
Blast your way through an abandoned 1950s theme park crawling with fairy-tale mascots, twisted puzzles, and deadly traps. Uncover the dark secrets of your past as you race to the top to win back the love of your life.
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #43, worst UK #91 · 7 markets collected
US · last 30 days
About
Step right up to the Twisted Tower! Careful though! Our silly mascots may be looking for a hug, and our carnival rides might need some screws tightened…
So what do you say, chap? Are you tough enough to make it to the top of the tower and save the love of your life?
Here’s what your ticket will get you upon entering the magical resort:
Explore an abandoned 1950’s resort reminiscent of BioShock and Disney World
Get lost in 5 hauntingly beautiful levels: the hotel, the waterpark, the clown casino, the carnival forest, and the space station
Punchy, bloody gunplay with corrupted fairy-tale mascots
Immerse yourself in a mysterious and emotional story
Choose from a variety of unique paths per playthrough, ensuring the world feels like a fresh new experience
Upgrade your toyish arsenal, including: a whack-a mole mallet, rubber-band pistol, dart throwin’ Tommy Gun, fartin’ shotgun, bubblegum spittin’ chain-gun, sniper slingshot, skull-poppin’ ray gun, and more
Collect bizarre toys to assist you in jumping, dashing, and grappling your way up the tower
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Full disclosure: I joined Twisted Tower during the final stretch of development and helped get it across the finish line. I’m obviously closer to this game than a normal reviewer but after spending so much time inside it getting to see the constant iteration and the absurd amount of work behind every room I can say this honestly: Twisted Tower rules. Yes, the BioShock influence is obvious but that does not describe what the game becomes. Twisted Tower takes that kind of atmospheric first-person adventure and drags it through a broken 1950s theme park, a deranged toy box, and a fairy tale that has gone horribly wrong. It establishes its own identity almost immediately. The world is colorful, funny, gross, unsettling, and genuinely beautiful... and all in the same room. The gunplay feels punchy, the weapons are ridiculous in a way that never stops being fun, and the movement gets better as the game gives you more tools. More importantly, it rewards curiosity. There are alternate routes, secrets, upgrades, environmental details, and strange little moments everywhere. The levels and environments each feel like actual places with their own mood not just another bland level wearing a different skin. What I love most is that this game feels handmade. It was not designed by committee, focus-tested into mush, or built to trap you in an endless content treadmill. It is a complete single-player adventure with a real beginning, a real ending, a strong point of view, and the confidence to be weird. You can feel the years of discarded ideas, rebuilt systems, hard decisions, and stubborn determination behind it. There is also a surprising amount of heart underneath all the blood, mascots, jokes, and nightmare imagery. The game knows when to be absurd, but it never feels embarrassed to be sincere. That balance is incredibly hard to pull off, and it is a huge part of why the experience sticks with you after you stop playing. I came onto this project wanting to help Thomas ship something he had poured himself into but came out genuinely proud to have even a small part in it. Play Twisted Tower, take your time, look behind everything, and even try the weapon that sounds too dumb to be useful. Let the game surprise you. It deserves to be experienced as its own thing not just reduced to a one-line comparison with the games that inspired it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was made using AI and fails to disclose it on the Steam Page. Developer Atmos Games openly admits this on their YouTube channel. I already sank time into this game and was extremely disappointed when I found out. I don't care if you use AI for your games. I won't play them, but the fact this game doesn't disclose it is incredibly scummy.
