to negotiate (fine by me, I guess). AI empires don't make strategic forecasts, so they only come to you with requests when they're already being snowballed by another faction and it's always to beg an Alliance or "join my war" that provides you with little benefit since you can do that at your own pace at anytime you want. One of the most appealing facets of remakes is devs can bring in all the new features and innovations in UI since the original was made, but the UI in this game is awful. It's neither streamlined or informative, like they decided the best way to go about it was just to plug in the old UI, but with even less information. I have some Silicoids on my conquered volcanic world. Cool, great. They don't need food, right? I think I remember that from MOO 2. What do they eat? Rocks? Does that consume Production? I think I remember that. So I mouse-over the pop icons, because mouse-over pop up tabs is UI 101 these days. Nothing. Where do I find this information? I have no idea. Is it in food tab? Maybe, but it's just aggregate numbers. The main UI tabs for additional info are a mess. I give up, because I don't care. The game's now telling me I'm going to win an "Economic Victory". Okay, why? The tiny littel pop-up tab on the right said something about "dominating" the Galactic Stock Exchange. What does that mean? I have no idea. I go to the Stock Exchange sub-tab that I eventually manage to find. It won't tell me either. I buy some more "stock" because I guess that's good. I have the most stock. Oh, now I'm no longer about to win an Economic Victory. Why? Is it money? Money per turn? Gross or net? The totally mysterious and unquantified GDP number? I have no idea and the game doesn't tell me. You see this with ground combat too. The game doesn't tell you what's happening or why. I invade with tech-ed out Power Suit Marines. After bombing the planet and destroying some pops and buildings (I don't know what buildings, because the game doesn't tell me) I invade with 8 Marines and kill their 8 Marines with zero casualties. My Marines are way better than theirs, I guess. I wouldn't know for sure, because the game doesn't tell me anything about my Marines or theirs. Next planet I don't bomb first. I attack with 12 Marines against their 6. I'm totally wiped out. Why? I have no clue. I guess I have to bomb first. What am I bombing? Why does that matter? Is there a de/buff associated with bombing? Is it a specific building I'm destroying? I don't know. The game won't tell me. I win an economic victory. Whatever. I don't want to play again. Most of the good things about MOO 2 are here, but so are all the bad things, like late game production micromanagement, the early game "Next Turn" click-fest, the snowballing AI factions, the superficial feel of actually running a living, breathing Empire. And it's all wrapped in a really ugly, cheap looking aesthetic with garbage UI and downgraded fleet combat. It's not a disaster, but it's kind of a bummer.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Turkish, Polish, Korean, Simplified Chinese +1 more
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty good. highly recommend the 5X - The Ultimate Balance Mod, and if you have performance issues, make sure to use the Unofficial Code Patch Steam Workshop (if you use both, make sure to use the 5x compatibility patch as well)
Ohne diverse "Mods", die eigentlich Spielergemachte Patches sind, ist das Spiel nicht spielbar (ein einziges Bugfest). Ich habe zu viel Zeit meines Lebens für ein Spiel verschwendet, was von den Programmierern aufgegeben wurde, sobald sie sich das Geld gekrallt haben. Mit Mods: Ok, halbwegs brauchbar. Ohne: Lass die Finger davon.
Had the urge to play master of orion for the nostalgia. this is a nice upgrade with the same mechanics and better graphics
MASTER OF ORION *Gameplay*: 80/100 Il gameplay di "Master of Orion" è un omaggio al classico genere 4X, offrendo una profonda esperienza strategica che incoraggia l'esplorazione, l'espansione, lo sfruttamento delle risorse e la conquista¹. La microgestione è ben implementata, permettendo ai giocatori di immergersi nella gestione del proprio impero spaziale. *Grafica*: 75/100 La grafica è stata aggiornata rispetto agli originali, con modelli e animazioni di buona qualità che danno vita alle diverse razze e ambientazioni. Nonostante non sia all'avanguardia, offre un'estetica piacevole e funzionale al contesto del gioco. *Lore*: 70/100 Il lore di "Master of Orion" attinge dalla ricca storia del franchise, con un background dettagliato per ogni razza che aggiunge profondità al mondo di gioco. Tuttavia, potrebbe non essere così coinvolgente per i nuovi giocatori non familiari con la serie. *Impatto Sonoro*: 78/100 L'impatto sonoro è notevole, con un doppiaggio di buon livello e una colonna sonora che si adatta bene all'atmosfera del gioco. Contribuisce a creare un'esperienza immersiva durante le sessioni di gioco. *Longevità*: 85/100 "Master of Orion" offre una buona rigiocabilità grazie alle sue meccaniche di gioco profonde e alla varietà di razze disponibili¹. La possibilità di impostare diversi parametri prima di iniziare una partita assicura che ogni sessione possa essere unica. *Considerazioni Personali*: Il reboot di "Master of Orion" riesce a catturare l'essenza del classico originale pur aggiungendo elementi moderni che rendono il gioco accessibile ai nuovi giocatori. Nonostante alcune limitazioni nella grafica e nel lore, il gioco rimane un solido titolo strategico che dovrebbe soddisfare sia i fan di lunga data sia i neofiti del genere. *Curiosità*: Il fondatore di Wargaming.net, Victor Kislyi, è stato ispirato dai primi giochi di "Master of Orion" durante la sua adolescenza, il che ha influenzato la decisione di acquisire i diritti del gioco e di produrre questo reboot. È interessante vedere come la passione per un gioco possa portare alla sua rinascita anni dopo. In conclusione, "Master of Orion" (2016) è un titolo che merita attenzione per chi ama i giochi di strategia a turni e desidera un'esperienza che mescoli elementi classici e moderni. La sua capacità di offrire partite sempre diverse lo rende un gioco che si può continuare a giocare per molto tempo. 