
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dumb fun with a decent little story. Jack needs to be studied.
This game pleasantly surprised me in a lot of ways. It's not super extravagant, but it's fun and cut up into chunks that are just small enough before they get boring. The main character is absolutely hilarious in how cheesy he sounds, he's like a walking meme generator, but the writing somehow justifies this and in a satisfying way as well. The rest of the story isn't anything to really write home about. It's a half-♥♥♥♥♥♥ excuse to visit the various Final Fantasy worlds, and it does what its supposed to. Besides how fun it is to watch, this game is also pretty fun to play. It takes a bit of grinding to get going, but once you've got the right skills on, the game gets pretty exciting and allows a surprising amount of expression with its ability to mix classes. Armor and weapons drop constantly, so it's got a bit of a Diablo feel to it, and it means the only thing you really need to grind for is skill points. The difficulty never felt very hard at all. Going into this game I thought it would be a 6 out of 10 at most, but after beating it, it's more like a 8 out of 10 to me. The gameplay does a lot of heavy lifting for everything else, but that just means it's pretty fun. And what else should a video game be, really?
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Great game - this is Nioh with artificial Final Fantasy flavoring![/h1] [b]This game is probably for you if you like:[/b] Nioh Nioh & Final Fantasy [b]This game may not be for you if:[/b] [u]You only like[/u] Final Fantasy Storyline is a bit on the meh side and animations aren't always the greatest but I think that makes me like the game even more. Like a bad horror flick... but instead it's one of my favorite games, Nioh!
This game somehow manages to be both obscenely funny and really heartfelt and sincere. It feels both like a parody of PS3-era edgy reimaginings of beloved franchises (I'm looking at you, DmC) AND like an earnest attempt to tell a traditional FF story. I think it succeeds at both. Sure, the characters are flat and a lot of the world can feel somewhat one-dimensional, but that somehow just adds to the vibe. Jack is delightful from beginning to end. He's got more nuance to him than one would expect from the way people discuss the game and I ended up really liking him as a character. Yes, seriously. The combat is a blast, the finishers are awesome, the music rips. There's so much to love here. If I had to state any complaints, my primary issue would be the level design. It's boring and uninspired and can get very repetitive also a while. The side missions kinda suck a lot of the time, too. There's weird slowdowns during executions sometimes. It definitely feels like a weird, lower-budget title. But all of these issues are a small price to pay... if one wishes to kill Chaos.
Combat and creating builds is a lot of fun but playing solo vs coop is like night and day. It's a fun game if you have friends to play with but frustrating if you don't. Solo: - If you get downed, it's back to checkpoint for you. - You can revive your AI partners but they can't revive anyone. - 90% of the time the enemies will target you and ignore your AI partners. - Your AI partners are 99% useless. They are only 1% useful when they draw aggro. Coop: - If all players are downed, then you go back to checkpoint. - All players can revive each other using potions or the Raise spell. On top of these, the team has 3 Phoenix Downs for revival. - Aggro is actually distributed evenly amongst the team. I don't understand what the developers were thinking with the design difference between solo and coop. It drastically changes the experience of the game. It is even stranger (get it?) because there are forced solo missions in the game.
This is one of my favorite games that nobody played. The game is a pretty loose retelling of Final Fantasy 1 with some plot shenanigans. Its one of those so-bad-its-good scripts where the developers must have truly thought they were making a cool and mature character, but in reality Jack is an edgy goofball who is a bro and will skip cutscenes for you and shout about how much he wants to kill Chaos. The gameplay is fast-paced and can feel a little punishing at first until you find your footing, but with a large selection of jobs, combos, abilities and passives you have plenty of options to beat the game and even bully the system later on with some creative build-making. Has a DLC later on that makes use of previous content/areas with increasing difficulty as you climb and random challenges/modifiers. This gives it good replay value while refining your builds. You can co-op almost the entirety of this game's story and post content. There's only a handful of missions (<5 or so) that you have to do solo. If you like silly, campy stories with fun combat systems, definitely grab two friends and experience this together.
Finished first story playthrough on Hard, around 30 hours. Absolutely amazing Action RPG, even as a non-FF fan. The action system is incredibly interactive and consistent, the RPG elements are super varied and fun to experiment, music is great from start to finish, and the story, despite the memes and all, was a fun campy and sincere tale of an adventure, with terrific voice acting and all. Like all modern Team Ninja offerings, the game showers you with loot, but this game lets you completely ignore it with the "Optimize" option, even on Hard. Understanding and exploiting the action system mattered way more in my view, though I hear the DLCs are a different beast in that regard. And boy, the action. While built on Team Ninja's Nioh format, there's so much [i]interaction[/i] happening that it was a completely different experience. This interactivity works on one hand in how you mix jobs and abilities, but more importantly how you interact with enemies, mobs and bosses a like. You can manipulate enemies from flinching to launching, or hard knockbacks resulting in wallslam, or triggering something in the environment. On top of that, you have 3 defensive options (guard, dodge, a "parry") at any given time, while good ol' positioning also works really well. Even though Jack has less moveset than William or Hide, the sense of expansive options and freedom was definitely there. This isn't a discount Nioh by any means. Further expanding this interactiveness is how the Soul Shield - the "parry" - works. Blocking an attack with SS gives you MP, which are resources to use various active skills. There are some enemy attacks you can "steal" by doing SS and then turn it right back at them. It's not really a universal defense though, as SS will always cost Break Gauge, a stamina/posture resource. So the game never felt like a Simon Says simulator of pressing the universal defense button at the right timing, and it required a fair bit of quick, on-the-spot decision making. What's amazing is that this action interactivity was incredibly consistent. Whether facing mobs, elites, or bosses, all of this basic architecture applied (well, minus the launching and knockbacks, but that's minor). The bosses honestly deserve a special shoutout, as they were consistently great to fight. A lot of the so-called Stylish Action or "CAG" titles have really elaborate combat system, but often have a hit-and-miss track record with bosses, whether Devil May Cry or Ninja Gaiden. The consistent quality of bosses here, and how they complement the combat system, definitely deserves praise. The game isn't without fault (no game is), but SoP's faults are more obvious. First, it's clear this is a budget title in many ways: maps both in terms of visual and level design leaves a lot to be desired, enemies' visual variety is low (mechanically good though), gears visual variety is also low, and there's some finicky performance issues, like the fog/particles suddenly tanking my FPS. The bigger fault is the loot - I essentially did not interact with it [i]at all[/i] in this playthrough. I'm not sure if I could have either, since the next mission will probably give loot that will automatically invalidate anything you tried to "build" anyway. Team Ninja really need to cut back on their lootosexual fetish, the spam email folder clearing gets old. Maybe cut down the amount of loot drop by 50% for the first playthrough or something? All in all, a great Action RPG with very distinct identity, beyond the KILL CHAOS meme. Not sure if I'd recommend at full price, but do consider it at some degree of discount. You're in for a pretty wild ride!
