
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
故事劇情神作
战斗系统比前作强的不是一点半点 还有木村拓哉很帅 老妈很喜欢
支线与战斗是真不错,但八神的双标发言也属实让人绷不住,玩不下去。相较于第一部的人设,本作八神正义的信念明显向泽老师倾斜,不再是不偏不倚的“法律”化身,从而对霸凌死者、家属以及受政治影响无法采取行动的渡边都无法做到理解与尊重(缺乏人性化审视),若无法代入也将毫无体验,甚至厌烦。要是八神能更公正的批判政治、司法与犯罪者就完美了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 8.3K | 76% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.5M | 13.1K | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.5K | 81% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Take a shot of whisky every time they say "Sawa-Sensi"
138H End game. . . Game quá hayy
Al Igual que el anterior Judgment JUEGASO ojala ya saquen el 3.
这次故事都到几乎硬掰的程度了...
蛮不错的,可惜没第三部了
Like a Dragon: Infinite School
整体游玩体验比审判之眼好太多了,节奏上就比前作合理很多,没有塞一大堆支线在主线里,也没有把鸡毛蒜皮的小事放在主线里。战斗上也比前作好,印象里前作是没有我最爱的打虎的,虽然这作把打虎藏在拳馆支线里了但好歹有,也是没少吃;社团线看体量的话都算是小主线了,太长了,内容非常多,真要全部体验的话,有点折磨...[b]然后是槽点[/b],后半段剧情只有四个大字,撒瓦sen sei,你会听到八神一直车轱辘话提到泽老师,有点像写作文差最后两三行字硬凑的,真给我听累了;最后没法抓桑名也是没看懂,桑名的学生又不是找不到,人证物证都在,非得说抓不了,你直接说八神放他走不就得了,这样结尾感觉完全圆不回来。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.