
"I want you to go to the moon."
Modeled estimate, not a reported figure. How we estimate →
About
Touhou Lensed Night Sky, Kaseigai is a nontraditional bullet hell that focuses on a fully modular loadout. The player's own attacks and special effects can be exchanged midway through runs as the situation demands, or simply for fun.
There are a lot of ways to approach the game, with three playable characters, four major difficulty options, and a myriad of challenges and difficulty-lowering options that can be enabled or disabled at will.
This game is a fanwork of Touhou Project, a multimedia series that takes place in a hidden country called Gensokyo. The characters and setting in this game are the same as those in the official releases. However, some time has passed for them. Maybe everyone is not exactly as you recall?
If you're not familiar with the Touhou Project series, don't worry! Touhou Lensed Night Sky, Kaseigai is relatively self-explanatory and doesn't demand additional knowledge in order to be played.
Over three hundred items!
Over a bazillion bullets!
A bunch of achievements!
A bunch of challenges to make the game universally easier or harder!
A ton of marketable plushies, and one absolutely unmarketable one!
One hundred and fifty thousand lines of code! (Most people don't care about this one)
Music!
Art!
Touhou!
And 60 bad endings uniquely written for every possible loss! Never a run wasted if there's a new dumb joke at the end!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a "bullet hell" game where the patterns become completely unreactable, artless slop on normal difficulty is simply not well designed, and no amount of random roguelite pickups that make you not have to dodge or play the game at all can fix that. that just means you designed your game, on purpose, around not being playable and around being bad. while the quality of the writing is genuinely outstanding, and while the art is incredibly charismatic and conveys the emotion of the plot amazingly well, i doubt it is in any way, shape or form worth actually having to play this game.
I'm bawling my eyes out having just truly completed the story, a game I will not soon—or never—forget. Worth every cent, worth every second. I'm going to 100% this still though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A well written game about space, beauty and love. That is not something one would think would be a hook for a touhou roguelike, but it is possibly one of the strongest aspects of the game, which already has pretty great art in all directions, from the cutscenes to sprites to the renders behind the player as they progress through stages and beautiful bullet patterns that will also come and end your run. But this game is also fun, it's really good at being a bullet hell with some leeway for even newcomers to get used to and experience the story to the fullest with its mechanics and systems to make sure getting used to the genre. It's also funny at times, the game made me chuckle a good amount, but also cry a lot due to how the story was handeld and you can experience it well even without proper attachment and knowledge to the series I would say, since I think this game stands on its own, even if I think the game hits harder if you have prior attachments to the characters it has and the series, its still great time. And as a Touhou fan game it also does pretty well in music department itself, jumping from different genres there and there to set the stakes right, remixing stuff from the source material alongside it. Please play it and reach for the stars above, hold onto the memory
把真结局打出来了,真的是非常狂野的肉鸽stg,能看出作者在设计和音乐方面下了很大功夫,而且继续玩下去你会发现作者真的藏了不少东西,但是这难度曲线确实有点诡异了,从五面开始初见端倪到七面彻底放飞自我,天啊....太疯狂了 [spoiler] 而且这个真剧情也挺狂野的 [/spoiler]
TL;DR: PLEASE PLAY THIS GAME IT'S AMAZING Although I have not experienced every single drop of content that this game offers, i have obtained the true ending after 3 weeks of spending every moment of my free time on it. I do not regret that one bit. I have not fallen in love with a game like this in such a long time, so forgive my review for being a bit blinded by love. The soundtrack is excellent, the art is excellent, The gameplay is absolutely fantastic. Just going off gameplay alone it's incredibly fun. The writing appeals to my personal sensibilities and love of angst (especially in a touhou setting and ESPECIALLY when juxtaposed with more romantic elements), but it is certainly not sophomoric. That being said it is certainly not everyone's cup of tea, especially if you're the type to drop a story partway through. Overall I believe this is one of the greatest Touhou fangames ever made, although i've only been a part of the community for 6 years so i'm comparatively a newbie. The last time i was this engrossed in a touhou fangame was "Artificial Dream In Arcadia" back in 2024, and the last time i was this emotionally moved by a touhou fangame was CtC which came out back in 2006. I have so much to say about this game but this is just a steam review lol, please play it.
Reimu has abs, this is everything I could have ever asked for.
