
Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Initially I was having a great time with it. But the longer I played the more I ran into puzzles that I just couldn't figure out. So for me the game is essentially a pass, but since our only options are yes and no... It'll get a yes.
Fun parkour gameplay. Worth a go.
Ja ist ok kann man spielen nicht schlecht aber auch nicht sehr gut . Dazwischen
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Languages: English, Polish, Spanish - Spain, Hungarian, Turkish, French
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
frrrrr
Mirrors edgein iki oyununu da seven biri olarak bu oyunu sevmedim. Öncelikle oyunun parkur hissiyatı ve dünyası pek iyi değil. Oyunda sürekli olarak ne yapacağınızı nereye gideceğinizi şaşırıyorsunuz hele ki sonlara doğru mideniz bulanmaya başlıyor. Parkur oyunlarında açık dünyaya karşı değilim ancak bu oyuna gitmemiş. Aynı zamanda oyunda platform oluşturabilme mekaniği var gayet iyi ve ilginç bir özellik olsa da bu oyunda çok efektif kullanılmamış bu özelliği parkurdan çok bulmacaları çözmeye harcıyorsunuz ne yazık ki. Yani oyundan çok bir proje gibi. Bunun yerine mirrors edge, die young, dying light gibi şeylere yönelmek daha doğru olur.
классная игра с паркуром на тему осознанных сновидений, но пройти полностью так и не смог поначалу она была коридорной, но с середины игры появилось много локаций связанных между собой и удержать все в голове непросто... в итоге заблудился побеги туда, выполни задание, вернись к развилке которых штук 5 и тд но времени потрченого не жалею, прошел примерно 75%
Efsane.
güzel oyun
パルクール謎解きアクションゲーム パルクールの要領でマップを飛び回って移動していくのは楽しいのだが、操作性が劣悪。 眼の前の段差すら飛び越えるのに失敗するし、とにかく予想外の挙動で落ちる。 また、スライディングで床が生成されるというシステムでそれを使うのが攻略に必須なのに、なぜか床が出ないことが頻発する。 条件もよくわからない。 謎解きも電気のようなものをつないで電源を入れるシステムのようなのだが、仕様がよくわからない。 何より、マップが広すぎる上に、それぞれのマップがワープによって複雑に繋がりあっているため、どこに行ったらいいのか全くわからない。 行ってない場所に行けばいいと思いきや、分岐があったり戻ったりする必要があるので、とにかく道に迷う。 攻略を見ながらやろうとしましたがどうしても全くわけがわからず諦めました。 自力での攻略はまず不可能でしょう。
A reminder to myself not to play this one again. I recall 10 years ago when I saw jacksepticeye play this and bought it soon after. I never beat it because I just didnt understand it as a kid. Fast forward to now, I think to myself: I'm grown, I can probably figure this out now. Everything starts clicking, the parkour is fun, the mechanic to build terrain while running is fun, I get to the end and....what the ♥♥♥♥. What is this level design for the last level? The story never was clear and the abstract floaty, almost nonlinear, map designs were often confusing to navigate but that never stopped me from progressing. So then why does the last level suck so bad? The game is full of puzzles and yet the last one is the worst, most unpolished one. It gives a "map" that is nothing more than shapes that mean nothing to the player and when I tried figuring it out (following a doorway that had a corresponding color from the map to go to) I was only left with a dead-end and could only go back. Tried watching a walkthrough and even then I couldn't make sense of it, nor could any of the viewers either according to the comments. Even jacksepticeye dropped it after 3 videos because he was confused on where to go and he wasn't even at the worst of it in the last levels. I write this review in the case that I forget why I never beat this game and install later, only to be reminded why and become frustrated again. I wouldn't wish that to anyone either so I do not recommend.
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Players by region
Where this game's players are, estimated from review languages.
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