
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're 20-30 and your main circle isn't discussing CHAOS then it's time to find a new circle. Your network is your net worth.
I'm convinced this game protags are a bunch of kids who just finished FF1 and are now playing pretend in the front yard as their mom makes dinner
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kill Chaos. Soul Burst Chaos. Falcon’s Dive Chaos into the concrete. Gravedigger Chaos into the trashcan. Crucify Chaos. Defecate in Chaos’ food. Double Uppercut Chaos into the Sun. Stir fry Chaos in a wok. Toss Chaos into active volcanoes. Urinate into Chaos’ Shrine. Double Dragon Combo Chaos into a wood chipper. Ichijin Chaos’ head off. Report Chaos to the Lufenians. Meteor Strike Chaos in half. Glide Kick Chaos. Trap Chaos in Paralysis Web. Crush Chaos under a Marlboro. Liquify Chaos with Scourge. Eat Chaos. Tenebrous Blade Chaos. Exsanguinate Chaos in the Chaos Shrine. Stomp Chaos’ skull with steel toed Stranger’s Shoes. Cremate Chaos with Firaga. Lobotomize Chaos. Mandatory Flare for Chaos. Grind Chaos with Quaga. Drown Chaos with Waterga. Vaporize Chaos with Everybody’s Grudge. Steel Peak Chaos down the stairs. Feed Chaos to the Mad Ogre. Slice Chaos with a Greatsword.
还记得《最终幻想:起源》在早期游戏刚公布的时候,很多人是被那句反复复读的我只想干一件事:干掉混沌给乐坏了。当时大家都以为这又是一个被Square Enix搞砸的雷作,甚至把这当成一个梗在看。事实上作为SE和忍足合作搞出来的一个最终幻想外传作品,他的实际游玩体验还是过硬的,如果你是一个动作游戏爱好者,尤其是仁王系列的粉丝,这游戏绝对是近年来的遗珠,甚至可以说是真香。 [quote=][b]评测出自:[u]网易 UU 鉴赏家培训计划[/u][/b] [b]感谢由[u]网易 UU 鉴赏家培训计划[/u]提供游戏[/b] [i][b]加速云存领游戏,满足热爱游戏梦![/b][/i][/quote] [h1]比较特别的最终幻想[/h1] 虽然挂着最终幻想的名头,但毕竟是忍组参与的作品,你大概也能猜到这款游戏的核心气质。它骨子里就是一套偏硬核的动作系统,带着明显的《仁王》味道,但又巧妙地融入了《最终幻想》最经典的职业系统。这个组合一开始听着有点奇怪,实际玩起来却意外契合。 战斗节奏非常爽快。普通攻击、技能释放、格挡、闪避,再加上灵魂爆裂的处决动作,打起来既有力度,也有视觉反馈。快节奏的拼刀、精力槽的博弈、以及瞬间切换职阶带来的操作快感,完全是动作游戏的天花板级别。Break槽的设计又鼓励你进攻而不是唯唯诺诺躲技能,当你成功打空敌人的Break槽,然后一把将敌人捏碎,那种咔嚓一下的爽感,能带给你一种极度的生理愉悦感。 也有不少人因为喜欢给他贴上类魂标签,但实际上虽然有一定难度,但度选项非常完整。你可以选择适合自己的节奏,不需要硬着头皮受苦。而且它并不像魂那样强调压抑和探索,它更像是一款动作爽游,重点在于战斗本身带来的乐趣。失败了再来一次,调整职业和装备,很快就能找到破解方法,门槛并不是很高 在这样的基础之上,本作还把最终幻想系的经典职业搬进来了,而且做得非常有深度。游戏允许你同时装备两个职业,并且可以在一场战斗中无缝切换,搭配游戏比较深的构筑系统,装备词条、职业特性、甚至是守护兽的加成,他的动作上限异常的高。 不过也不可否认的是《最终幻想:起源》也并不是一款完美的作品。甚至说,它的缺点非常明显,明显到甚至有点复古。这游戏的画质在某些场景下简直完全不像一款22年才发售的游戏,光影偶尔诡异,贴图经常崩坏,即使不在战斗中也经常会出现大量光污染甚至有时候看不清楚路,完全是一个上世纪作品的感觉,另一方面他也一定程度继承了忍组的一些毛病,装备掉率极高,导致你有一半时间都在整理那堆电子垃圾,后期装备词条的堆叠更是对强迫症的极度折磨。 [h1]结语[/h1] 从某种意义上说,《最终幻想:起源》是一款非常不按套路出牌的作品,它既不像传统《最终幻想》,也不完全是标准类魂游戏。它把《最终幻想》的职业系统、怪物设计和世界观,与Nioh式的高强度动作战斗硬生生揉在了一起,最后居然还揉得挺成功,除了画面表现实在有些一般之外,还是挺好玩的
