
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.5Kreviews | 89% | — | $3.1M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is good, fun for the most part. But this game uses the EA Launcher and you need an EA account. That's why I am giving this a negative review.
Please add Ukrainian localization to the game. There is already a high-quality fan translation, you can take it. Купував першу частину, бо мав намір придбати другу частину через анонс офіційної українізації в другій частині. Дуже зацікавили битви за допомогою кубика. Та і атмосфера на скріншотах була цікавою. Пройшовши маю деякі думки на рахунок гри. Сюжет трошки мене розчарував. Він дуже плаский.Я не зміг співпереживати ні одному з персонажів. Проходження ніяк мене на це не надихнуло. Не знаю чому, може під час гри в мене був не підходящий настрій. Ще напевно з сюжету вибиває тарабарщина кістика. Ця розмова "в одні ворота" дуже вибішували. Не розумію навіщо це робити було, коли всі персонажі гри його розуміли, а ми читали трабадарщину. А сюжет в таких іграх це майже головне і це трошки сумно. Картинка гри чудова, хоч і для мене камера надто близько. Деякі місця взагалі тиснули з усіх боків. Але загалом міста, битви виглядають дуже круто. Щось таке типу Тіма Бертона. Ще чого не вистачало грі це музичного супроводу, воно тут якесь монотоне і зовсім не навіює атмосферу. Вперше як отримав музичне задоволення в 5 місті, коли натрапив на вуличногог музиканта. Якби подібна музика грала частіше, тоді було б набагато цікавіше та атмосферніше проходити гру. Бої це фішка цієї гри. Дуже цікава задумка збирання карт, фарму ресурсів під час битви і чистого рандому. Бої в грі не надоїдали і цілком захоплювали. Тим хто вибиватиме всі досягнення рекомендую уважно читати посібники по ним. Дуже багато досягнень можна пропустити, так як ти не маєш можливості повернутись ні в попередні міста, ні в деякі місця на карті. Я знаю що я рекомендую гру, а сам написав не мало чсерйозних мінусів. Скоріше за всього що я мав якісь інші очікування. Можливо попередні пройденна гра вплинула на моє сприйняття. Якщо чесно ще не мав я гарного настрою під час проходження. Та і загалом гра мені сподобалась. І 2 частину я збираюсь пройти теж. Якби гра була дуже поганою, я б 2 частину не планував пройти. Загалом рекомендую. Можливо не за повну ціну. Можливо бандлом з 2 частиною, чи з гарною знижкою.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not super far and I may come back with more info, but I can say that Lost In Random gives less than a great first impression. [h1]YOU NEED AN EA APP LOGIN TO PLAY.[/h1] I was able to [i]eventually[/i] start the game without - which is good, because the EA App launcher crashed no fewer than 3 times in a row before even showing me a login dialogue. According to folks on the forums, this is even worse -and in some cases straight up unplayable- on Steam Deck and Linux. It's not a great feeling to buy a game and then realize you need a completely separate login to use the thing you already paid for, let alone not being able to even start in on an operating system that it claims to work with. (Yes, the login is mentioned on the steam page, but it's really not obvious so I'm letting you know. And also it doesn't work!) Next, the game has such major jank that I was shocked to find out it was produced in 2021. Basic gameplay principles that have been established in the past few decades are frequently (but not consistently) ignored. Most annoying from the word go is the camera controls. They're not too awful on their own, but 1) your character's actions change respective to the camera (ie if you're running 'forward' and rotate), and 2), the game frequently [i]rips camera control out of your hands without warning[/i], sometimes for a few seconds and sometimes for the length of an unofficial cutscene. Combined with the clunky, janky, insensitive character movements, just getting from place to place takes more effort and energy than it should. A particularly annoying occurrence is when I'm trying to navigate and the game suddenly yanks the camera up to display something in the distance, altering my path, and sometimes takes a few seconds to give me control back. The game very much wants to be a movie - and an action game - and a role-playing game - while not seeming grasp the basic