
Raise your daughter while she attends a magical academy. Choose which classes she attends, jobs she does, training she undergoes, and more in a character raising sim packed full of story and over 50 endings to reach. How she grows up to be the world's cutest princess depends on you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In Magical Princess, step into the shoes of a single, widowed father as he brings up his only beloved daughter from early childhood all the way to graduation at the magical academy.
With her whole life ahead of her across a variety of different paths, how she grows up and matures is entirely your responsibility. Steer her towards an upright academic career as an ace student, a life of excitement on the stage as an idol, the way of the mighty warrior who takes up the sword, or even pure villainy as the demon queen. With every choice and decision you make, her future changes dramatically!
Complete freedom to raise your daughter however you see fit. Whether that means letting her attend classes, do part-time jobs, go out on dates, sneak out at night, or even indulge in the occasional thievery and other such "odd" jobs, the choice is yours!
An enormous amount of story content including over 170 date scenes and over 50 endings. Interact with a colorful cast of more than 30 characters brimming with personality as your daughter leads her life at the magical academy.
Uncover deep mysteries lurking beneath the surface. On nights when the full moon turns crimson in the strange phenomenon known as the Crimson Moon, monsters strike in a world seemingly chained to its fate. The key to unlocking everything just might rest in the hands of your daughter...

Magical Princess is a character raising game where players get to experience the joys of raising a daughter full of potential, bonding with her the more that she grows. What life has in store for her is up to you as you piece together a story of epic proportions! The only question is: are you ready to be a father?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏就是魔丸养成记 早上温文尔雅,助人为乐 晚上吃喝嫖赌,不务正业 平常我是后巷拳王,魔物杀手,学院偶像。拳打后巷王,脚踢幻彩龙,登峰造极,独步天下。 魔物袭击我立刻化身怯战蜥蜴,美美隐身。在中央广场趁火打劫,作威作福,搜刮民脂民膏。 教皇也是只手遮天,只要钱管够,我就是帕奈特利亚王国最有道德的人
轮回设定很惊艳,很经典的魔幻西方剧情,npc我就冲着女王大人和哈希斯了,救赎感满满。 但是缺点是玩了好几次都是家里蹲剧情,干扰养成的地方太多了,面包节和校庆活动会占掉养成时间,战斗部分很难打,希望能再简单一些,对新手养成者极其不友好,看不到其他结局感觉也没啥动力,攻略基本上都是视频的形式。 游戏美工,动态效果,UI都可圈可点,在众多游戏中我给到NPC的存在
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
総評:8/10 プリンセスメーカーライク……というか、『火山の娘』に強い影響を受けた作品。 イラスト・ボイス・テキストに対する熱量が凄まじく、それだけで価格分の価値はある。 システムやUIは作りが甘い部分が多く、 シナリオも根幹の部分がコッペパンのようにふわふわした所があり、 そもそも「父親として娘を導いている」かだいぶ怪しいのだが、 イラスト・ボイス・テキストが良いので許されるのだ。 育成ゲームというより、ノベルゲームを求めている人におすすめ。
这类游戏只适合喜欢软萌画风和休闲玩家 委婉的说,这游戏是用来治愈和放松,还有打法时间的;说难听点就是玩法不够深,注重画风,至于剧情我还不确定,但我也摸懂了制作者的套路了,可爱的画风和生动的表情,优质的立绘,高频率的插画和cg,轻松的战斗,简单的加点系统,无非目标都是软化玩家的心,治愈的,放松心情的,这种替代品市场多的是,很明显这种游戏比较适合“社交少的死宅”,只有对那些受众而言这游戏才值得满分吧。我本来看b站那些up讲那些盗窃制作美食上课战斗成长属性等等游戏内容,还以为有多流派打法去冲最大利益,各种规划什么的,一步一步谋划下去追求各个小目标,最后形成数值上的美等等这种养成游戏,结果只是放松内心的游戏,玩一俩周目就腻了,甚至不到一周目,因为太简简单单了,对我而言不如买几杯奶茶或者和朋友出去吃个饭 但是这作品在同价位里属于妥妥的大制作,35真的挺便宜了,只是不适合我
GO INTO THIS ONE BLIND. This one has replay value. Not just because it gets easier each time, but because the game is structured in a way where it is truly meant to be replayed. Once you finish your first route, you will immediately understand why. This game has a lot of polish that other games in the genre often lack, and is structured in a way that "Failed" early routes do NOT feel like failures. Each route gives you more and more valuable information that you can use for future runs. I wasn't expecting this to be a standout in the raising sim genre, but it truly is! If you're a Princess Maker or Volcano Princess fan, you will enjoy this. The story is actually incredibly sweet and charming. I got what I thought was the true ending, only to learn that there's even more waiting for me! If you're a Princess Maker fan, you may be asking "is this one weird about the daughter?" The answer is no. This one is a pure father daughter relationship (blood related) with no strange undertones. Achievements are copious and align with a wide variety of strategies and routes. You are rewarded for your experimentation, not punished for doing the "wrong" thing. I followed what I thought was the "wrong" combat path for the "Correct" ending, and it was utterly fine in the end. Nothing is unrecoverable! I would say that Magical Princess is also easier than a lot of its competitors. I did not need to consult any guides to get a 5 star ending. The game places enough clues in the narrative to nudge you in the right direction without any of that. You CAN do it without external help!
