
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.3Kreviews | 77% | — | $4.8M |
| $29.99 | 625ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game does fall into the trap other 4x strategy games do, but it's not bad. The most fun part of the game is probably from early until mid game, when you're out exploring, where decisions you make are meaningful, and skirmishes and wars are short and sweet. Also pet peeve on loading up the game and wasting unnecessary time for things to load before you can click single player, then continue. Later on though, the game becomes like a work, except you don't get paid. I personally think it's a bad idea that every single planet can be colonized, even gas giants and asteroids can be turned into planets, and if you DON'T colonize everything in sight and try to play small (quality over quantity), you will absolutely fall behind and get crushed by the AI except on the easiest modes. The micromanagement in this game is a bit of a chore and you really need to go through literally hundreds of planets to ensure things are building, your people aren't starving, and pollution isn't killing your planet. There isn't a good auto management system in this game, so I literally mean hundreds of wasted hours just click click click and doing no actual playing. Might as well go on my spreadsheet like I'm at a j*b. By the time you're ready to win, you realize wars are a chore at this point with how fortified everyone is and you just want to go to bed. Some things that can be improved are the cost and maintenance of some buildings. For example, you have no time to build cloning centers early game when you actually need them and weather controller cost too much and has too high of a maintenance to be worth it - or worse, you end up demolishing them once your planet is near full. Any 4x game that has you demolish something you built is just bad design. Can be said the same about some ship building modules, especially the specials, where it takes up too much space for what it does. I mean, you literally get ONE SINGLE DRONE (despite description saying drones plural) for the automated repair unit, and space increases by percentage of the ship hull so it only gets worse. They need to put a cap on some of these space used increases, because despite there seemingly being countless choices, you end up using one or two same builds every game. My very first playthrough I figured out you might as well just spam missile and switch to energy weapons late game, just stack them and ignore everything else because of how much space even a displacement drive or a shield capacitor uses. Boring! Give me real choices instead of forcing me to min-max. But this is every 4x game and at least the micromanaging isn't quite as painful as Stellaris. A shame, because the races in this game are actually well fleshed out and would love to explore them more in a story mode. Devs for 4x games generally spend way too much on the formulas and science of how things work, but fails to invest in letting players explore the world they've built. Lastly, the battles have potential, but you can't quite move the ships like you want them to, can't make them go in formation quite like you want them to, and not sure if it's a bug or what, but can't seem to adjust the range quite like you want to because the sliders go back to default or goes haywire. Battles are the only time when microing is fun, but you can't really do it effectively in this game. There also seems to be odd bugs here and there, such as your ship warping to an AI's military outpost and being unable to cross a way point that isn't occupied. Anyway, I just want to find a good 4x game that keeps all the fun parts (the choices and dynamic rushes of early game), the endless picture book spreadsheet micromanagement to a minimum, and maybe even has a real, meaty, and interesting campaign mode, yk without being a real-time strategy game like Starcraft. I think this game will keep me busy for awhile while I multitask with other things in my life, but it has a lot of untapped potential, which will unfortunately likely remain so.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.1K | 76% | $39.99 | |
| $4.7M | 4.7K | 91% | $39.99 | |
| $4.7M | 4.7K | 73% | $15.99 | |
| $4.8M | 5.4K | 74% | $22.49 | |
| $4.8M | 6K | 66% | $24.99 | |
| $4.8M | 19.3K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3M | 23.1K | 83% | $39.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $14M | 12K | 88% | $34.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| — | 16.7K | 95% | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Turkish, Polish, Korean, Simplified Chinese +1 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super je ,že jev češtině. Tahová hra pro ty co potřebují zabít nudu a rádi procvičují hlavu . Mnoho ras k vyzkoušení , technologií a možností. Doporučuji.
Love building my own ships and fleets, it's always fun
there's not much here beyond any other 4x game other than the voice acting.
Its a Classic. Lots of mods these days. Would be nice if they released Masters of Orion 5 (this one is technicaly MOO v4).
Ziemlich buggy
Top Strategiesimulation
A great casual game. i enjoy the early game exploration and race to control new systems.
As close as you will get to the classic MoO2 feeling
no updates for new CPUs or GPUs! it crashes even on 4790K! its a great game but they never fixed back end issues.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.