While I’m on an hiatus from writing reviews… this at least deserves a quick “hell yeah” recommendation from me! I popped in to just check it out, and got sucked in for over three hours. Before bed, of all times, and now my heart is racing too much to fall asleep. >.> I’ve completed the Hotel floor of the tower, and am maybe halfway through the Mermaid floor. I think if you’re really taking your time, you could probably get about ten hours out of a single playthrough, as I think there are five sprawling floors to explore, plus the lobby, which contains its own challenges, and some secret areas. There are three difficulty levels though, so there is plenty of replayability, as the game notes explain that the tower labyrinth changes a little on each playthrough. The setting here is incredibly immersive. I feel TRAPPED in this fun house. I’ve seen the Bioshock-vibe comparisons, and yeah, if you’re nostalgic for that off-kilter 1950’s decopunk aesthetic, you’ll love this. The voice acting is excellent. The music complements the unsettling vibes, and I’ve noticed it subtly changing when I enter spaces. The exploration is a lot of fun, with small rewards around every corner, and new mechanics that emerge (such as swimming during the Mermaid floor). You get to play with a variety of weapons (and at least one tool I’ve so far unlocked) that are drip-fed to you. My go-to has been just wailing on everyone with my upgraded mallet. But I’m becoming fond of the guns, and better at switching amongst them during combat. The enemies are all well-designed, with their own attack abilities, and great at providing the jump scares to get your cardio workout in for the night. :) And it’s not just jump-scares. There’s an actual story you’re slowly uncovering as you explore the tower, with bits of lore (letters, newspaper articles), which enriches the whole experience. And someone to rescue, so you have a sense of purpose! I was cozy-gaming a bit of Elden Ring before checking out Twisted Tower tonight. And while I have a combined 250+ hours in Elden Ring across various platforms … let’s just say that I’m playing Twisted Tower on Fairytale difficulty (easiest) and died a comparable number of times to my brief time revisiting Elden Ring tonight. XD Twisted Tower isn’t for the faint of heart! Probably I just suck though, tbh. I was cursing alone in my dark room during one scenario (“Where is that ♥♥♥♥♥♥♥♥♥♥♥♥♥ clown with the ♥♥♥♥♥♥♥ machine gun?! Die you ♥♥♥♥—ahhhh nooooo—♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥...”) that was anything but fairytale-like, as I was being clobbered by waves of enemies in a gigantic multi-level room, spinning and running in circles, trying to locate from where the creepy voices were coming before they found me first. I eventually cheesed it by hiding in a single corner and smashing them all to bits as they walked into my “trap.” Work smarter, not harder y’all!! :) There are a few timed challenges that are hair-pulling, such as cranking open a door in another room that then slowly shuts again while you frantically try to backtrack through some winding rooms and traps before it closes. I may also have run into a timed grappling challenge of a similar nature before closing the game a bit ago. If you are easily frustrated by this sort of thing, just beware! I wonder if the timed puzzle elements like that could benefit from a patch that extends lengths of time in Fairytale mode, as the timer seems set right down to the wire in my opinion. “Getting good” with blasting through enemies is fun, I think. But I can’t personally say the same for repeating the timed find-your-way-here-quickly challenges. That said, I think I’ve only run into a couple of these that gave me the “ugh” factor. I’m playing in a handheld (Lenovo Legion Go with SteamOS) and it’s flawless. I have all graphics on ultra, though my Legion is the Z1 Extreme Chip model, and that chip does a lot of heavy lifting. If you’re on Deck, the dev created a default Deck graphics setting, which is a nice touch. Highly recommended for Spooky Season, for anyone who already has FPS experience, for people who love jump scares, and for everyone who appreciates this mid-century funhouse aesthetic. It’s an extremely well-crafted game by a solo dev (mind-blowing) at a steal of a price. I could see this as being an annual Halloween tradition for people, to make their way through the Twisted Tower each Spooky Season. Especially if the dev is able to create paid dlc that adds more floors!
WELL THAT'S THAT! I've seen all I need to see here. Boring, uninspired Bioshock love letter that is both riddled with bugs/hitches and does nothing to push gaming forward. How many times do I need to be a generic, mediocre white guy trying to save the equally generic and mediocre white girl? PG Gore we'll call it, cause you're a silly little goose aren't ya! You WILL make some cash off this puppy because of your following so enjoy that. But it won't be my cash lmao.
"Шутерок на вечерок" Инди-шутер в стилистике карнавалов США 60-70-хх годов с такими же криповыми клоунами. Сделано "приемлемо" - движение персонажа, в целом, неплохое, но у меня сложилось впечатление, что иногда он цепляется за коллизии объектов + дэш не всегда срабатывал. Разнообразие оружия очень достойное: "Рогатка - снайперская винтовка" отдельно порадовала креативностью. НО главная претензия к игре - она очень короткая и ты не успеваешь насладиться им сполна. От получения последней пушки до финальной битвы, по ощущениям, прошло минут 15 всего. Враги достаточно разнообразны для такой короткой игры, но в момент столкновения проходит слишком много времени между началом боевой музыки и моментом их появления на арене. В игре есть озвучка, но лучше бы деньги с неё потратили на увеличение количества уровней, улучшение мувмента и переработку финального боя. Итоговая оценка - Средняя (которой нет в Стиме). Брать только по скидке, если хочется немного пострелять в цирковых декорациях.