[h1]永远的《最终幻想》 [/h1] 时光悠悠,《最终幻想》系列从1987年首作发布至今竟然已经近40个年头了,这个系列陪伴了多少代玩家的童年青春,又是多少老玩家说起游戏回忆时最好的谈资!有意思的是,这40年来,不管是哪个年代的玩家,也不管他是从哪一部开始接触《最终幻想》系列的,都不影响他对《最终幻想》系列的记忆和喜爱! [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1]不一样的《最终幻想》[/h1] 这就是《最终幻想》独有的魅力!虽说系列前作和新作都以《最终幻想》命名,但其实它的每一代作品前后作之间都没有关联(同代的衍生续作除外)!前一代的剧情和主角在后续压根也不会出现!每一代的故事和玩法都是独立的!并且制作水准一直保持在同时代顶端水准!这种不吃系列前作老本,只靠新作创新打天下的做法,纵观全世界的经典游戏IP都是绝无仅有的! [h1]有优秀战斗系统保底的幻想“起源”[/h1] 别看《STRANGER OF PARADISE FINAL FANTASY ORIGIN》(《最终幻想起源:天堂的陌生人》)是2023年的作品,它所讲述的故事却是在初代《最终幻想》之前!所以名字里才带有“起源”二字,而且这一部也是SE协同光荣的忍者组一起合作开发的,该组在战斗系统的设计上也算是天下闻名了,因此本作的战斗机制倒也算是有了那么一点“仁”的味道的!(通俗点说就是比正常的JRPG难太多了!!!) [h1]屠龙少年终成恶龙,英雄最终堕入黑暗![/h1] 《最终幻想起源:天堂的陌生人》的世界被名为“混沌”的黑暗笼罩,没有人知晓“混沌”的真相,就连广为流传的传说都久远到让人怀疑它的真实性。——当黑暗侵染世间之时机,四位光之战士就会带着光之碎片,为四颗被黑暗笼罩的水晶取回光辉! 可能整个游戏世界也就剩下主角杰克.加德兰(没错,他就是初代最后的那个BOSS)和他的3个小伙伴还坚信这个传说是真的,并且坚信自己那四位光之战士之一,于是踏上了为水晶而战的征程!只是彼时的他们应该都没想到,这最后竟然会是一个英雄最终堕入黑暗的故事! [h1]强强联合下的各种优秀机制[/h1] 《最终幻想起源:天堂的陌生人》的战斗系统在忍者组的加持下,无论是打击感、战斗反馈、还是动作流畅度都相当的不错,对比市面上众多以动作见长的3A大作也不遑多让。再加上游戏有着几十个各具特色的职业供我们选择,不同的职业技能和招式还都有着不同的战斗手感和战斗节奏,配合丰富的装备系统,更可以让我们给主角团相互搭配构筑出不同的战斗体验,加上游戏那打怪后掉落的一地五颜六色的物品光柱,硬生生还能在这款本就和常规JRPG不一样的游戏里玩出刷子游戏的感觉来。 [h1]近乎无法原谅的美术画面[/h1] 如果真要说缺点,那应该就是画面没错了,《最终幻想起源:天堂的陌生人》发行的时候都2023年了,俩个大公司制作组合作弄出来的画面竟然还能粗糙得跟2017年的初代《仁王》差不多,场景各处都肉眼可见的透露着制作组的贫穷,还是说把经费都扔到光污染上了?让人很难想象这样的美术画面竟然是俩个大公司的合作货!真的不是各怀鬼胎的合作产品么? [h1]可惜的是,1+1终究没有=3[/h1] 但不管怎么说,《最终幻想起源:天堂的陌生人》既有着SE一直以来赖以称道的剧情、音乐、职业和技能,又完美的融合了忍者组引以为傲的战斗系统和战斗节奏,结合起来这就是一款有着优秀剧情、优美的音乐、爽快的战斗系统、丰富的装备、多样化的职业系统的经典JRPG,要不是画面拖了后腿,绝对妥妥的又是一部传世佳作才是的!
Stanger of Paradise makes me sad. It makes me sad because I know that there will never, ever be a game that is more made for me than this. Yes, for me- singular. Target audience: one A full-blown Team Ninja action game in the Final Fantasy world. It's Nioh in a Final Fantasy skin. I'm not even being reductive; that description is wholly accurate. It's so good. It's also so bad. I love it. Such is the monkey's paw that is Team Ninja. I'm glad you guys get to enjoy this game that was made for me.
