
Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.8Kreviews | 76% | — | $1M |
| $4.99−75% | 249ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A little clunky at times, but an excellent turn-based strategy rpg set in a medieval Germany/ Holy Roman Empire world.
Legends of Eisenwald, developed and published by Aterdux Entertainment, is a tactical role-playing game that carves out its own identity by stepping away from the high-fantasy excesses that dominate the genre. Instead of dragons, elaborate magic systems, and world-ending stakes, it presents a grounded, medieval-inspired setting shaped by politics, faith, and personal ambition. This deliberate restraint defines the entire experience, giving it a tone that feels more like historical fiction with subtle supernatural undertones than a traditional fantasy adventure. The story follows a young noble returning to his homeland, only to find it in disarray. His family’s position is uncertain, the surrounding territories are unstable, and the path forward is anything but clear. Rather than guiding players through a tightly scripted narrative, the game allows the story to unfold through exploration, dialogue, and player-driven decisions. Quests are scattered across large maps, and the player is often left to determine how to approach them, which factions to support, and what kind of character to become. This open-ended structure creates a strong sense of agency, though it can also lead to moments where direction feels unclear and progression lacks momentum. Gameplay is divided between an overworld exploration layer and turn-based tactical combat. On the overworld, players travel between villages, castles, and wilderness areas, gathering quests, recruiting units, and managing their party. Unlike many strategy-focused RPGs, there is no large-scale army management; instead, the focus remains on a single group of characters. This smaller scale encourages a more personal connection to your units, as their survival and development become central to your success. Managing equipment, balancing resources, and deciding which recruits to invest in adds a layer of strategy that extends beyond combat itself. Combat takes place in isolated encounters using a turn-based system that emphasizes positioning and unit roles. Battles are methodical, requiring players to consider turn order, terrain, and the strengths of their party members. While the system is functional and easy to understand, it does not evolve significantly over time. Encounters tend to follow familiar patterns, and the lack of mechanical variety can make combat feel repetitive during longer play sessions. That said, there is still satisfaction in carefully managing your party and overcoming challenges through preparation rather than reflexes. One of the game’s most notable strengths is its atmosphere. By focusing on a realistic interpretation of medieval life, it creates a world that feels grounded and believable. Characters are motivated by personal goals, political alliances, and survival rather than grand heroic ideals, and the narrative reflects this through its emphasis on moral ambiguity. Choices rarely lead to clear-cut outcomes, and players are often forced to weigh competing interests without knowing the full consequences. This approach gives the game a thoughtful, sometimes somber tone that sets it apart from more conventional RPGs. Visually, Legends of Eisenwald adopts a subdued style that complements its setting. The environments are detailed enough to convey a sense of place, but they lack the vibrancy and polish of more modern titles. Villages, forests, and castles blend together in a way that reinforces the grounded tone but also limits visual variety. Character models and animations are functional rather than expressive, and while the presentation supports the game’s atmosphere, it does little to elevate it beyond that baseline. The game’s ambition is evident, but so are its rough edges. Quest design can be inconsistent, with some objectives clearly communicated while others require trial and error or extensive exploration to complete. This lack of clarity can disrupt the flow of the game, particularly for players who prefer more structured experiences. Technical limitations and a general lack of polish further contribute to the sense that the game falls short of its full potential. These issues do not overshadow its strengths, but they do make the experience feel uneven at times. Despite these shortcomings, Legends of Eisenwald succeeds in delivering a distinct and memorable experience. It is not a game that seeks to impress through scale or spectacle, but rather through its commitment to a specific vision. Its combination of tactical gameplay, open-ended structure, and grounded storytelling creates something that feels different from the typical RPG formula, even if it doesn’t fully refine all of its ideas. In the end, Legends of Eisenwald is a thoughtful and atmospheric RPG that rewards patience and a willingness to engage with its systems. It offers meaningful choices and a believable world, but its repetitive combat and lack of polish prevent it from reaching greater heights. For players interested in a slower, more deliberate take on the genre, it provides a unique and worthwhile experience, even if it requires some tolerance for its imperfections. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Italian, Simplified Chinese, Belarusian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра с душой. Очень интересная, как сюжетом, так и геймплеем и механиками
Игра детства
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Even at the release date I would say that the game is quite archaic and very clunky. Story is quite good, but gameplay on the other hand is boring after just a while.
Un jeux de stratégie tour par tour, un peu plus basique que certains jeux actuels. mais qui devient frustrant plus le temps passe par ses quetes qui obligent à chercher souvent le dialogue qui bloque tout. Je ne finirai pas ce jeux, le scenario qui t'oblige a chaque carte a reconstruire une équipe de zero, sur la fin, le jeu fait perdre la moitié de ton équipe avant le dernier combat, hyper pénible il faudrait de nouveau reconstruire en refaisant des combats inutiles monter en niveau et remplacer ceux disparus par magie (combat enderlin). trop pénible.
Ho giocato a questo gioco in due momenti di cui uno tanti anni fa. L'ho ripreso per vedere se mi dava migliori sensazioni. Ed invece soffre tanto l'essere "vecchio" e ricorda il più moderno Wartales o Bannerlord. Per l'epoca poteva essere un gioco da 7, ora per anche la legnosità in molte animazioni è un 5.
Игра редкостное г... Квесты кто то на коленке писал. Всё сыро, криво и убого. Не игра а мешанина и бред.
Very nice!
Players by region
Where this game's players are, estimated from review languages.
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