
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 53.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 82.9Kreviews | 92% | — | $85.6M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know why I haven't reviewed this game yet. The best non-fromsoft souls like out there. The story, writing, enemy snd boss design, and world design are phenomenal. The gameplay is top tier, it's like Bloodborne and sekiro had a baby. You've got so much control over your build thanks to the weapon customisation. I still need to play the dlc it sounds just as amazing as the base game, and I can't wait for the sequel!
amazing game, love the combat and the story.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.3M | 165.7K | 97% | $19.99 | |
| $85.9M | 71.8K | 86% | $29.99 | |
| $85.3M | 127.2K | 97% | $32.49 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $84M | 137.3K | 89% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $8.1K | 21 | 86% | $14.99 | |
| $5.3K | 14 | 64% | $13.99 | |
| $13.8K | 28 | 100% | $17.99 |
Latest in each market: best KR #30, worst JP #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ambientazioni fantastiche, combat system bello. PEAK
good
J'ai longtemps hésité à faire ce jeu, et je ne regrette pas du tout. J'ai passer mes meilleurs heures sur ce jeu même si je me doute ne plaira pas à tous le monde.
Amazing souls-like adventure! Krat is an amazing setting, they story turns Pinocchio's story into an Epic tale, and the mechanics fits perfectly with all of this! Pinocchio can talk to NPC and decide weather or not to lie, he can change his arm to a variety of different weapons which can create synergies with your main weapons! 9/10 would rescue that dead beat Geppetto again
Just finished the DLC, so time to review. Lies of P is great, and I don't think at this point anyone needs to tell you that. It's an excellent homage to the souls genre in general, and Bloodborne in particular. There are some minor grievance's, though. To clarify, this was not my first playthrough, just my first on Steam. One thing I noticed is that the world is filled with ambush set ups, which is common in the genre, but these instances in LOP are strange. You cannot reverse ambush the enemy. What I mean is, you can literally hit them dead on with a throwable and it clips through them. I have truly engulfed an enemy in flames with the legion arm and it did nothing. What's obvious to me is that until the ambush jump out is triggered, these enemies don't have hurt boxes enabled. That makes no sense. Any other souls game, if you can find the right angle to hit something, it hurts it. Period. This game basically insists on you getting ambushed and I thought that was weird. There are other instances where an enemy is not an ambush but there is a blatant invisible wall guarding them from a distance. It's a tiny thing I know, but in Souls games we are always talking about what is fair. Second, small note. Why is the Mjolnir hammer fable art so short range? The hammer is 7 feet long but the fable art basically smashes your own toes. It definitely feels much shorter range than it should. All this is forgiven in the presence of a truly wonderful game that is really only marred by, in my opinion, one true flaw. Gemini Cricket. It comes across as some weird anime style guide or sidekick or whatever you want to call it, but his never-ending commentary just grates on my nerves constantly. It's why I hate most modern anime in general, there's always this kid character that's like "Let's Go! The Power of our friendship will see us through!" or some dorky BS. Anyways. It doesn't help that he is always micro analyzing and explaining things that are super obvious, or asking questions the player has known the answer to for a long time already. There is a character in the game called Arlecchino. No spoilers on his role here. When you get to the DLC there are notes, etc that reference him. Gemini will say things like, "Wow, what is that? I wonder who that is" (not an actual quote bc that would entail spoilers). Problem here is, by the earliest time you can access the DLC you are ~well~ aware of this character. What the hell is Gemini talking about? Other examples are like, walking into a house full of dead bodies and Gemini will say something like "Oh no. There is so much blood. I don't think anyone survived." Well no ♥♥♥♥ Gemini we can see that. If there is a mod that disables him I would gladly take it and never look back. Frankly, the game doesn't need him at all, removing him would have no impact on your understanding of the story. Well I do hate Gemini but I truly love this game. The art, the music, the combat, the surprisingly deeply emotional story. FWIW the DLC is remarkable, the snow falling on the abandoned carnival was a triumph in and of itself just from a visual standpoint. This is one of, if not the only souls-like that stands as equals to games like Dark Souls III or Elden Ring. It may not be as deep or complex, but this is their first shot at it and they frikkin' nailed it. It's worth every penny of full price and this is a game you seriously don't want to miss.
tuff
Игра прекрасна, NEOWIZ стали настоящими братьями с бабадзаки, да может кому то игра покажется копиркой соулс лайков в красивой обертке. Но как по мне души в нее вгрохано было не меньше, хоть и многое позаимствовано. Как никак превзойти гения франшизы почти невозможно, а приблизиться к его гениальности уже успех как по мне
closest we'll ever get to bloodborne on pc, amazing game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.