principles of how to combine these elements. We know it's possible because award-winning games have been doing that for decades, but you wouldn't know it from how LiR tries to reinvent the wheel in every single scene. The game lacks for a lot of basic options, particularly camera controls, which is annoying for reasons I've already covered. There's no axis inversion options, there's no zoom options, there's no [i]sensitivity options[/i], which is the first thing I looked for because the horizontal panning is WAY too sensitive and I have to constantly overcorrect. The aesthetic isn't bad - it's blatantly Nightmare Before Christmas- and Coraline-flavored with some dashes of Psychonauts - but it has odd ideas about where to prioritize resources. The Queen's climatic, plot-important die in one of the first cutscenes has such abysmal texture upscaling (which is noticeable because it goes from small to huge in the scene) that even I was taken out of it. The opening area is very muddy with blue lighting, which makes it a bit difficult to tell when something is important. The pacing is bad. A significant amount of both narration and character dialogue have heavy First Draft, No Edits energy. More than once the game has a good moment and ruins it by adding more narration and getting too heavy-handed with metaphors that are easy to grasp. By the time I left the first area I was burnt out on talking to NPCs because all of their conversations are too long, don't make sense for me to be talking to in the first place due to urgency, and just aren't very interesting in the end. Skipping character dialogue (which can be done by accident while trying to advance it) sometimes skips a line, and sometimes just skips to the next subtitle while the line(s) continue playing. Ultimately, there's no part of the gameplay experience that feels good to play. I constantly feel like I'm fighting through mud to complete basic actions, turning even simple parts of the game into an exhausting slog. I genuinely don't know what happened in production with this game, because it clearly has some solid production value, but it's just... awkward. It's a shame, because there [i]are[/i] good elements in the game - some solid modeling and character design, some genuinely good lines and voice deliveries, decent music - but as far as Gameplay Experiences go, I would give this a miss. [spoiler]the Queen can Get It tho[/spoiler]
The game is fun but there are game breaking glitches in a couple of the towns making it impossible to complete certain side quests and in some cases main quests. I have a glitch that makes me not able to talk to anyone in two town and another glitch that people were having in the 5th area prevents progression entirely. I will change my review if i can actually beat the game but otherwise i cant recommend a game that has bugs that break it completely.
[h1] 因为主线是比较少见的姐妹情所以给中评,非推荐,除非此游戏进包变骨折价,否则不推荐购买。 [/h1] [h1]优点[/h1] +聚焦姐妹情的故事,比较少见,一般女主游戏不是救爹就是救哥哥弟弟等男性亲属。本作是女主救姐姐。还写了点最终大boss女王的姐妹情。参与本游戏的女性编剧Alexandra好像还参与了wavetale的制作,难怪主线框架是好的。 然而男编剧就像在小组作业里摸鱼凑数的男组员,不干正经活还爱灵机一动,随心所欲地在女性编剧打好的框架上拉答辩塞登味剧情。导致游戏整体比较鸡肋,食之无味弃之可惜。 +独特的战斗方式。先用弹弓收集能量,能量足够后可以扔骰子抽卡,卡牌类型:1.武器卡,可大锤近战也可远攻射箭 2.防御卡 3. 作弊卡(比如抽卡流必备的再来一张) 4.灾祸卡,一般是召唤流。结果第二部改量产式肉鸽游戏了,有点可惜。 +喜欢女主的配音 [h1]缺点[/h1] -致死量的含男量,压倒性的性别比。女主绑定的骰子伙伴是男的。大部分城镇的管理者是男的。幽默的是游戏中会出现另一个男性骰子战士(dice wielder),他的骰子是女性,但是是一出场就死亡的“冰箱里的女人”,老掉牙又虐女的trope“带着她的那一份生命努力活下去”balabala😅。女主Odd还把骰子当弟弟看,没有血缘关系的弟弟但是有认的弟弟,彳亍吧。男编剧be like“都给你女主就姐姐剧情了,女角色含量够高了”然后和用了开塞露一样噗噗往外拉各种奇形怪状的男角色。 -不喜欢女王的服装,过于强调胸部 -一些离谱的小细节。大概在two town的剧情里,玩家会遇到一对双生子,从她们的对话中可以判断姐妹在为了男人争吵。 be like“我们共享一切”“包括丈夫”“什么?!”。老套又恶俗。 -不知道算不算黄段子,反正很恶趣味。女主在开头可以和家里的壁画互动,其中一幅是一个老白男(女主祖先)的大脸特写,描述暗示了画师在制作这副画像时,此男是裸体的。“200 years ago he ate all his clothes to win a bet,that’s the reason this portrait stopped at neckline(200年前,他为了获得赌注而吃了自己所有的衣服,或许因为如此,这幅画像的内容只有脖子以上的部分)” -游戏是EA发行的,可能玩之前需要下载EA商城
Great environment and interesting gameplay. Not terribly long...maybe 20 hours or so for a playthrough. If you are an achievement hunter be aware that the game is very linear with no chapter selection. This makes many achievements missable with no way to go back and get them except via another playthrough. It would have been nice to see more player experimentation rewarded in combat. I had a solid setup and pretty much just stuck to it the entire game.
