
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom
Combates aburridos y lentos
bien, casi me quedo calvo, pero bien
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Story[/h2] The plot is a bit hard to follow as there is not much context, we only know an evil god is back for revenge after being imprisoned a long time ago, it's up to the main hero, a criminal, to face such enemies and bring back peace and balance to this magical land. [h2]Gameplay[/h2] This might be one of the first DS clones and it is exactly that, slow movements linked to stamina bars and endurance mechanics, lots of parrying and blocking enemy attacks as well as the typical spending of points for vitality, luck, and the like, nothing out of the ordinary. [h2]Graphics[/h2] This aspect is good, for a 2014 game LoF still looks good, it plays and it runs fluid, good performance, too, enemies have this demonic concept with little details all over their armor, effects are good, too, but that is not enough, pretty here and there, just bad gameplay. [h2]Sound and Music[/h2] Musically it doesn't stand out at all, it starts very epic, as if the music enphasizes the grandeur of the land, but it only feels like that in the opening, the introduction to the adventure. As for the voice acting, it does the job, perhaps one of the few positives of the game, not much to add. [h2]The Bad[/h2] Too bad LoF is simply irritating, everything feels floaty, as if movements and attacks don't have any impact at all, there is camera shake for everything, which makes the game confusing, why would you interrupt everything I do with shakes and awkward camera movements? add the lagging camera motion when fighting and you have a recipe for an infuriating experience, why does it feel the camera takes time to follow each and every one of our movements? does the camera carry weights? it was never fixed and the game suffers from it. Combat in general is just annoying, if an enemy has a shield, good luck at trying to break the embarrasing dance around the enemy just to hit them a couple of times, oh and if two or more enemies decide to fight you at the same time, just let yourself die. Fighting one enemy with shield creates this merry-go-round and rolling to escape attacks is useless once you roll, enemies are already preparing their next heavy attack leaving you vulnerable to them, same for parrying, everything feels half-baked, clunky and extemely slow. [h2]Conclusion[/h2] No wonder I quit this game back in 2016, it felt bad then and it does once again in 2025, terrible animations, mechanics and gameplay in general. I am not a good souls-like player, I struggle with them, imagine the feeling when gameplay makes you feel like an old cripple.
bom jogo
Bien, pero, hasta ahí nomas.
Game that proved to me that I hate souls like games and I will never play any of them ever again.
Es una porquería, durísimo el personaje un maniquí se mueve mas.
史,脑浆都给我摇匀了
Simplemente a pesar de sus años no ha envejecido, juegazo!!!! 100% Recomendado
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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