When I learned that there was a Final Fantasy Team Ninja game, I figured it was too good to be true. Nope, it actually exists, and it's incredible. The story is not as good as some of the main FF entries, but Team Ninja's masterful combat system more than makes up for that. For anyone with soulslike/lite experience, I highly recommend playing on hard with your allies disabled. You lose out on some passive buffs, but the combat is so much more engaging that way, and you have control over enemy behavior in a way you really lose out on with party members. Don't worry, they'll still talk to you like they're there, it's just a combat mechanic.
2026最佳的甜品游戏,虽然是产自2022年的老游戏,通关后竟然是我认为最近15年剧情最好的最终幻想,短小精悍但不滥用的精品剧情,主要源于立意格局够大,以经典的二元对立阴阳和太极的循环来作为底层故事的逻辑。 2025年是我进步神速的一年,从卡赞开始到仁王1和仁王2 dlc全通,加上之前的魂系游戏的积累更显宝刀未老,游刃有余,越挫越勇。 起源的战斗系统被我称为新时代最终幻想应该有的形态,精力和光明能量并行的资源,熟悉的C1C2C3连招的释放,通过吸收对面技能来防御和反击,搭配可以随时切换的多职业系统,可以说就算跟仁王123比也算是扩展性极高的一套系统,唯一的缺点可能就是资源条相对独立,没有太多的仁王2那种互相转化资源的回转感觉。而且起源这个战斗系统上我看到很多原创的要素,替后来的浪人和仁王3提供了不少系统性的框架。 光暗相生,有善必有恶,作为善恶夹缝中生存的人类自然会受两种能量各自的影响,哪怕是三次元中亦是如此。为什么说以太极阴阳作为剧情底层逻辑的游戏都有大智慧大格局,因为有太多经典80-90年代经典日式RPG以及曾经的暴雪都以此作为基石来创作自己的作品。而硬币一体两面的特性早在道德经里已经被充分描述,万界之能量自然也需要空间或者说容器来承载。在最后的结局中杰克亲自手刃了同伴让自身的负面能量达到极致,成为唯一不受掌控的能量混沌,打破鲁飞因人的宿命轮回。虽然本作中对鲁飞因人起源的描述还不够透彻,但是总体也契合新水晶神话由神之间的故事变为凡人创造的神话这一剧情思路的蜕变,不得不说,这个起源于零几年的构思直到2022年才被天堂的异乡人给最终贯彻。 鲁飞因人暗合被操纵的命运,而杰克加兰德既是光之战士又是暗之战士,当光明泛滥,我便化身混沌,当黑暗遮天,我便高举光明。这里面的剧情还掺杂了一部分类似FF14里的桥段,为了阻止鲁飞因人持续从不同的星球(FF1-FF16)召唤合适的异乡人作为光之战士的载体来继续他们傲慢的“监察者”行为(机战OG警告),同时将究极神兵的起源和风火土水四水晶形成的蛮神其中巧妙地联系在了一起,阿斯托斯作为桥梁曾是敌人也是挚友不由地令人想到了爱梅特塞尔克,没有用大篇幅去塑造反而是利用闪回来立住了这个有血有肉的配角。 缺点的话碍于篇幅有限,对于四人小队的队友描述有限,不过由于剧情中他们多少给人一种身为四元素容器的觉悟,所以这一点其实并不影响。 很为之抱不平的一作,拥有顶级的战斗系统,这个世代顶级的剧情,却没有与之匹配的销量(其实画面我也没觉得有多差),看来大家对于难度的接受程度仅限于魂系那种小儿麻痹式的高难,对于高速的对攻还是吃力了一些,也罢,那种追求自我极限的游戏之道确实只能孤芳自赏,在仁王3都妥协的今天,也许难度的轮回又会一降再降,直到时代达到了某个不同的社会阶段,普世难度再度反弹,形成下一个难度轮回,这么多年其实都是这样过来的。 且玩且珍惜。
It's so weird. it's so good. The job system is a ton of fun, coop is good and when you're up against tough bosses, this game's combat shines VERY bright. Goes by too quickly once you get the hang of it. The story's a combination of "actually insane" and "playing it straight" and it makes every cutscene baffling, hilarious and endearing all at once. VERY pleasantly surprised
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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