
NaissanceE is an obscure and magical first person exploration game, a philosophical trip and an artistic experience. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the idea behind scale of stuff like BLAME! does it. Where i find this game falls flat is simply one thing. It doesn't know if it wants be a exploration game, platformer, puzzle or a underlining horror in the surreal department. If it was just a exploration game with buildings for scale aka like BLAME!, it would be fitting but this seems more the dev got another idea in the middle of making it and thought "Hmmm i'm gonna add a chase for no reason at all! ohh and some annoying movement puzzles as well". It really falls flat. The parts where you just move around from building to building exploring is the best part of it all. The rest seems like a after thought more then anything. I generally dislike leaving negative reviews on this kinds of games, and when you look at how old it is. It seems like maybe a 2.0 would be more ideal but this is a free game.
a neat game that does a whole lot with very little (never has the blender default cube been so existentially frightening) a profoundly anti-human experience that makes you feel like you're just barely getting away with something tip: it seems like you're supposed to jump at the end of the game (you'll know it when you see it), and doing so will basically cause you to die 50% of the time, with no explanation why. so you lose any idea of where you're going or what you're supposed to do. just walk off the edge and the game will deposit you on the path to the ending
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Hours played at review time, across 143 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tentative positive review. It's free now, so nothing lost in trying it. Unless you're photosensitive - then stay way, seriously. This game has some real visual treats & liminal, skin-crawling vibes, underlined with fitting music stings. But it's bogged down with [i]some[/i] obnoxious segments, needles eye-strain and survival parkour sections that really don't mesh with the liminal / ethereal environments for me.
I last played this game... ten years and four days ago. I still think of it often. An incredible exploration of light and sound and space. It has its missteps, certainly, but the thing was a reaction against its own format. Scorn the path and become lost; the corners will speak to you.
темная комната вспышка слева, вспышка справа 10 бесконечных лестниц из 10
Loved the scale and the Blame inspired parts were great. The rest was unbelievably tedious and irritating, I just wanted it to end.
The game is pretty good and a very niche piece of art, but a section towards the end seems specifically designed to give you a seizure. I literally cannot look at the screen cause everything is a damn strobe light.
Я ненавидел 80% игры, оставшиеся 20% чисто за счет вайба Blame зашли. В середине игры эпилептиков накроет. Разрабы специально растягивали игру. Картина мира полностью ломается после нескольких глав. В игре ничего не из чего не вытекает, и никуда не ведет. Сначала ты аккуратно спускаешься в город, чтобы затем в пустыне просто сигануть с обрыва. В конце появляется червь, на которого во всей игре и намека не было. В итоге персонаж спускался чтобы увидеть этого червя, и... сбежать от него. Загадки, основанные на свете, занимательны, но выглядят чуждыми в этой игре, как те же загадки в Zelda и Crimson desert. Внезапный раннер в конце, после размеренного неспешного путешествия, выбивает из колеи. Какие то вставки backrooms, которые ты не ожидаешь увидеть, не хочешь, и который не к месту. Садисткие приколы разрабов, вроде бесконечной лестницы без выхода, которая полностью разрушает восприятие мира. Канализация/вентиляция с паршивыми полосами препятствий. Загадки в пустыне, которые в награду дают... багровый экран, и больше ничего. Что хорошо сделано, так это копии локаций из Blame, и контраст, когда из тесного помещения выходишь на широченные просторы. Надо было именно на это упор делать, и на музыку, которая тут вполне создает нужную атмосферу.
Blame! but safer
Don't play the game if you suffer from epilepsy or neurological disorders, there are a lot of lights and shadows that can make your brain go under a lot of stress. Put the gamma brightness at top max level, otherwise you'll have difficult moments in orientation. You'll need a youtube guide for some of the riddles. Aside from these negative parts, if you love backrooms, megastructural places, labyrinths and want a light game that doesn't require a powerful pc, this game is good. You'll take a lot of screenshots and many environments will create disorientation, but if you're headstrong, you'll win this game. Not everyone can play this game, you'll need a strong mind for enduring these types of labyrinths.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 47 | 89% | Free | |
| — | 0 | — | — | |
| $0 | 193 | 93% | Free | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $7M | 17.8K | 95% | $19.99 | |
| $434.4K | 2K | 84% | $14.99 |