
An incremental game where you kill hordes of slimes and use their loot to become stronger and farm them. Collect powerful loot, master skills, and uncover tons of content.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An incremental adventure packed with tons of content and progression. Every battle, you will unlock a new way to defeat hordes of monsters.
Massive Skill Tree: Every node matters, unlock meaningful stats, not just a boring +1 damage.
Loot & Items: Defeat enemies to earn rare items that dramatically boost your power.
Shiny Monsters: Encounter rare Shiny variants that grant special effects.
Skills: Acquire and upgrade a variety of skills to eliminate your foes.
Archer: Unlock the loyal Archer, who leaps into battle to automatically slay monsters at your side.
Mining: Gather ores and refine gems to customize and enhance your playstyle.
And many more
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
끝이 존재해서 아쉬움
Вполне неплохая игра. Чё там все жалуются за затяжной конец? Игра играется, сериальчик смотрится. Спокойно без суеты.
super recomendo joguin bonzin
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169K | 1.9K | 93% | $9.99 | |
| $169K | 427 | 82% | $19.99 | |
| $169.2K | 1.5K | 76% | $5.99 | |
| $168.9K | 469 | 85% | $11.99 | |
| $168.9K | 838 | 95% | $14.99 | |
| $168.9K | 1.6K | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.6K | 621 | 66% | $4.99 | |
| $15.6K | 122 | 68% | $4.99 | |
| $12.1K | 87 | 46% | $4.99 | |
| — | 0 | — | — | |
| $231.8K | 806 | 73% | $6.99 | |
| $41.6K | 167 | 67% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороший кликер
Really enjoyed this incremental game. Took just under 6 hrs to %100 it. Would recommend to anyone that likes this type of game.
谁教你做增量游戏给这么严重的负反馈?越到后期,越打不动怪,伤害增加没有怪物血量增加快,闹麻了
[b] 5/5 [/b]
* 복합적 평가지만, 재밌게 했음 * 짧은 플레이 타임 - 도전과제 올클 기준 짧은 플레이타임 * 방치형 게임이 아님 - 시작 후 자동 재시작이 없어서 일일이 재시도를 클릭 해줘야 함 - 마우스를 직접 조작하여 공격 - 기술트리에서 광역 공격 트리거를 배우면 '준 방치 가능' (재시도 위치애 매크로마우스 클릭하면...방치형 가능...) * 꽤 다양한 컨텐츠가 있음 - 타워는 나중에 해금되는 우물이라는 시스템에서 자동 건설 가능 * 불쾌한 도전과제가 없음 - 짧은 플레이 타임으로 도전과제 완료 가능 * 번역이 안 된 컨텐츠가 있음 - 스킬트리 피해범위 >공격속도 > 몬스터 생성 속도 > 몬스터 추가 +2마리 생성 > 모든 통화 20% 수익률 (여기서부터 번역 안 됨) - 오토메이션 컨텐츠 * 우물에서 최종점액 잡으면 방치형 가능 - 무한스테이지 해금 - 오토메이션 컨텐츠 해금 (자동화 옵션)
Idle fun
Jogo top, platinei e gostei...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.