🎮 *Invito Speciale al Gruppo Social Steam della "Tana del Bianconiglio"* 🐇 Cari giocatori e sognatori, Siete stati selezionati per un'esperienza unica nel suo genere nel mondo virtuale! Preparatevi a entrare nella *Tana del Bianconiglio*, il luogo dove la realtà si fonde con la fantasia e ogni gioco diventa un'avventura. 🗓 *Data:* Ogni giorno è perfetto per l'avventura 🕒 *Ora:* Quando sentite il richiamo del gioco 📍 *Luogo:* Gruppo Social Steam della Tana del Bianconiglio Indossate il vostro avatar più stravagante e unitevi a noi nel regno dove le strategie si intrecciano con l'immaginazione. Ci saranno sfide epiche, risate contagiose e, ovviamente, una comunità di amici con cui condividere ogni momento. Per confermare la vostra presenza, cliccate su "Unisciti al Gruppo" e preparatevi a saltare nel cappello magico che vi porterà direttamente nella tana! Non vediamo l'ora di giocare con voi, Il Bianconiglio e la sua ciurma di Steam 🎩 *PS:* Non dimenticate di portare la vostra curiosità e un pizzico di follia per rendere l'esperienza indimenticabile! ENGLISH VERSION *Gameplay*: 80/100 The gameplay of "Master of Orion" is a tribute to the classic 4X genre, offering a deep strategic experience that encourages exploration, expansion, exploitation of resources, and conquest. The micromanagement is well-implemented, allowing players to dive into the management of their space empire. *Graphics*: 75/100 The graphics have been updated from the originals, with good quality models and animations that bring the different races and settings to life. While not cutting-edge, it provides a pleasant and functional aesthetic for the game's context. *Lore*: 70/100 The lore of "Master of Orion" draws from the rich history of the franchise, with detailed backgrounds for each race that adds depth to the game world. However, it might not be as engaging for new players unfamiliar with the series. *Sound Impact*: 78/100 The sound impact is significant, with high-quality voice acting and a soundtrack that fits well with the game's atmosphere. It contributes to creating an immersive experience during gameplay. *Longevity*: 85/100 "Master of Orion" offers good replayability thanks to its deep gameplay mechanics and the variety of available races. The ability to set different parameters before starting a game ensures that each session can be unique. *Personal Considerations*: The reboot of "Master of Orion" manages to capture the essence of the original classic while adding modern elements that make the game accessible to new players. Despite some limitations in graphics and lore, the game remains a solid strategic title that should satisfy both long-time fans and newcomers to the genre. *Trivia*: The founder of Wargaming.net, Victor Kislyi, was inspired by the early "Master of Orion" games during his adolescence, which influenced the decision to acquire the rights to the game and produce this reboot. It's interesting to see how a passion for a game can lead to its rebirth years later. In conclusion, "Master of Orion" (2016) is a title that deserves attention from those who love turn-based strategy games and desire an experience that mixes classic and modern elements. Its ability to offer ever-different matches makes it a game that can be played for a long time. 🎮 *Special Invitation to the "Tana del Bianconiglio" Social Steam Group* 🐇 Dear players and dreamers, You have been selected for a one-of-a-kind experience in the virtual world! Get ready to enter the *White Rabbit's Den*, the place where reality merges with fantasy and every game becomes an adventure. 🗓 *Date:* Every day is perfect for adventure 🕒 *Time:* When you feel the call of the game 📍 *Location:* Rabbit's Den Social Steam Group Don your most extravagant avatar and join us in the realm where strategies intertwine with imagination. There will be epic challenges, contagious laughter and, of course, a community of friends to share every moment with. To confirm your presence, click on "Join the Group" and get ready to jump into the magic hat that will take you straight to the lair! We can't wait to play with you, The White Rabbit and his Steam crew 🎩 *PS:* Don't forget to bring your curiosity and a pinch of madness to make the experience unforgettable!
I played this game a long time ago and thought, maybe it'll be better later. It isn't. The combat system is frankly awful. Nothing works the way you think it should. Nothing. The only nice things I can say about it is, it looks pretty, the animations are good, and the music is all right. Other than that, I found the game lackluster and a slog.
Underrated Game that will never see another sequel. Shame.
It fixes all the older problems of the Original Masters of Orion. Also offers custom mode so you can develop your own racial traits and still use the diff races. If you want to play the silicoids but have them have great research, you can.
With MODS (5x + ULC + Tactical) it is a very good sequel to MOO2.
no. this one just does not work. the antarans (?) just come in and wipe out your home planet period. i even cheated and modded for more beginning perks on a new race and racing the tech tree for better equiped ships to fight them seems to be a waste of time. this can not be moo. a stripped down version maybe.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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