This game is why I wished Steam's review system wasn't a binary choice between Negative and Positive, because Twisted Tower isn't either of them. Starting with the positives: The mechanics are all easy to learn and use. the guns didn't seem overpowered nor underpowered with the game's progression. The visuals and art style fit the setting very well. An evil carnival with scary mascots was promised, and one was delivered (with a caveat I'll get into later). The story itself is passable. The background being told through notes and tapes offered enough information to the characters while also doing good at laying the groundwork for the twists at the end. Now for the negatives: There's far too little enemy variety in this game. Once you've encountered an enemy once, you'll likely know all their tricks and what to watch out for. On it's own that's not a bad thing, but with how few enemy types there are, and there being practically no variation between them to spice things up, this makes the game a bit too easy (I played on normal mode). Once all the enemies are revealed, there are no more curveballs or wildcards left. Remember when I said there was a caveat with the evil carnival and scary mascots? That would be that while visuals are scary, the game really isn't. Calling Twisted Tower a survival horror game is a massive stretch at best, as there are many healing and ammo drops to be found. As far as the alternate path in Adventure Plus, it's not worth it. I didn't really feel any different within the different paths; there was no sense of exploration, or dread at what's to come. Though the layout is different, they feel the same as the base paths. Speaking of feelings, despite being a game about a man rescuing his beloved in a scary carnival with lost of guns, blood, and gore, this game doesn't evoke much emotion; fear, excitement, dread, anticipation, I felt nothing while playing this game (I barely even felt frustrated at enemies killing me). When I play this game, it's like how I imagine looking at a zombie would feel like; the body may be functioning, but you can feel beneath there's nothing there. All of this makes me give the game one of the worst labels a video game can have; boring. As far as the plot goes, Overall it's not as bad as the gameplay. Throughout the game when you find the notes and tapes, and the interactions that piece together the overarching story, it all forms something passable, right up until the end. [spoiler] In the end, it's revealed that V.C. Twister is Vincent's father. I guessed this pretty early on in the game, so the reveal wasn't surprising. However, the reveal itself wasn't that good. Essentially, it's just Twister telling Vincent he's his father. There's no emotional reaction from Vincent, he just goes on to the final battle. [/spoiler] [spoiler] Going back to the gameplay briefly, the boss fight was very disappointing. The game was hyping up the Twisted Beast pretty early on, and the whole building shook on several occasions further hyping what it was. Instead, it was Mr. Twister riding a hot air balloon, firing projectiles. [/spoiler] [spoiler] For the ending, this is where the plot nosedives: it's revealed that the whole adventure was just fake, including the part about Charlotte loving Vincent and being the victim of a kidnapping. That alone isn't bad, there are some hints that even implied she was a part of the scheme (which I also guessed early on). Where this goes off the rails is when it's revealed Charlotte and Vincent are siblings. [/spoiler] [spoiler] This is completely pointless. Charlotte already had motivations to work with Mr. Twister; she was a struggling screenwriter who wasn't making enough money for rent, and she was a fan of two of Mr. Twister's movies. Financial desperation and/or being a fangirl starring in the sequel to a movie she loved as good enough motivation. Making Charlotte Vincent's sister (not to mention she has romantic feelings for him that he seems to partially reciprocate) just feels like cheap shock value. [/spoiler] Honestly, Twisted Tower is the type of game you play once, and (while not disliking it) never play again. TL;DR: The game doesn't have enough wild cards for replayability, and the end twist is lazy. Would I go so far as to say it's not worth buying? Not at the price it's sold for. If you really want to get it, get it on sale when it's $10 or less.
First 10 mins: Oh! It's just like Bioshock Last 10 mins: ...Oh. It's just like 😬Bioshock😬 This game leads with its best foot forward before falling flat on its face and never getting back up. The first hour or so of gameplay and spectacle are engaging and CarnEvil x Bioshock is a fun enough premise to catch me. The amusement park-themed spin on your weaponry is cute (if iterative), and even not being a Bioshock fan really at all, it was novel going back to pressing "E" on a bunch of stuff to hoard tokens and foodstuffs. More cotton candy! Give me that. Grab, grab. Munch, munch, munch. Grab food from garbage and take big munch. I vaguely remember doing this in 2007. Did you know Bioshock almost came out twenty years ago now? AAAAAHHHHHHHHH So, the grab grab and the munch munch is fun for a little bit. The shoot-shoot is fine for also that long of time (little bit). The theming is cute. But... that's it. After that first hour of feeling this is all pretty neat, the game just kinda. Flatlines? Runs outta juice? I'm gonna go with "isn't fun". The special abilities are your stock-standard progress-gating fluff retrieved cheaply from the "get four mechanics for your game and get one FREE!" section of