
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 89% | — | $3.1M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to admit, my feelings about this game are very mixed. So to simplify everything I'll leave bellow the cons and prons and the main reason I can't reccomend the game. Pros: + easy to pick up and play, pretty straightforward + beautiful world with amazing desing and NPC's overall, I really liked this setup and the whole idea of Random, I even wish there was more lore about the place itself + The whole game is voiced and for me this is a HUGE plus. There're subtitles as well, but the story hits better when everyone has a voice that matches them. This help the player to experience the world better. + The combat - LOVE LOVE LOVEEEE the combat system in this game and how it's actually related to the world, I really had a lot of fun combining the card for the perfect deck, and the RNG during the battle is not big problem, because you only have 15 cards in a deck and u can trigger the deck very fast again. The combat was the main thing that made me play the whole game. + I kinda liked the story (more like the charaters you meet along the way), but it's nothing special and got a little boring by the end, so don't really expect much, I personally made very relatable associations with different human emotions while experiencing the end of the story, but that might no be the case with you. Cons: - The most important thing and the reason I almost quit playing the game, was the fact they haven't fixed a BUG from 4 yers ago... It was a place in Two-town where u get locked in, even if u passed the challange and therefore you can't progress neither you can go back or try the challange again. This bug just prevents you from playing ahead and it literally kills your save file, so to be able to play further I was forced to make a new save and START OVER the whole game till this point and then play an hour more just to be sure next time I start the game this bug won't stop me again from progressing in the game. So it was a pretty BAD waste of time for me to re-play just so I can finish the game. - The story gets a but too repetitive over time and you can't really feel that you're progressing much throughout the game. There Are no surprising twists or much richness in the story and the "villian"' lore/motivation gets really brushed over and overall the ending feels a bit boring/forced. I felt a bit disappointed, because the creators had this brilliant idea about the world of Random (wich was visually very well executed), and then kind of wasted it for a very basic main quest that could have been made more interesting for sure. -It's very hard, almost impossible to navigate where you are exactly in the world, because the MAP in this game is pretty much useless. Doesn't show you where you are exactly and you have to always play the guessing game. - If you don't enjoy randomness and a little gatcha elements, then won't recommend playing the game, cuz there're dice and cards involved and it's pretty much the core if the whole combat system (the story too).
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Lost in Random. Onde o acaso vira destino[/h1] [h2]1. Visão geral, um conto jogável sobre azar e escolha[/h2] Lost in Random apresenta um mundo governado por uma entidade abstrata chamada Evil Queen of Random, onde o valor de cada pessoa é definido por um dado lançado aos 12 anos, o jogo acompanha Even, uma garota do menor número possível, que atravessa reinos distorcidos para resgatar sua irmã Odd, escolhida pelo capricho da Rainha, o que começa como um conto sombrio rapidamente se revela uma fábula sobre controle social, desigualdade e a ilusão de livre-arbítrio, a narrativa usa o acaso como metáfora para sistemas que se escondem atrás da ideia de “sorte”, quando na verdade impõem hierarquias rígidas. [b]“Quando o mundo chama injustiça de sorte, o azar vira rebeldia.”[/b] [h2]2. O mundo de Random como sistema de castas[/h2] Os seis reinos numerados não são apenas fases temáticas, mas manifestações simbólicas de um sistema social cruel, cada região representa um estágio de aceitação da ordem imposta, da ingenuidade colorida dos números baixos até a decadência sofisticada dos mais altos, a estética distorcida, claramente inspirada em contos góticos e stop-motion, cria um contraste perturbador entre fantasia infantil e opressão estrutural, Random funciona como um estado teocrático travestido de jogo, tudo parece lúdico, mas nada é justo, o dado, símbolo máximo do acaso, é usado para legitimar desigualdade, reforçando a ideia de que sistemas injustos sobrevivem melhor quando se apresentam como inevitáveis. [b]“O problema não é o dado, é quem decide quando ele deve ser lançado.”