After about 36 hours in the game at time of writing, I think that Lensed Night Sky is one of the best Touhou fangames I've played. The game is full to bursting with stuff to unlock, and I'm constantly finding myself coming back for more runs, both because the game is fun and I want to see what other stuff I can work towards. There's tons of variety in how you choose to build your loadouts and it's absolutely possible to come up with absurdly broken builds, but at the same time you will still need to practice patterns and learn how to deal with attacks on your own, since you won't always have access to the broken stuff. I want to give praise to the writing in the game with the caveat that you shouldn't expect everyone to act exactly like they do in the official games. While Reimu and Sumireko are fairly accurate to their official portrayals, Chiyuri and Yumemi will probably be the most divisive since their route follows up on the ending of Phantasmagoria of Dim. Dream where Yumemi has been kicked out of the university she teaches at. Chiyuri is portrayed as a terminally-online dropout who basically only stops gaming to sleep and work at her part-time job. As a result, she's constantly cracking jokes and quoting internet memes at people who don't understand them. She also curses quite a bit, but this is pretty much limited to Chiyuri, since again, she plays a probably unhealthy amount of video games online. If your first exposure to the game is a character yelling "BNUUY" at Reisen, you might think that the plot is nonexistent, but outside of Chiyuri (and to a lesser extent Yumemi, who's willing to indulge her friend here and there) the writing mostly plays it serious. Mind you, I haven't seen the entire story yet. There is a [i]ton[/i] of plot going on that you won't be aware of after finishing your first playthrough, and though I don't want to talk too much about the overarching story, it's surprisingly heartfelt and melancholic. It's rare for me to want to play shmups after the first run for the story, but LNS does a great job of giving you more and more to dig into. There is also an entire set of bad endings for each character depending on where your run ends, and they range from funny (Reimu loses to a random fairy and sends her to resolve the incident instead) to depressing (most of the bad endings in the back half of the game), but each one helps soften the loss rather than slapping you with a simple GAME OVER screen. Each time you clear the game, you also receive a token to unlock one of the bad endings in the archives, if you'd rather not intentionally lose the game dozens of times for each character. As for the gameplay, the closest official game equivalent is Unconnected Marketeers, but instead of simply collecting money and spending it between stages, your stats and your items are your currency. You have three primary stats - Power, Spell, and Graze. Power simply affects your how strong your shot types are, and a higher number is better. Simple. Your Spell stat affects spellcards which work slightly differently in this game compared to the mainline series. Spells operate instead on a charge system, where they passively recharge over time instead of collecting spell stocks. The higher your Spell stat, the faster they recharge. Finally, Graze affects the size of your graze box, which allows you to move close to bullets for various bonuses like capturing spellcards and charging sidearms, a new type of item for this game. Shopping in this game is usually offered multiple times per stage, where you are allowed to sell a 1.00 portion of your three stats for a single credit, as long as said sale does not put you below 1.00. However, you are (usually) not allowed to carry any credit between shops, so while it might be safer to keep your stats maxed out to make it through the stages easily, you're denying yourself potential upgrades down the line by doing so. Another important thing to note is that you can sell almost any item you own for the same price it was purchased for, so even if an item in a shop does not immediately benefit you, it can still be smart to pick it up as a valuable cash infusion down the line if a build-defining item should show up. It's this constant balance of risk vs. reward that makes the overall gameplay so compelling. The difficulty is generally higher than the average Touhou game, at least on Normal, and so giving up a good item or temporarily selling off your stats is a very real risk that can come back to haunt you if you're not careful. However, when a risky gamble pays off, it's a lot of fun to see the results where you completely trivialize otherwise dangerous bullet patterns or defeat a boss so quickly they can't even get an attack off. And the music! With the exception of the stage 4 theme that is a miss for me, personally, I love the soundtrack in this game. It's about a 60:40 ratio of Touhou arranges and original music, and overall it's really solid in both regards! My personal favourite original song is when you hear CHALICE drop in the story, and my favourite arranged song is a big ol' spoiler so I ain't putting it here. All this praise being said, I do have a few complaints. The difficulty of the game tends to spike hard in certain spots, and although I personally don't mind the challenge, it might feel a little unfair while you're still learning the game. The stage 4 boss in particular has the spellcard Sanctum of the Moon which feels wildly overtuned on Normal, and her survival card is mostly safe until the final section where your positioning has to be extremely tight or you'll likely end up losing a good chunk of health repositioning into the safe spots. The stage 6 boss is probably the most variable difficulty fight in the game since each character fights a different version. Reimu's fight is the most straightforward with the exception of the survival card, which, even knowing the gimmick, is extremely difficult to parse because the pattern itself is so visually busy with all the background effects. Thankfully, by that time I usually have a way to mitigate some of the hits with spellcards and sidearms, but it never feels particularly enjoyable to have to deal with that card legit. Chiyuri + Yumemi's version of the fight is slightly harder, and Sumireko's version often feels like you're completely at the mercy of RNG on whether or not the boss's gimmick decides to absolutely make your life miserable. Despite these few gripes, they come from a place of love and I do think that there's a lot to love about this game. I've barely scratched the surface talking about all the cool stuff in this game because I genuinely want to preserve the joy of discovery for you if you decide to play it. A ton of love and effort clearly went into this game and even though I had some issues as mentioned above, overall I think it's worth your time and you owe it to yourself to give it a shot if you enjoy roguelikes, shootemups, or Touhou games.
Utterly beautiful piece of art. This games story will stick with me for a long time. Alongside a beautiful ost and artstyle, and crazy fun shmup gameplay. Please please play this. Even if you're not into touhou or shmups, give it a shot. This deserves to be experienced by as many people as possible.
this is my first/second touhou game,. wowowow
thank you for having a booth at touhoufest. i wouldn't have bought this gem without it
Players by region
Where this game's players are, estimated from review languages.
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