Game Design CostCo. They are all bad. Though appropriately themed, every weapon you get are simply "the weapons" that have been standard since the '90s. It's 2026 now! That's bad. Every new area starts with feeling like it's sort of cool looking, oh this is a neat idea for a thing to do, but then it's more of the same fighting the same few enemy types and looting stuff and that's it. Enemies often spawn into an instance trapped in object geometry and if not will get stuck in an object trying to find you and it's bad. There is only one boss fight in the game and it's bad. Mm. Suddenly everything is starting to look very bad when it comes to my experience with this here Twisted Tower, so let's switch gears and talk about the writing! How is the story? Is it scary? Is it funny? Ooh, was the twist at the end good? Did you go WOAAAAAAHH!!! and go all like :O ? Mm. No. No to everything you said. I kind of don't want to get into the writing, but I'll say a few things about it. It's bad. At its worst—I'm not typically one for this verbage, but look, a spade's a spade—it's cringe. Clearly cleeeearrly going for the Bioshock playbook, even down to comprising of a bunch of vagueries and setup—audio logs, analog TV's with mysterious guy being mysterious evil and all—for the sole purpose of a big twist at the end and a crazy moment. None of this works. Even if I didn't absolutely see it coming from 10000000 miles away, it's bad. Poorly telegraphed, no real moment of revelation that ties into a satisfying resolution; nothing that will "wow" you. Just kinda, "oh." That's it! Oh. This is just my own take on this and everyone will have their own thoughts, but I completed this game and want to say [spoiler]being set in the '40s doesn't give you a free pass to use mental illness such as schizophrenia as a plot device for your too-predictable twist. You should be expected to handle these themes with *more* nuance, not *none*. It's not evocative of the period, it has nothing to say, it's really lazy and, dare I say, cover your ears, kids—it's stinky.[/spoiler] In conclusion, if you put like ten "extreme sour" flavoured warhead candies in your mouth, it might taste ok for a .5 of a second. After that, your tongue melts off and you can't taste anything ever again
This game is Amazing! It reminded me of Bioshock in a few ways. The art, and the sounds feel so good! I was surprised at several moments, but kept coming back for more! Not many games do that to me anymore but it kept me on my toes! Twisted Tower is a true gem and it's super simple to understand. So many moments in this game I laughed and got freaked out at the same time. I'd get this one for my kid as well. Anyone can pick it up and play, it's that simple to learn. The game gets pretty juicy but that's sort of the fun as well. If it's not the story that entices you, get it because of the replay value. This game has way more potential that I thought.
как первый проект крайне неплохо, но не без огрехов разумеется. все что касается визуала и атмосферы конкретно в игре сделано на твердую пятерку. дизайн у пушек, врагов и декораций реально кайф. стрельба тоже добротная: импакт от попадания по врагам, звук самих стволов на очень неплохом уровне. управление и реакция персонажа на прожатие кнопок также годные. геймдизайн классический: сбор разноцветных ключей, арены на выживание, постепенно открывающиеся способности необходимые для дальнейшего продвижения по сюжету, регулярный бэктрекинг. есть простенькая прокачка пушек за карнавальные билеты. самих стволов десяток, но не все из них получились одинаково полезными: пулемёт полный юзлесс, а последний бластер тебе дают чуть ли не за полчаса до конца игры. продолжительность тоже не самая сильная сторона: на максималке с десятком смертей (преимущественно от падений в пропасти) Twisted Tower пробегается за 4 часа, однако я все равно считаю что лучше короткий честный хронометраж, чем тягомотная ненужная графомания на 15 часов, как было в бестолковой Mouse. стоит ли платить 800 рублей за 4 часа старомодного геймплея каждый пусть решит для себя сам. еще с халтурой про мышь Twisted Tower роднит крайне бездарный подход к секреткам: взламывать миллион одинаковых дверей и сундуков вас никто не заставит, но наполнение секреток слишком банальное и ничего настоящему ценного вы там не найдете. еще нельзя не упомянуть что время потраченное на производство двух страшненьких и не особо нужных катсцен, стоило бы потратить на еще хотя бы одного босса. потому что босс в игре один, находится ровно в конце игры, затыкивается за пару минут. что касательно багов, то совсем критических мне не попалось. один раз игра зависла после перезагрузки чекпоинта, но перезапуск решил этот вопрос. в целом игра получилась достаточно опрятная и видно что сделана с душой. если нравятся короткие, атмосферные линейные и концептуально несложные игры - wellcome. остальным если и пробовать , то только по скидке.
For someone who's not a huge fan of horror, jump-scares, clowns, heights, jumping, or liminal spaces I think I deserve a pat on the back for getting through it ahahaa. Had my heart pounding in places! The overall vibe was calling too hard for me to not give it a go. I love the aesthetic, grungy abandoned 50's with lashings of Art Deco is always going to please my eyes! The guns are fun, and feel nice; I had a couple of faves. The soundtrack elevated the eeriness perfectly. I think they got the length spot on, there's the option for NG+ for peeps who want to play more also. Heaps of fun, no complaints from me. Twisted indeed .....
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