
Immerse yourself in the multidimensional universe of Desordre. Solve intricate puzzles, push the boundaries of 4-dimensional thinking. Get ready for a unique experience where reflection takes on a whole new dimension. Created by one-man development studio SHK Interactive using Unreal Engine.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's good things about this game. Mainly the visual aspect, of course, and the bite-sized, concise puzzles. But there's two glaring issues that just really made me have to quit merely two chambers before the end, and that is how difficult and inconsistent maintaining the momentum is, especially for how often the game demands you to do so. Time and again you'll collide with something while hopping from one portal to another, completely taking away your momentum and ruining your setup. Additionally, the game constantly adds unnecessary items to the chambers - panels that serve no purpose, buttons that end up being completely useless, and it hinders the puzzle-solving process, as you stop thinking "What could this panel be used for?" and starts being "Should I even bother considering this as part of the solution?" In my opinion, chamber-based puzzles work best when every element in the room serves a purpose, and it all adds up nicely to a solution. Imagine an escape room where you keep finding keys that don't open anything. It's a fine game. Short, really nice to look at, but with some gameplay issues that made it immensely frustrating to complete. I know this is a one-person team, and it's really impressive what they've done, so maybe pick this up once the physics have been patched, and/or during a sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Korean, Japanese, Russian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First off, I wish there was a mixed option instead of a thumbs up or down, because I'm on the fence with this one. [b] DESORDRE: A Puzzle Game Adventure. [/b] A puzzle game? Indubitably. An adventure? Not so sure. So what is it? DESORDRE is a puzzle game where you navigate different rooms with your portal gun. Much like the Portal games you place portals, in this case on checkered surfaces, to solve puzzles and progress to the next room. However, in DESORDRE, you also get to manipulate time by slowing it down and switching between worlds. These mechanics are great, especially the ability to swap between worlds. It definitely makes the experience more interesting and unique. Let's start with the obvious: yes, the game looks beautiful, it's so visually stunning that I wish there was more to look at other than (mostly) red, blue and white surfaces. Even so, it's impressive. The game also ran smoothly without any performance issues. I played on high settings. The only downside was that the loading screens were occasionally quite long. The audio was good; however, I felt like the portal gun was noticeably louder than the other sounds. It didn't bother me much, whether I played with headphones or speakers, but it was something I noticed. Now let's get to the main part: the gameplay. About halfway through the game, I considered giving up, not because it got difficult, but because it started to feel boring. The setting is decent, and I'm not against the story about going through some kind of therapy test. However, it felt a bit dry and empty. More interaction with the woman's voice guiding you through the game would have been nice. Even if it defeats the purpose or theme of the game, an environmental change could've been cool to see as well. Especially given how good this game looks. The game is short, it took me two hours to beat it and I found it pretty simple. What confused me the most were some checkered surfaces that I didn't end up using. I wondered if those were there to throw you off or if they were required to beat the puzzle, apparently not the latter. Still, I think it might offer a little bit of a challenge for some players. [u] Personally for this type of game I would give it a 5/10. [/u] I don't have much to say about this game because there isn't much to it. If you are interested, I'd recommend getting it on sale, considering the simplicity and length of the game. But I do want to give props for it being solo-developed!
Portal RTX but you, universe, glados and even the portal gun suffer from terminal cubism Pretty Dear Dev, if you ever read this, HDR goes above 2000 nits nowadays! Please add at least 2500 nits. Thank you.
Decent portal clone, was a bit too short for my liking. Levels were interesting enough, the last 2 were not very fun. If it weren't for the visuals I would have completely ignored this game, it does have nice visuals tho. 6/10
Bardzo dobra i pomysłowa gra. Na początku prosta, za to później czasami trzeba trochę więcej pomyśleć jak przejść dalej. Polecam ją dla osób lubiących spokojne łamigłówki.
But my gift...? lol
Nice puzzle game. No too difficult, not too easy, just about medium-easy difficulty. The graphics that this game provides you with are a real treat for the eyes. Overall, a nice and relaxing game without it being boring. (About 2 hours of game-play.)
Fun, short and nice graphics 3.5/5
This game has so much potential! I loved the mechanics and honestly I believe you could do something similar to what portal did and have your second game build on these mechanics and add a deeper, more involved story to it. Overall a fun quick game P.s add portal funnelling it could be really useful on rooms like 14
Très bon, mon petit cerveau à un peu chauffé sur certaines énigmes mais sinon c'était très bien. Je recommande pour les fans du genre (Portal/Darwin's test) [spoiler]"The gift is a lie" Très envie de voir les prochains chapitres annoncés à la fin du jeu[/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 62 | 63% | $11.99 | |
| $1.9K | 28 | 93% | $2.49 | |
| $97.5K | 365 | 84% | $14.99 | |
| $0 | 39 | 82% | Free | |
| — | 0 | — | — | |
| $0 | 10 | 60% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.9K | 122 | 88% | $3.99 | |
| $16.9K | 140 | 72% | $9.99 | |
| $16.9K | 65 | 100% | $6.99 | |
| $16.9K | 89 | 89% | $8.99 | |
| $16.9K | 258 | 93% | $2.49 | |
| $16.9K | 61 | 66% | $9.99 |