
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Posso recomendar o game como bom, um bom entretenimento, não sou jogador de Soulslike, zerei o game sem muita dificuldade recomendo como porta de entrada para começar a jogar Soulslike. Fiz uma boa compra em oferta, tanto que o possuo em outra loja também.
Lord of The Fallen это не souls-like игра. Недостаточно сделать "сложных" мобов, понатыкать их по карте, урезать исходящий урон и поднять входящий урон. Парирование - не работает должным образом. Оружие не всегда попадает про противнику. Противник может попасть тогда, когда он не может этого сделать (например закончил атаку и оружие возвращается на исходную, то может задеть) Некоторые мобы супер душные. Механика с опытом и дропом интересна, но из-за духоты мобов смысла от неё нет. Боссы однотипные. Из плюсов: Коридорные локации. Да, я отнесу это к плюсам, вкусовщина лично для меня. Мифология - интересно. Много оружия и брони (сомнительный плюс, ну да ладно) В общем, не рекомендовал бы. Смысл брать игру за 100 рублей, если она не очень.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Nota: 6/10[/h1] [b]Mais bom do que ruim, mas não vai muito longe.[/b] [hr] A gameplay é divertida e funciona bem para quem gosta de uma abordagem mais direta. Fiz uma build focada em força e joguei como em Dark Souls: [b]espadão, poção e dano bruto[/b]. A Manopla e as magias nem usei nas batalhas (não sei dizer se isso seria jogar no modo hard). Um ponto positivo é a mecânica de [b]risco e recompensa[/b]: quanto mais inimigos você derrota sem voltar à bonfire, maior fica o multiplicador de XP. Isso cria uma escolha interessante entre continuar arriscando para ganhar mais ou jogar de forma segura para não perder tudo. Não é uma mecânica exclusiva do jogo, mas funciona bem. Por outro lado, a [b]distribuição dos inimigos deixa a desejar[/b]. Alguns aparecem o tempo todo, outros são extremamente raros. Os inimigos à distância são muito irritantes, com [b]alcance absurdo e uma mira imoral[/b]. Alguns ainda usam flechas de fogo e conseguem acertar através de certas estruturas. Alguns bosses também são [b]extremamente repetitivos[/b], com o mesmo padrão de ataques e esquivas para toda a luta. [hr] Encontrei alguns bugs menores, mas depois de derrotar o [b]Worshiper[/b] (Adorador, em português), o jogo bugou feio e o tratou como se ainda estivesse vivo. Resultado: [b]perdi cerca de 7 horas de progresso[/b] e precisei recomeçar a campanha. Nunca passei por isso com outro jogo (sorte?). Para uma experiência que estava próxima de um 7, um bug desse tamanho pesou bastante. [hr] A história também é fraca. Os personagens têm pouco carisma, o protagonista tenta ser um monstro impiedoso como o Kratos (mas nem chega perto), a [b]Yetka é mal aproveitada[/b] e as revelações sobre [b]Adyr, Antanas e o conflito entre humanos e demônios[/b] chegam tarde e sem construção suficiente. [spoiler]Passei a maior parte do jogo simplesmente matando demônios porque eles eram os “vilões”. A tentativa de criar uma dualidade entre humanos e demônios perto do final poderia ser interessante, mas faltou desenvolvimento para que ela realmente tivesse impacto.[/spoiler] [hr] No fim, continuei jogando principalmente porque [b]a gameplay era divertida[/b], não porque a história me prendeu. No final das contas, [b]a gameplay é o que mais importa em um jogo[/b]. [b]É um Soulslike competente e divertido, mas com problemas de design, narrativa e bugs que atrapalham.[/b]
Its ok compared to some worse souls like games, and i don't expect much of it since its over a decade old, but there's a lot of glaring issues with the combat. Everything feels so slow unless you main a rouge class, and even then its a slog trying to train your stats. there's a couple enemies after the second boss that are a pain in the rear to deal with. there is one you meet near a checkpoint outside the outer walls that attacks very fast and pretty much has an insta kill move, all the while carrying a massive shield so you can only attack after a parry. which would be fine of the parry window wasn't nearly impossible to find. i spent a good hour and a half trying to parry each of his moves to find out where the window was and it really seems like its nonexistent if you don't hit it frame perfect. there's also smaller shield guys that are more annoying than anything. its prob a skill issue on my part, but i just don't find that much enjoyment in enemies that don't have a clear tactic besides bum rushing you or hiding behind a shield with a pokey stick. I hear that the newer game is better, so id try that one out instead. there's not much reason to play this one when the new game has made a lot of improvements.
no me convence mucho
boring
游戏跑图堪比迷宫,任务就不能做个指引吗
worst souls like game i have ever played :<
中规中矩
muito bom pra quem quer gosta do estilo souls like
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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