
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
로스트 저지먼트는 SP 배분이 매우 잘못된 것 같아. 컴플리트로 얻을 수 있는 SP가 진짜 한줌도 안돼; 오로지 플레티넘용인가? 저지 아이즈때는 안 그랬는데..
전작의 스토리가 워낙 임펙트가 쎄서 처음으로 게임 하다가 울어봤는데 솔직히 이번작은 안울줄 알았습니다. 스토리를 진행하면서 대체 저 사람을 어떻게 설득하지? 어떻게 사건이 해결 될까 궁금하면서 했는데 야가미 답게 사건을 풀어나가면서 특정 장면에선 또한번 저를 울게 만들었네요 학폭에 대한 묘사는 정말 분노가 치밀어 오를 정도로 화가 났으며, 어떤 장면에선 슬프고, 어떤 장면에선 웃기기도 하면서 흥미진진하게 플레이 했습니다. 개인적으론 용과같이 보다 저지 시리즈의 후속작이 더욱 기대가 되네요 마침 넷플릭스 참교육 이라는 왕따 소재를 다룬 드라마를 보고 있는데 그래서 그런지 게임 속 상황에 더 몰입이 되었던것 같네요 왕따는 근절 되어야 합니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
很好的游戏
战斗系统还是有所改进,不过还是感觉主要靠一闪,圆舞伤害太低了,流转感觉只有打那个沙比亚门攒气有比较大的作用,至少我玩的normal难度一闪以外的流派感觉在主线没啥用,红血状态个人感觉有大幅增强,尤其是致命反击的设定很舒服,不用像前面凹ex和打虎我觉得很好 剧情难以恭维,至少是不如审判之眼的,后面一直复读泽老师的死来打嘴炮感觉有点不适,不过前面挺不错的 那个青春群像剧的沙比机器人大赛能不能死一死啊,后面对手玩赖怼墙角暴打我,队友不干事,玩着难受的很 支线感觉干净了不少,没有社交系统换委托真是太好了,前作的棒球老是过不去,最后也没把委托搞完
劇情很棒
This is a very fun game and it is a lot better then the previous game in the series
This game is so peak
Play
до слёз. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.2K | 1.1K | 82% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 |