[/b] [h2]3. Even e Dice, controle em um mundo sem controle[/h2] Even é uma protagonista marcada pela negação do destino, diferente dos demais habitantes, ela não aceita que o acaso governe sua vida, sua parceria com Dicey, um dado vivo, representa o paradoxo central do jogo, lutar contra o sistema usando sua própria linguagem, Dicey não é apenas uma mecânica, mas um símbolo ambíguo, ele tanto possibilita escolhas quanto reforça a ideia de que nunca se tem controle total, a relação entre os dois cresce de forma orgânica, trazendo leveza emocional a um mundo cruel, Dicey humaniza o conceito de sorte, enquanto Even tenta transformá-lo em ferramenta, não sentença. [h2]4. Combate, estratégia travestida de sorte[/h2] O sistema de combate mistura ação em tempo real com decisões baseadas em cartas e lançamentos de dado, à primeira vista, parece caótico, mas o jogo exige leitura de risco e gerenciamento cuidadoso, o jogador aprende rapidamente que confiar apenas na sorte é suicídio, posicionamento, uso consciente de cartas e controle do campo de batalha são mais importantes do que o resultado do dado, essa mecânica reforça o discurso do jogo, mesmo em um mundo governado pelo acaso, há espaço para estratégia, o combate não celebra a aleatoriedade, ele a questiona. [b]“O acaso testa, mas a intenção decide.”[/b] [h2]5. Estética e direção de arte, um pesadelo de conto infantil[/h2] Visualmente, Lost in Random é sua maior força, o estilo lembra animações em stop-motion, com personagens tortos, cenários exagerados e uma paleta que alterna entre o encantador e o grotesco, a influência de Tim Burton é evidente, mas o jogo constrói identidade própria ao usar o estranho como ferramenta narrativa, não como ornamento, cada reino parece uma maquete viva, reforçando a sensação de artificialidade do mundo. Tudo é bonito demais para ser confiável, criando uma constante sensação de ameaça sob a fantasia. [h2]6. Som, música e atmosfera emocional[/h2] A trilha sonora trabalha em camadas sutis, alternando entre melodias melancólicas e temas inquietantes, a música nunca tenta conduzir emoção de forma óbvia, ela acompanha a sensação de deslocamento e estranheza, os efeitos sonoros, especialmente os associados ao dado, reforçam a tensão constante entre escolha e consequência, o uso do silêncio também é poderoso, permitindo que o jogador absorva o peso emocional do mundo sem interferência excessiva. [h2]7. Influências, literatura sombria, cinema e jogos[/h2] Lost in Random dialoga diretamente com a tradição de contos infantis sombrios, como Alice no País das Maravilhas, Coraline e O Labirinto do Fauno, assim como essas obras, o jogo usa fantasia para falar de trauma, perda e autoritarismo, no cinema, ecoa o stop-motion de o estranho mundo de Jack e a noiva-cadáver, não apenas no visual, mas na forma como o grotesco e o afeto coexistem, nos jogos, há paralelos com Psychonauts, especialmente na construção de mundos simbólicos, e com Little Nightmares, no uso da infância como lente para criticar sistemas adultos cruéis, ainda assim, Lost in Random se destaca por transformar a mecânica central em metáfora explícita. [h2]8. Recepção e limites da experiência[/h2] O jogo foi bem recebido por sua originalidade visual e narrativa, embora parte da crítica tenha apontado repetição no combate e ritmo irregular, esses problemas existem, mas não anulam o impacto da obra, Lost in Random é mais memorável por seu mundo e mensagem do que por sua profundidade mecânica, ele não busca ser um sistema complexo, mas uma experiência coesa, guiada por atmosfera e simbolismo. [b]“Nem todo jogo precisa ser infinito, alguns precisam ser lembrados.”[/b] [h2]9. Conclusão[/h2] Lost in Random é uma crítica elegante à ideia de destino imposto, ele questiona sistemas que usam o acaso como desculpa para desigualdade e controle, mostrando que a verdadeira injustiça não está na sorte, mas em quem a transforma em lei, Even não vence o sistema por dominá-lo, mas por recusá-lo, é um jogo que trata o jogador como cúmplice dessa reflexão, convidando-o a pensar sobre até que ponto aceitamos regras só porque sempre foram assim. [b]“Quando o mundo joga dados com vidas, a única escolha real é parar de jogar.”[/b]
7/10 Enjoyable game. It seems like the creators were truly passionate but they had to cut a lot of corners probably due to budget or time constrains from EA (e.g there are only like 7-8 NPC designs and they repeat in the different cities over and over again) + Interesting story + Good art design. I would say this is the point and story is that motivated me to not drop the game (plus is short and combat is simple but engaging) + I thought combat was going to be bad based on the first minutes of gameplay. It's quite simple, but I liked it. It resulted entertaining to me actually + Good voice acting + It's short (around 12 hours), which I would say it's something good, specially to avoid too much repetition - Some things feel a little repetitive, but it's not a big problem if you engage with the game's loop
Wonderful Art. Horrible game-play/mechanics/interface/camera. In Act 5 and I give up unfortunately. Sad.
