
Marisa of Liartop Mountain is an adventure RPG where the player's choice and the dice will determine the path. Reimu ventures through a mysterious book, to find Marisa who disappeared... but Reimu is not alone. 4 girls will guide, help, and support Reimu on her journey... While having a blast!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Marisa of Liartop Mountain is an adventure RPG inspired by tabletop gamebooks, where dice rolls and fork-in-the-road choices determine the outcome of a branching story with multiple endings. As Reimu, step into a literary wonderland while in search of Marisa’s whereabouts. Four Touhou heroines will guide, help, and support Reimu on her journey, but which one should Reimu listen to?
Marisa, Reimu’s close friend, has suddenly disappeared—
In her search, Reimu of Hakurei Shrine stumbles upon a mysterious book.
Inside, she finds herself in a world filled with strange inhabitants, and a hollow, empty Marisa standing before her.
"What do I want to be, Reimu?"
Can Reimu navigate the mountain of lies clouding Marisa’s heart and bring her back?
・Tabletop-style RPG
You play as Reimu, exploring the dungeon within the book <Liartop Mountain> in a quest to save Marisa.
There is one main story.
Yet the path branches out in many ways according to your choices and the roll of the dice, which then converges to the ending of your journey.
Though digital in form, this RPG recreates the feel of a tabletop session, focusing on replayability and the thrill of shaping your own adventure.


・Dice Inventory
Sometimes, luck is part of your choice.
Dice rolls influence story events and combat outcomes, but it’s not just about a single six-sided die.
As you progress, you’ll acquire special dice with unique properties; High-value dice, intentionally low ones, or dice with identical faces.
Combine them wisely, and master your fate.
・Choices and Growth with Scarlet Devil Mansion Characters
Remilia, Flandre, Sakuya, and Patchouli often chime in, offering their own opinions as selectable choices.
Sometimes their advice helps, sometimes it’s meaningless, or even troublesome.
But by embracing their suggestions, you may gain access to powerful dice.


・Rerolls
By spending CP, you can reroll and overturn unlucky outcomes.
CP can be increased by leveling up, though doing so makes it harder to raise other stats.
Will you build skill through growth, or rely on luck through rerolls?
The choice is yours.

・Music by RD-Sounds
The soundtrack is composed by RD-Sounds, known for unique and evocative Touhou arrangements.
Enjoy their distinct take on Kirisame Marisa and the world of Touhou, crafted exclusively for this title.
With the DLC, you can play the game accompanied by RD-Sounds’ handpicked Touhou arrangements, an experience like no other.
Scenario Outline: Hugo Hall
Music: RD-Sounds
Theme song sung by Sarasa Toumi
Game Master: NEKI
Director: Masatoshi Tokuoka
Kirisame Marisa
Voiced by Mariko Honda
This game is based on Touhou Project.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 294reviews | 85% | — | $109.7K |
| $10.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很不错的短篇游戏。
마리사가 재밌고 게임이 귀엽습니다
Incredibly charming game that doesn't overstay it's welcome. Quite a short, but memorable experience, with a very unique gameplay system. I will say that the game can be very easy though if you know how to conserve resources at all. I got to a point where I had a 100% chance of succeeding every check very easily by the end of the game, but I felt it was deserved because I played well. Overall would absolutely recommend, but maybe not for its price just because of how short it is.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a nice little game of rolling funky dice and reading.
touhou and DND what an experience liked it (although dice rolls can be frustrating xD)
생각보다 별로였음
遊戲會死局能不能正常通關很吃RNG出來的骰子,死局就要從很前面開始很吃骰子配置,不喜歡此類遊戲不建議入手
동방 주사위 보드게임 퍼즐 요소가 많아서 1회차는 재밌게 플레이할 수 있는데 2회차 이후로는 주사위랑 스테이터스가 인계돼서 원펀겜이 되어버린다 주사위도 적당히 세팅해서 가져오면 아무 고난 없이 쭉쭉 밀리는 점이 좀 아쉬운 점 특히 MVP주사위로 파츄리의 소극적인 해결++를 얻은 후에 레벨업 보상으로 주사위 복사를 해버리면 난이도가 지령 밑바닥까지 뚫고 내려간다 1회차 클리어 이후 밸런스 조절 실패만 빼면 일러스트나 BGM이나 스토리는 나름 ㅅㅌㅊ 오랜만에 동방프로젝트 2차 창작 게임 중에 스토리가 재밌어서 좋았다
very amusing needs more sequel or story dlc(s), Can be improved into co-op game for the future
After some consideration, I decided to give this game a tentative Recommend. While I enjoyed the system of collecting dices and the whole system of of needing unique numbers do different for scenarios, while also building up your overall stats, outside of those instances is where I find issue with the game. It feels rather repetitive, aside from all the traveling at times, there’s the issue of needing to do XYZ, failing an RNG check on Z or simply choosing the wrong option, then needing to do X and Y all over again. The Final chapter was my favorite to play since it had little repetition, bosses with their own gimmicks, and also served as a check to see if one had a good variety of dices, rather than simply one type. All that aside, I’m uncertain what is running in the background, it doesn’t come off as a graphically intense games but it demands the energy consumption of a triple A on my Steamdeck.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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