非常好玩,女儿可爱捏,爸爸会宠你一辈子的
One of the best raising sim games I've ever played. I think the animation style might come off as uncanny to some people, but I personally very much like it. The entire game is quite pretty. Of the 7 romance options (4 girls, 3 guys), I find 6 of them compelling--although unfortunately there is no harem route, which strikes me as quite odd given the fact that you're allowed to individually romance multiple characters to Lover or even "The One", yet you simply end up with a single one of them in the end, which you can't even directly choose. Personally I think it's a little cowardly, given how intimate you naturally become with multiple characters, to leave that unaddressed. In all honesty all of the endings are a little lacking, but there are 50 of them, and also without getting into spoilers, the ending isn't really the point. I would say the gameplay is quite decent. There aren't nearly so many stats as something like Long Live The Queen, and frankly they don't seem to matter very much outside of combat or making passing grades. It never comes up in dialogue what type of stats your character has, and everything can remain somewhat frustratingly vague when referring to your girl, sometimes even ill-fitting. There are multiple times where my S-rank intelligence high morality daughteru was referred to as having trouble with basic studies and being more of a rebel than a good girl, which were always a little jarring. In that way, the gameplay is often kind of separate from the narrative, which is disappointing. But the gameplay itself is engaging in that one-more-turn kind of way, with a vast array of activities to do and ways to train or make money. The combat in this game is odd. Any non-mandatory combat is completely unforgiving. You need to be running a highly minmaxed character with perfect strategy and a large amount of good RNG in order to make it through even mid-range optional fights. If you do that, and then go to the mandatory story battles, they will seem comically easy. Every bossfight in the main story is a complete pushover, I was never even vaguely threatened. Meanwhile, optional bosses remained unconquerable until very late into my second playthrough, playing an extremely optimized character that benefitted a lot from NG+ bonuses. I also wouldn't call it the world's most engaging combat. It's standard for a JRPG. In general, I liked the writing, and the characters. Even throwaway background characters were memorable and adorable. I have a special love for the black market shopkeeper, Beignet... The voice acting was very good, and the translation is...acceptable. It's very localized. If you know basic spoken Japanese you will often find that the English text does not even resemble what the characters are saying in a literal sense, though it effects the same outcome. Stuff like a character simply saying "arigato" after being handed a sweetbun being translated as "Wow, this is delicious! I'm really glad you came. I hope we can do this again some time!", it gets egregious at times and makes certain characters who are supposed to be softspoken and quiet appear way more wordy than they are. Despite that, I didn't catch any time in which the localization recounted something *counter* to what the character said, and it doesn't seem to be particularly westernized; there's no jelly doughnuts or weird out of place political messaging. The "father" character who you theoretically play as in a raising sim is, like in many raising sims, rather absent and forgettable. You have a short conversation with him every turn where you choose his dialogue instead of hers, sure, but you really are playing the daughter 99% of the time, not the father. He ends up being important to the story, but due to the insistence on keeping him a literally faceless self-insert character, his position in the story is kind of flacid and lame, and it deflates a big story moment near the true end of the game. All in all, I think this may have the longest playtime of any raising sim I've ever played without including any filler or replays, and has some of the most satisfying romance progressions I've seen in a VN, has the prettiest graphics I've seen in a raising sim, has decent gameplay, and good voice acting for every line. It has its fair share of problems, but the total package is something that can't be denied. Highly recommend.
This is a good game with limited replayability. It has high production values with unique artwork for the various events in the game, which is uncommon with this sort of genre, and the story was interesting to see unfold. Spoiler about the story: [spoiler] multiple playthroughs have a story reason for happening, and you need multiple playthroughs to see all of it. All of the unique story events can be seen as soon as the third 'loop', after which there is no new story segments to see. [/spoiler] From a game mechanics perspective, it's deeper on a macro level (macro being the in-game month to month choices, such as how to spend your time, using items, etc.) than other games like it, but the combat is much, much more shallow. Combat [i] can [/i] be influenced by your tactical choices in a fight, but winning fights ultimately comes down to your macro choices rather than your tactical ones. If you have good macro the combat isn't losable unless you do so on purpose, or pick a fight you have no chance of winning. Speaking of macro, the way the combat stats work is really unintuitive, and I still don't fully understand how it all adds together. The game also has no description on how they work. You can look up a guide on what they all do. But if you want maximum combat power, don't neglect non-combat stats. You'll be more effective with all stats at A- than just your combat stats at S+, for example. There are also no difficulty options, though 'challenge runs' aren't the point of this game. Any challenge that comes from this game is a knowledge check: if you know how all the systems work, it's gonna be easy. Even without that, it's not really a game you can 'lose.' After my 4th playthrough, I feel like I've 'solved' this game, as in I've discovered all the most efficient ways to do things and seen all the game has to offer. The only thing left to do is check off every ending, but I can just watch a youtube video for that, as there's going to be no meaningful gameplay difference to obtaining them. The endings are just a unique artwork with some accompanying writing to give it context, but no further gameplay. I have more playtime in similar games that have deeper tactical complexity, and likely won't play this one as much. While this one lacks the challenge or tactical depth those had, I still enjoyed my time with this one with the deeper macro, pretty artwork, and story moments. My favorite ending was my daughter becoming a demon lord.
一打开游戏仿佛来到了天堂,画面如此美丽还有全配音简直太良心了,而且阅读过的剧情可以直接跳过,对多周目玩家来说很方便。剧情方面屑公主和女儿的线还是挺有意思的,时间循环的设定也不错,但是主线故事略显单薄,其他可攻略角色的人设也比较刻板,一周目的时候完全没有攻略任何人的想法,后面刷好感也只是为了图鉴和成就,如果剧情这块能完善一些就更好了[spoiler]我真的很想知道前任观星魔女的故事以及女儿停止观测世界线后会发生什么事[/spoiler]
说老实话是火山的女儿有钱但阉割版 不知道为什么明明配音立绘等都是非常有钱但在玩法上相当枯燥 本人甚至没能打完二周目导致剧情没看完 重复度过于高了 而且与其他可攻略角色的剧情描写非常的少 几乎没什么代入感
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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