
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 53.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 82.9Kreviews | 92% | — | $85.6M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра прекрасна, NEOWIZ стали настоящими братьями с бабадзаки, да может кому то игра покажется копиркой соулс лайков в красивой обертке. Но как по мне души в нее вгрохано было не меньше, хоть и многое позаимствовано. Как никак превзойти гения франшизы почти невозможно, а приблизиться к его гениальности уже успех как по мне
closest we'll ever get to bloodborne on pc, amazing game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #30, worst JP #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原来这是类魂优等生啊,不就是拿着教科书全都硬抄一遍么? 无聊的地图,轻微堆怪,没有任何欲望的怪物设计都不谈了。因为游戏底层就是个fs都不敢驾驭的屎山。 魂系里面再硬塞一个只狼,不给架势条。用血源虚血填补,要么苦练完美防,要么还是堆数值减伤那套。后期小怪随便秒人都出来了。兔子帮的马拉松只是个失控的边缘,最终boss直接快慢混搭,到处乱窜,加视觉混乱。这个是优等生做的出来的么? 直接把心脏和差评拿走吧。 一看视频一堆大武器,致敬魂1是吧。要么就是双龙刀。你们的优等生怎么不把魂3的平衡抄一下呢,不会是根本没有老师的能力和态度吧?要不再说抄法环吧。
Base game only. Rating: 7.5/10. There’s a lot of great in Lies of P, but some areas of improvement as well. Overall, I recommend this game, but beware of the cons because this game is not a traditional soulslike, in the best and worst of ways at times. Looking forward to the sequel where they’ll hopefully improve on the “bad”. Pros: 1. Music. They cooked with this soundtrack. 2. The setting. The French, Gothic setting is great. 3. Weapons system. It lets you mix blades and handles for all regular, non-boss weapons. 4. Great story. It’s a great reimagining of Pinocchio’s story. We need more of these reimagined stories in gaming. 5. The level design is amazing. Probably tied with Dark Souls 1 and Elden Ring for me. 6. P-Organ skill tree is fantastic and rewarding. 7. The music records in this game are probably my favorite form of collectibles in gaming, up there with AC4: Black Flag’s sea shanties. Often collectibles feel pointless in too many games, this one is not one of them. Cons: 1. The combat. It just never clicked. Even when I tried to think of the block as a block and not a parry. The combat just never felt that smooth and felt too clunky at times. In the soulslike genre where gameplay and combat are king, this is a huge con. 2. Bosses. Most bosses weren’t that interesting/memorable to me. The only bosses I like were Nameless Puppet, Romeo, Laxasia, and White Lady. 3. Ending. The story was great, but the ending I got, Rise of P, was a bit of a letdown. 4. Timed choices. Just why? 5. Lack of variety for regular enemy. 6. Lack of interesting customization options in costumes and headgear.
Хорошая игра, нос почти не вырос
除了战斗手感欠佳 剧情音乐演出都很顶级 人物建模也很美 唯一的遗憾就是没能拯救索菲亚 (˃̣̣̥⌓˂̣̣̥ )っ
excelente musica, chulada de gameplay, te castigan bien bonito si solo atacas por atacar pero vale totalmente la pena, ojala y salga pronto la continuación.
Finished Lies of P + Overture DLC All at Linux. Playing Lies of P and its Overture DLC entirely on Arch Linux has been a flawless experience. Visually, the game is stunning, capturing an extraordinarily detailed Victorian aesthetic fused with clockwork steampunk elements. Beyond its dark visual splendor, the technical execution is immaculate-delivering rock-solid performance and a perfectly smooth gameplay loop without a single stutter. What sets this title apart from its peers is its commitment to active storytelling. Instead of forcing players to piece together cryptic lore fragments as in traditional Souls titles, Lies of P delivers a direct, bittersweet narrative. It reimagines Pinocchio as a tragic fable filled with genuine emotional resonance, high stakes, and deep care for its characters. The developers demonstrated incredible respect for the player's time by integrating thoughtful Quality of Life improvements. Clear UI indicators show when you have enough Ergo to level up, inventory shortcuts streamline usage, and late-game scaling remains smooth. Most notably, upon death during a boss fight, your lost Ergo drops outside the arena door, removing tedious retrieval friction. The gameplay difficulty hits a remarkably satisfying sweet spot - offering a fair yet athletic challenge that continuously rewards mastery. Every zone is packed with hidden details and Easter eggs that reflect the immense passion Round8 Studio poured into the project. As a long-time Dark Souls veteran, I take my hat off to this achievement. Lies of P easily matches FromSoftware's flagship series in quality and surpasses it in key mechanical areas. It is an absolute masterpiece for the genre. Final Score: 10/10 — Chapeau! An absolute triumph and an essential experience for action RPG enthusiasts.
바빠서 끝까지 안하다가 시간 생겨서 해봄. 너무 재밌어서 DLC까지 바로 사서 함. 잘 만든 게임임.
The P stands for Peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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