Every Stranger of Paradise session starts the same way: Jack stares at something vaguely philosophical, mutters "♥♥♥♥♥♥♥♥," and punches it directly in the face. No speeches. No destiny monologues. Just pure violence toward anything remotely associated with Chaos. And honestly? That energy carries the entire game. This is Final Fantasy if someone stripped out the melodrama, injected it with nu-metal, and told the protagonist he's not allowed to care about anything except killing Chaos. It sounds dumb. It is dumb. But it's also weirdly effective. At its core, Stranger of Paradise: Final Fantasy Origin is basically Final Fantasy wearing Nioh's clothes and pretending no one will notice. Mission-based structure, loot everywhere, job systems stacked on top of job systems, and enemies that will absolutely delete you if you stop paying attention for half a second. When the combat clicks, it really clicks - swapping jobs mid-fight, breaking gauges, chaining abilities and erasing bosses feels incredible. When it doesn't, some random mob will stunlock you into the dirt and remind you who's actually running the show. Gameplay is solid but uneven. The systems are deep - maybe too deep - and the game explains them like it actively hates new players. Balance can feel all over the place, especially on higher difficulties and throughout the DLC. Some builds turn you into a walking apocalypse; others feel like you're trying to slap Chaos with a pool noodle. Still, once jobs, affinities, and gear synergies finally click, the combat loop becomes dangerously addictive. Now, the story - because this is where things actually get smarter than they look. WARNING: MAJOR SPOILERS BELOW [spoiler] At first, it plays like an edgy fever dream. Dialogue is blunt, characters have the emotional range of drywall, and Jack operates on exactly one brain cell labeled KILL CHAOS. But here's the twist: the game is fully aware of that. As the plot unfolds, it becomes clear that Jack isn't just hunting Chaos - he's being shaped into it. By the end of the base game, Jack doesn't just defeat Chaos... he becomes Chaos itself, willingly taking on the role to keep the cycle going and protect the world from something even worse. That reframes the entire experience. All the anger, the tunnel vision, the obsession - it wasn't bad writing, it was the point. Jack isn't a hero on a journey; he's a necessary monster choosing to carry the burden so others don't have to. It's a surprisingly clever origin story that recontextualizes the original Final Fantasy in a way that's way smarter than the game initially lets on. [/spoiler] And the DLCs absolutely matter here. Trials of the Dragon King, Wanderer of the Rift, and Different Future don't just add content - they expand that idea. Higher difficulties, brutal bosses, expanded job systems, and story beats that push the concept of fate, cycles, and sacrifice even further. They're grindy, sometimes borderline sadistic, but also where the combat and narrative fully come together. This is the real endgame, and skipping it means missing the point. Visually, though... yeah. This is not where Stranger of Paradise wins. Environments are bland, textures are inconsistent, and the color palette often looks like fifty shades of grey fighting for dominance. Enemy designs and effects are decent, but overall it feels dated and uninspired. Functional, not impressive. Sound design fares much better. Combat hits hard, spells feel powerful, and the soundtrack fully embraces aggressive rock and chaos energy. It perfectly matches the game's attitude - whether you're vibing with it or laughing at how unapologetically edgy it is. I finished all achievements, including every DLC, in 90.5 hours, and by the end, I respected the game more than I liked it. It's rough, uneven, sometimes stupid - but also confident, mechanically deep, and completely unapologetic. Stranger of Paradise doesn't want to be a traditional Final Fantasy. It wants to scream "CHAOS" in your face and dare you to understand why. Not a masterpiece. Not even close. But it is a bold, aggressive, systems-heavy action RPG that commits fully to its identity. Push past the visuals and early cringe, and you'll find a surprisingly smart Final Fantasy origin story hiding under all that chaos. Visuals: 7.5/10 Sound: 8/10 Gameplay: 7.5/10 Average: 7.7/10
I just finished the base game as of typing this review, so here are my thoughts. 1. I think this is an underrated FF game in the series. 2. The story is surprisingly good. (story has some cheesiness to it.) 3. Level design is definitely bad (probably the reason why many people dropped it.) 4. It's a Nioh clone but with the FF Job System, which I absolutely love. (due to it being a Nioh clone, it may also factor in why people dropped it.) 5. Edgelord main character, but the story gives you the answer as to why he's like that. 6. Punishing gameplay if you don't utilize everything the game teaches you. (plus the added in job mechanics each job has.) 7. Enemy variety is decent but starts to become stale 3/4 into the game. 8. Bosses have interesting mechanics but can be easily defeated with the most basic of jobs. (enemies are harder than the bosses unfortunately.) 9. Strong endgame.(You do need the DLCs.) The ability to level breakthrough all the playable jobs is a game changer. (will play more to 100%, also because I love the endgame.) 10. My final thought for this game is a negative. I despise the mission system from Nioh, and yes, this game unfortunately has it. Even with the whole mission system, I loved this game from start to finish, and it is easily on my top 5 FF games because I just wanna keep playing it and try out all the other jobs it has to offer. Overall rating: 9/10 (with DLCs) 8/10 (base game)
Best game for unga bunga brained people, Jack skips the cutscene for you. Is simpler than Nioh, but has the same feeling and endgame. Pros: Jack Cons: Chaos
Strangers of Paradise is slept on harder than it deserves. Combat is smooth, job system is genuinely deep and the game transitions nicely into endgame. Min-maxing builds, running chaos missions and doing co-op way past the credits. Didn't expect that from this one at all. Story is completely unhinged and I love it for that. Jack is an absurd man and the FF callbacks are a nice touch throughout. This is essentially PS2 era in the best possible way. Just a fun game that doesn't apologise for it. If you wrote it off based on the memes, I recommend to go back and actually play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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