2021 was an amazing year for gaming. We got It Takes Two, RE: Village, Ratchet and Clank: Rift Apart, Guardians of The Galaxy, THPS 1+2, ME: Legendary Edition, Forza Horizon 5, Yakuza: Like A Dragon, Crash Bandicoot 4: It's About Time, Yakuza 6 and Judgement hit the PCs and Xbox Series consoles and we saw the game of the year, Lost In Random, drop and quietly dominate the year in it's simple brilliance. Even if you don't agree and don't consider this to be goty 2021 it's still up there with the greatest the year had to offer. One wouldn't even know where to start when speaking about Lost In Random. You're just lost for words. What can I say? I can tell you I've played every single game I previously mentioned on PC, Xbox or PS. Some of them even multiple times! I absolutely love Crash Bandicoot 4 and it's definitely one of my goty 2021 contenders. Guardians of The Galaxy was brilliant and a love letter to fans and comic books... and still there is a certain charm in Lost In Random that draws me to the game every single time I think about other gaming experiences of 2021. I can think of the graphics of RE: Village or some of it's brilliant set pieces or I can think of the storytelling in Guardians or the platforming in Crash Bandicoot, the vistas in Horizon and the crazy jumps and high speed, high adrenaline moments and yet a random thought pops in my head every single time: Lost In Random was just more fun. It has it's own unique charm, look and feel. Out of all the titles of 2021 Lost In Random is a trully unique gem that shines on it's own. It's fresh, original and simply captivating. The world is colourful yet dark but most definitely very alluring. Worldbuilding is marvelous and storytelling intriguing. There's drama, comedy and a lot of discovery and because it's all paced so well it really helps both the story and world to come alive, draw you in and lock you in as well because thanks to the pacing you won't get tired of any aspect of the game. Back in 2021 I reviewed It Takes Two saying it puts the A(Art) back in EA and this game does that again! It's amazing to think both titles released in the same year. 2021 most certainly was a great year for EA. Gameplay wise I would say on paper it doesn't sound like the greatest of ideas. A platformer but it's a card game in which you manage your hand and deck of cards? It doesn't sound very exciting but it's well executed and it won me over! I absolutely loved every part of my experience and that's why I bought it again on Steam although I originally played through the game on Series X. Definitely money well spent! The humour, music, platforming, set pieces, artstyle, voice acting combat and the overarching story...I enjoyed it all. I really did enjoy every minute of it and I highly recommend... Nay! I urge you to purchase it right now and experience the marvelous world of Lost In Random! Do it now!
This is a game I genuinely loved every second of. The game’s Burtonesque world oozes personality. I couldn’t get enough of it. The characters are hilarious, strange, and memorable, each one with a quirky line or moment that sticks with you. What I appreciated most is the perfect pacing: a bit of dialogue, a bit of combat, then some wandering around the chaotic towns of Random, solving the absurd problems of its wonderfully weird citizens. There’s so much potential in this world! I’d love to see a prequel about the Queen — how she rose to power, what Random looked like before. PS: EA Screw your launcher. But to everyone else: play this gem.
[i] [h2] Вперед у Випадковість! [/h2] [/i] Lost in Random — це захоплива пригодницька гра в унікальному, гротескному світі з такими ж химерними персонажами та своєрідним геймплеєм. Мені вона дуже сподобалася. За візуальним стилем і загальним настроєм гра нагадала мені [b] Psychonauts [/b] — не буквально, а на рівні відчуттів. Є в ній щось важкоописуване, але дуже знайоме: дивакуватість, ексцентричність, сміливість і водночас щира чарівність. Вона не намагається бути «як усі» — і саме цим чіпляє. Я залишився дуже задоволений проходженням і щиро рекомендую Lost in Random усім, хто любить незвичні історії та таку ж нестандартну бойову систему. Окремо хочу подякувати [b] Галицькому Розбишаку [/b] за чудовий фанатський переклад. Велика подяка за цю роботу!
we need chinese
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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