
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The following link/s are my opinions on this game(and other comparable Souls games) in a form of a gaming article for the news agency Meta.mk in the macedonian language (You can view it with mechanical translation if you don know macedonian, but its preferable to know or learn the macedonian language.) Link to article/s: https://meta.mk/vodich-za-souls-igri-kako-da-ja-pominete-elden-ring-i-da-uzhivate-vo-sekiro/
[h1] 10/10 [/h1] ⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠻⠿⠟⠉⠉⠉⢻⣿⣿⣿⡿⠟⠋⣡⣼⣿⣿⣿⡄ ⣿⣿⣿⣟⣭⣤⣶⣶⣿⣿⠃⠀⠀⢀⣀⣤⣶⣿⣿⣿⣿⡅⡀⢀⣩⣤⣤ ⣿⣿⣿⣿⣿⣿⣛⡛⠛⠛⠛⢋⣩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣛⠛⠛⠓⠠ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣤⣤⣤ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⠿⠿⢿⡿⢿⣿⣿⣿ ⠿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣥⣄⣀⣀⠀⠀⠀⠀⠀⢰⣾⣿⣿ ⠀⠀⠀⠀⠀⠀⠉⣩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣜⡻ ⣰⣾⣷⣶⣿⣾⣖⣻⣿⣿⡿⣿⣿⣿⣿⠿⠿⠟⠛⠛⠛⠋⠉⠉⢉⡽⠃ ⣿⣿⣿⣿⣿⣿⡉⠉⠉⠛⠛⠛⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⡤⠚⠉⠀ ⠛⠛⣿⣿⣿⣿⣿⣿⣿⠉⠛⢶⣶⣄⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀ ⠠⣾⣿⣿⣿⣿⣿⠿⠟⠃⠀⠀⠀⠈⠲⣴⣦⣤⣤⣤⣶⡾⠁
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a good game souls like I love it
under rated 8.5\10
Cooles Spiel
As armaduras mais legais de todos os jogos que já joguei! Um tanto quanto difícil admito... mas os psicopatas que jogam o dia inteiro não terão nenhum problema...
This is a really great game the story is good and the action is good the only complaint i would have would be the fact that the game dont tell you how to do everything only a portion .
Sehr clunky, aber dennoch ein gutes Souls-like, sieht für ein Spiel aus 2014 sehr gut aus. Die Bosse haben teils sehr DS2 lastige Hit-boxen, sobald man aber raus hat wie man richtig ausweicht sind sie machbar. die Dialogführung ist sehr gut und die Narrative macht das Spiel nicht langweilig.
Dark souls çakması
El peor juego que alguna vez he tratado: * La IA está basada en tus joysticks, no en tus movimientos reales (ninguna historia puede argumentar tanto como para que un personaje reaccione a los movimientos en tu control, incluso cuando no se han dado en pantalla, es absurdo). * El movimiento de tomar por la espalda al enemigo es circunstancial (como miles de cosas más en el juego), simplemente lo basaron en cuán provechoso sería para la IA, con tal de que el juego parezca dificil. * Los enemigos están desequilibrados (algunos simplemente son mas fuertes y tienen mas estamina, para que el juego parezca difícil). * Soltaron enemigos a lo malditosea en zonas que no tiene sentido hacerlo. * La incompetencia de poner zonas adaptadas a una falsa dificultad, solo porque no les dio la mente para imaginar algo mejor (básicamente usar barriles, columnas caidas u objetos inamovibles para truncar peleas u obstaculizar el paso, sin ninguna razón para que esos objetos estén allí; nada mas que para que el juego parezca difícil). * El desequilibrio de tu personaje en relación a monstruos que parecen saber cuando tienes runas/almas/XP en el piso luego de haber muerto (es típico de los souls, pero no tiene sentido que la dificultad aumente, solo para que el juego se sienta mas difícil y frustrante). Entiendo que el objetivo sea que el juego sea qu digan "el juego es dificil", pero de ahí a hacerlo estúpido y sin sentido con tal de que lo puedan decir, es ineptitud de los desarrolladores. Espero a los pendejos de los souls que salgan a decir "es que no sabes jugarlo", "es que el juego es asi, porque nos gusta que nos den y no dar", "es que la gracia es morir", "es que..."... Es que son unos estúpidos y por eso la maldita industria ahora hace con nosotros lo que les da la puta gana. Y lo peor es que lo voy a terminar de jugar. Qué basura de verdad.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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