
An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.

Dark foreboding atmosphere
Retro 90s PC graphics, with a modern flair.
Uncover mysterious lore as you travel into the depths.
Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
It's a tough game, and sometimes frustrating.
Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.9Kreviews | 86% | — | $1M |
| $7.49−50% | 115ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sad robot megastructure parkour <3
Juego muy divertido, lo que más destaca es la ambientación, que te atrapa desde el minuto uno. El plataformeo también es excelente, así como el diseño de mapas. También quiero destacar sus opciones de accesibilidad, que, entre otras cosas, te permiten quitar las secciones a contrarreloj, que pueden no ser del agrado de todo el mundo. Como cosas negativas, la interfaz de menús es fea como el demonio, son los textos y cuadros por defecto que permite el motor, cosa que me extraña porque durante el gameplay está muy bien integrada. Y bueno mi mayor queja es que A QUIÉN SE LE OCURRE poner el botón de "reset" y "reiniciar capítulo" EN LA MISMA TECLA y sin posibilidad de cambiarlo. Me explico, el juego en muchas ocasiones es difícil y tienes que repetir varias veces una misma sección de plataformeo, pues bien, como mantengas un segundo más de la cuenta el botón de "reset" para, precisamente, resetear la sección, pues TE DEVUELVE AL PRINCIPIO DEL CAPÍTULO, y no son cortos que digamos, con la tontería puedes perder una o dos horas de juego y tienes que repetir todo otra vez.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 61ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could leave a neutral review here. This is a really cool game with good art and impressive levels and cool climbing mechanics, but towards the end it starts requiring a level of precision platforming that made me very frustrated. I suggest you try the demo and see if you vibe with the mechanics and how willing you are to try and break and bend them. I only managed to finish some of the last few levels thanks to some guides on youtube; I'm sure I could have figured these things out on my own with a ton of trial and error but I ended up deciding it wasn't worth the effort and the frustration. I got to the last level and I'm not completely sure I want to finish it. The description on the store page does mention that this is a hard and sometimes frustrating game so I guess I was warned! This is a good game, but the precision platforming parts of it are not for me.
Pretty fun overall. It's weirdly linear, even if the linearity is well masked by the level design, but it's still a pretty fun platformer up until the last 3 chapters. If you get to chapter 6 and you feel like you don't want to keep playing - just stop, you'll be left with a better impression of the game.
Lorn's Lure é um jogo muito bonito e ótimo para passar o tempo, sempre que não tenho ideia do que jogar vou passar um tempinho nele, apenas pulando pelas construções, o começo do game é muuito lento e isso pega um pouco principalmente depois de ter jogado outros jogos de parkour mais rapidos como white knuckle, mas com os upgrades o game fica bem fluido
This game is great. The whole experience was fun and challenging. I know everyone already said the atmosphere is incredible but until you play it for yourself it really is an understatment. The controls felt good, i played it on controller so i think i made the experience a bit harder but it was still really responsive. I love that the levels are so open you can get lost in them. Probalbly most of the people wont even go through the same route as each other since its soo freely approachable everyone will find different routs or answers to the platformimg puzzles. The only thing i didnt really like is the 3rd level but the atmosphere is incredible there too so not much to complain about.
I absolutely adore this game, would recommend it to anyone - although it may not be for everyone. To me it was a fantastic piece of design, really beautiful in a bleak sort of way! I was drawn in by it and it was actually kind of inspiring. Fans of BLAME! are guaranteed to get something out of this, the influence is clear but Lorn's Lure manages to forge its own path and identity. There are parts where there is more nothing than something, but even that I enjoyed as it felt like an exercise in saying just enough to fire up the imagination without filling in all the gaps and in doing so taking away the mystery. 10/10 will likely replay many times and keep a close eye on Rubeki going forwards!
The best megastructure exploration game I've played so far. If you love the vibes of being lost in a grey world full of despair you will like this.
After playing it for 18 hours, all I can say is, don't play it
In brief, this was an absolutely incredible game. I had a lot of fun playing it. The easy pausing and resuming made it great. However, the last chapter is a different game. Full stop. So... that's unfortunate. There's a certain expectation I walked into each session with, and that chapter definitely disappointed. But the game is still worth playing overall. I'd just consider the last chapter a bonus level of sorts. I loved how many of the puzzles had a variety of solutions. It was also neat how each new mechanic built on the previous ones. Thus, some puzzles could be solved by a simple sequence of basic actions or a complex sequence of stacked abilities. In other cases, the puzzles appeared to be carefully crafted to develop new understandings of old or recent mechanics, demonstrating an obvious understanding of how to teach well, which I appreciated. It meant that nothing really stagnated, and I eventually used everything, despite the occasional immediate reaction of, "I don't like that because it's not familiar; I won't use it." Up until the final chapter, the level design and sequencing was quite good. I had some frustrations with the tunnels, but everything else satisfied, being a solid combination of complexity and simplicity. The transition into the abandoned cistern was absolutely incredible. While the level itself was rather uninteresting in terms of novelty, the sheer mundanity of the puzzles and refreshing ambiance of the environment made it quite enjoyable after what felt like a dreary, laborious world. It was water for a parched throat. The game's story disappointed me. Personally, I think a more interesting (or perhaps delightful) motif would've been a fall from beauty while chasing a falsehood, with the end being a restoration to that former beauty. But the developer was free to construct their own world, and I think the story was fine, albeit a little hopeless. Perhaps that's the point in these kinds of games. I don't know.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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