
An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.

Dark foreboding atmosphere
Retro 90s PC graphics, with a modern flair.
Uncover mysterious lore as you travel into the depths.
Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
It's a tough game, and sometimes frustrating.
Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.9Kreviews | 86% | — | $1M |
| $7.49−50% | 115ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic atmosphere and exploration gameplay with a closing chapter of techno insanity. I do recommend but be prepared for a tonal shift in the last 3rd towards mechanical prevision and fast paced inputs
Def harder than I thought but still fun
That was a brave artistic choice, switching genres for the last five minutes of the game from being a climbing puzzler to an obligatory ritalin-poisoning-induced speedrunning fever dream. What a twist! It even fits so well thematically that I'm almost not mad.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 61ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gran juego, atmosfera inquietante, historia simple pero atrapante, gameplay simple pero funciona a la perfeccion, despues de dejar a medias muchos juegos este me hizo sentir algo 10/10
Очень атмосферно! Игра про сложный паркур, особенно ближе к концу игры с ограничением по времени. Учтите, что там есть режим исследователя, так играть проще. Но те, кто считает, что он сильный и смелый, рекомендую. Сам только что прошёл в обычном режиме, понравилось! Больше всего, правда, не понравился седьмой уровень, больно он душный. Спасибо разработчику за такую интересную игру!
некоторые ребята не особо понимают, что пустота и запутанный (на самом деле не особо то и запутанный) левелдизайн очень красит такое явление как суперструктура. приятно быть посреди ничего, видеть ничего, а твоя цель где-то там внизу под поносом из кабелей и ржавчины. ты ничто, ты просто падаешь в другое ничто за другим ничем лора мало, но с другой стороны каждый лишний символ в подобной игре может поставить точку на непередаваемом вайбе тёплой грусти и сладкой безысходности в этом творении. здесь подобного нету в игре немного странный мувмент, который не сильно мешает основной игре и созерцанию её красот, но в лиминальных паркур уровнях в эту странность надо вникать целиком спасибо за великий гейм
this goes incredibly hard
I had a lot of fun with it, especially Chapter 7. Some sections can be difficult, but checkpoints are frequent, so usually you don't lose more than a few seconds if you die. Last chapter is significantly more difficult, but it's also much shorter than anything before it and I think the difficulty jump is fitting considering he theme of the game. Overall a solid 8/10 game.
its a nice game, gives me the BLAME! feeling. i´m at the beginnig from chapter 2 and i think its gonna get way harder, so prepare for a lot of fails lol
12 часов непрерывного облизывания жипегов и непонимания
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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