
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ストーリーを38時間でクリア。 戦闘は快適で楽しかったが、ストーリーを進るだけじゃ解放されない要素が多い。 カジノに入るパスワードもわからないし、DLCの「拳威」もクリアしてもなにも解禁されなかった。電波イベントも続きのイベントが発生せず結局なんなのかわからなかった。面白くないダンスゲームを進めなかったのが悪いのか。 ストーリーはこじつけが多く容疑者たちが大した証拠もないのに一瞬で心をいれかえるため全く没入できず。1のほうが圧倒的に良い。 買った都合上最後までやったが、クソQTEも多いので新規にこのゲームをやるのはおすすめしません。
Good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun yakuza game with real time combat
无穷的远方 无数的人们
unwavering belief
i have found judgment
好玩,战斗系统跟第一部比史诗级提升,跑图还有解密都优化了,剧情个人认为大概是第一部的9成水平,更慢热一点,前期氛围有点太轻松了,好在后面依然有不少紧张感。dlc还没玩
peak
正所谓不当律师的侦探不是好演员()审判之逝,你让我疯狂!!!(划去),在动作和游戏内容上比前作大幅度提升的同时剧情也保持了一定的水准(如龙做不到系列),四个战斗风格各有特点的同时都不算难用甚至还有算轮椅的(流转和拳威更是爽完了)。[spoiler] 很多人诟病的泽老师桥段,实际上玩下来感觉并没有说的这么难受,很多人不理解为什么八神会纠结泽老师,但是之眼的八神塑造已经解释过八神对于追求真相的经历和看法是怎么样的了。 [/spoiler]之逝想要探讨的社会议题实际上比之眼更加贴近日常生活(因此也很难写),校园小游戏部分虽然有掺水的(龙组日常了说是),整体中规中矩,在演出上龙组也延续了前作的“日剧感”,但是做了适当更加"游戏化"的改动(比如当街打架不会有警察叔叔来抓人),我觉得这种合适的改动(比如没有开锁和简化跟踪)也算进步的体现,最后,当海腾说出“你们哪一个才是正确的呢”这句话的时候,不知道会不会引起屏幕前的玩家的思考呢,我认为之逝算是对玩家提出了一个社会上经久不衰的难题,之逝做到了能让玩家在游玩之后有自己的思考,我认为这是一个很棒的游戏。最后,我想引用几段游戏的原文作为收尾 [spoiler] 桑名:“[b]法律果然是个难以变通又漏洞百出的玩意儿啊,已无法制裁该受裁决的人,也拯救不了该拯救的人。我今后也会用行动证明这一点。只要还有像充那样的孩子存在。。。只要是为了他们好。。。我会毫不犹豫地弄脏自己的手。。。[/b]” 八神:“[b]如你所说,法律并不完美,光凭现在的法律,也没办法拯救所有人。但它仍在试图改变,试图变得更好 。。。虽然确实还得花上不少时间,所以。。。如果出现了现有法律无法拯救的人。。。就由我来保护他们。不过。。。用的是和你不同的方式[/b]” [/spoiler]
Peak RGG better than 8 consecutive of yakuza goyslops
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.2K | 1.1K | 82% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 |