Lost in Random ist ein unglaublich schönes Spiel kreativ, düster, humorvoll und auf die beste Art abgedreht. Die Welt ist so liebevoll gestaltet, dass man richtig in sie hineingezogen wird. Jede Ecke erzählt ihre eigene kleine Geschichte, und der Stil ist einfach einzigartig. Ich habe jede Minute genossen vom schrägen Humor über die charmanten Charaktere bis hin zu den emotionalen Momenten. Die Errungenschaften sind teilweise echt knifflig, aber das macht den Reiz aus ich habe es keine Sekunde bereut, alles durchzuspielen. Ein echtes Kunstwerk mit Herz, Witz und einer Atmosphäre, die man so schnell nicht vergisst. Absolut empfehlenswert für alle, die etwas Besonderes suchen. 🖤🎲
Bueno vengo a dar mi reseña de este juego que amé por mucho tiempo, hasta que llegué al final. La verdad que la historia principal está buena, personalmente, no conecté con ningun personaje especifico y no se cuanto se presta la historia para eso. El apartado grafico es HERMOSO, si te gusta el estilo tim burthon, esto te va a gustar, los colores son hermosos y siento los personajes originales. La jugabilidad es muy buena, siempre te están modificando los personajes y las mecanicas son siempre nuevas, se siente fresco el juego. Igualmente, si querés un juego que sea difícil este no es tu juego. Es como si un juego cozy(?) tuviera peleas, está hecho para que sea llevadero y no hay ningun momento de la historia donde te trabes. Ahora, el final si bien me gustó, siento que lo ataron con alambre, no solo se guardaron la mejor pelea para ellos si no que el último trecho era extremadamente largo para lo que fue. El juego en total es un 8/10, y si bien el final cumple, pero decepciona, es un juego que igualmente recomiendo jugar si te interesa el apartado estetico y unas mecanicas divertidas :)
I thought I would be forced to leave a negative review due to bugs that made it impossible for me to continue playing. It's a shame that the developers don't offer support in such situations, which are not that rare, and players have to find solutions on their own. Fortunately, I was able to edit the save file, fix the game, and continue the adventure. The game captivates with its style inspired by Tim Burton’s work - dark, surreal locations, bizarre characters, and a melancholic atmosphere create a unique vibe. The player takes on the role of Even - a young girl who sets out on a journey through six realms of the Kingdom of Random (each with its own story) to find her sister Odd, who has been kidnapped by a despotic Queen. Throughout the journey, we’re accompanied by a charming living dice named Dicey, and in the background, we hear the voice of a mysterious narrator (with excellent voice acting!). The music and narration build an atmosphere reminiscent of a dark fairy tale for adults. The combat system is unique: the player uses a slingshot to gather energy in order to roll the dice, and the result activates cards from the deck that offer more weapons and special abilities. It’s a blend of real-time combat with elements of strategy and deck-building. At first, I found it very frustrating to start every battle with slingshots, as playing with a controller and aiming don’t go well together for me. However, switching to an easier difficulty level helped, and over time, I grew to really enjoy this unusual combat model. I can wholeheartedly recommend this game to anyone who loves fairy-tale atmospheres. It’s a beautiful story about growing up, sisterly bonds, and the courage to challenge fate.
Одна з найоригінальніших ігор яку я коли-небудь бачив. Це справжній діамант на фоні сучасної ігрової індустрії. Максимально цікавий сеттінг гри та світобудова. Калоритні та виразні персонажі (головна героїня тепер один з моїх найулюбленіших персонажів). Дизайн оточення просто неймовірний. Озвучка - поза межами уяви. Від неї так і тягне атмосферою отих старих казкових ігор, що робилися з душею та любов'ю. Однозначно рекомендую до гри, не пожалкуєте. 100 / 10.
This was a very nice gaming experience. It has a very unique battle system, great voice acting, and a very good story. The game has a major Tim Burton feel through the whole story like a mashup between Night Before Christmas and Coraline, but cuter. The battles are a mashup between a Dungeons and Dragons, a card battler, and a straight action fight. This is what makes the game so unique. In a battle you fight in action style to collect crystals. The crystals can then be used to use cards that have weapons, skills and traps. One card might have healing, or a sword, or a bow, or a dashing skill, etc.. Once you have enough crystals you roll your friend "Dicey" and time freezes, and what ever number you roll, that is how many points you have to spend on cards. You can then buy, for example a giant mace and a bow, time unfreezes and you go right back into action battles. This design made this a really fun experience and different to anything else I have played. Highly recommend if you want a great story, battles, and voice acting. 8.5/10
Во-первых, это чертовски красиво. Каждый кадр - словно произведение искусства! Серьезно, я готова была делать скриншоты каждую минуту. Во-вторых, механика борьбы увлекательная: собирай кристаллы, чтобы накопить "заряд", бросай кубик и выбирай карточки, которые нужны тебе в этом бою. А еще между боями важно не забывать пересоставлять колоду. Карточки разные: защита, атака, читы) Мне очень полюбились карточки на дэш - делаешь уклонение в сторону противника и тем самым наносишь урон и сносишь кристаллы. Сюжет трогательный, все встречающиеся герои очень крутые. В диалогах иногда реально важен твой выбор. [spoiler]Ты можешь принести Барону его игрушку, тогда он даст тебе вещь взамен, или ты можешь ему пригрозить и он отдаст ее так) [/spoiler] Единственное, что мне не понравилось в игре - управление. Even очень неповоротливая во время бега, поэтому на узких тропинках было тяжко. Выход из магазина только на backspace, как сохранить колоду сразу - тоже не очень понятно.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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