
An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.

Dark foreboding atmosphere
Retro 90s PC graphics, with a modern flair.
Uncover mysterious lore as you travel into the depths.
Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
It's a tough game, and sometimes frustrating.
Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.9Kreviews | 86% | — | $1M |
| $7.49−50% | 115ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished the game, amazing. Blame! but video game form which I loved. Really made me feel like some insignificant ant in a machine that moves regardless of what I do, which I love in these megastructure games. Amazing atmosphere all throughout the game, sometimes I would just stop and listen to the wind blowing and just look out at the massive expanse before me. Moving through the megastructure via parkour felt great and is very lenient on the checkpoints so it doesn’t make it obnoxious trying to get back to where you died. Alot of reviews harp on the final level and yes, it is completely different from the whole games prior atmosphere, I understand that but it does provides a fair, satisfying and challenging final level for the game. Although I enjoyed it, I still don’t think it should have been the final level for a game like this but its not that much of a disappointment that it sours the whole game Great game and if you enjoyed this check out Metal Garden.
Понравились первая и последняя главы, звучит и выглядит мило, в остальном было скучно.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 61ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хьюдж респект бро, но игры с паркуром больше не делай, пожалуйста
A wonderful 3D platformer that will entice you with puzzling movement and "Was I supposed to do that" plastered over a 3rd of its walls. The lore is invidious, its depressive swings will comfort you as you fall and it swoons you over with a vague goal of understanding. You won't need a walkthrough or tutorial to complete this game, the hints provided (optionally enabled/disabled) are helpful enough. Side-note; for the lore, it appears that Rubeki's "Hatch" serves as a sort of 'chronological sequel' to Lorn's Lure. There's a lot less content and mechanics, though. I'd rather read a book to scratch that itch.
Fantastic game. Excellent work.
É um jogo muito divertido, relaxante (Até chegar na fase final) e com uma ambientação muito interessante Recomendo bastante, pois tem conteúdo suficiente e é bem legal de explorar as megaestruturas
great game
Kojarzysz jak gdzieś skoczysz w grze, nie wiesz czy 'dociągniesz' skok do krawędzi i na ułamek sekundy aż podnosisz się na krześle? No więc średnio połowa tej gry wywołuje to uczucie co kilkadziesiąt sekund. Gra w parkourowym stylu, zdaje się mocno inspirowana zabawami typu 'surf' na mapach do Counter-Strike, ale ma kilka własnych mechanik. Okazjonalny backtracking nie był aż tak irytujący jak bym się spodziewał, ponieważ wymagał nowego podejścia do 'tej samej' trasy. Wbrew pozorom, rdzeń fabularny rozgrywki jest dość prosty, odległość kolejnych krawędzi często sporo wybacza, a checkpointy są dosłownie co parę sekund (a i wczytanie takowego zajmuje mniej niż jedną). Dla hardkorów jest zbieranie kryształów i tryb symulacji dla każdego z 8 rozdziałów jako nagroda. Nie wiem na czym polega, bo nie jestem platformowym hardkorem. Ale fani tych masochistycznych gier typu "getting over it" powinni być zachwyceni. Podstawowe przejście kampanii zajęło mi też więcej (uśredniając, godzinę na rozdział, a jest ich 8) niż bym się spodziewał po tego typu grze indie. Produkcja typu "kino drogi" gdzie fabuła jest podawana szczątkowo i zdawkowo. Przetestujemy tu czy aby na pewno nie mamy agorafobii, akrofobii, aneblofobii, batofobii, klaustrofobii, kenofobii, gefyrofobii, monofobii czy oczywiście gefyrofobii czy jakiegoś innego rodzaju przestrachu, o którego istnieniu nie wiem. Na osobisty minus ostatni rozdział (zarówno jego pierwsza jak i druga połowa). Nie podobało mi się tu nic - rodzaj przeszkód, rozwój fabuły, muzyka czy nagła presja czasu, gdzie każda sekunda ma znaczenie. Choć czasowo chyba najkrótszy segment gry, okraszony był dla mnie największą ilością zgonów (236 gdzie wcześniej chyba tylko raz przekroczyłem setkę). Samo zakończenie fabularne choć nieco rozczarowujące, to w sumie wpasowuje się w ideę całości. Dodatkowo warto wspomnieć że gra posiada też DLC dla hardkorów oraz warsztat społeczności, gdzie można rzeźbić własne poziomy.
It is what says on the tin, climbing game.
This is the best megastructure game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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