
PUMP IT UP RISE is the official PC version of the PUMP IT UP series, the arcade rhythm game franchise loved for over 25 years. Optimized for keyboard, gamepad, Steam Deck, and more, it brings the excitement of arcade-style rhythm action back to you on Steam.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PUMP IT UP RISE is the official PC version of the PUMP IT UP series, the arcade rhythm game franchise loved for over 25 years.
Its signature step-chart gameplay has been newly reworked for a wide range of input options, including keyboard, gamepad, and Steam Deck, so you can fully enjoy Pump’s trademark impact and rhythm-action excitement with your hands.
The difficulty structure and overall gameplay experience have also been redesigned for PC, making the game accessible and enjoyable for everyone from newcomers to seasoned players.
Chart Design Optimized for Multiple Input Styles
The original step-based charts have been reworked specifically for keyboard and gamepad play.
From 5K SINGLE to 6K DOUBLE, each chart has been tailored to its control scheme, delivering the series’ signature rhythm and satisfying gameplay feel in a PC environment.
4 Game Modes (STATION)
WARM UP: A practice-friendly mode where you can freely play every song without worrying about failure.
DIVISION: A ranking mode where you can compete against players of similar skill levels.
CHALLENGE: A skill evaluation mode built around 10 levels of DIVISION.
WORLDMAX: A challenge mode where you clear event charts and explore the map.
A Rich Song Lineup with Even More to Come
From iconic series classics such as “Beethoven Virus,” “Turkey March,” and “Canon D” to brand-new original songs introduced in RISE, the game includes over 300 tracks by default.
After launch, the song lineup will continue to grow through new song updates and seasonal DLC.
Steam Deck Support and Optimized Play
Developed with Steam Deck compatibility in mind from the earliest stages, PUMP IT UP RISE has been optimized for smooth play across a variety of input devices, including keyboard and gamepad.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HEY!!! IS THIS REALLY YOUR BEST? I won't sugarcoat it, these new songs suck horse's balls. I really regret having bought those Rise Vol.2 and Phoenix 2024 DLCs. 90% of those songs sound the same. Either happy hardcore, high-speed techno, or EDM. The quality of the song list in PIU has been taking a nosedive ever since XX, with the influx of BMS songs and composers. Adrenaline Blaster, Lepton Strike, 4NT, Burn Out, E.O.N, Highway Chaser, Lohxia, Megaheartz, Sonic Boom, Sudden Appearance Image, Ultimate Eyes, MYTH Re:Lease, Crash-Landing Rendezvous, Behind the Scenes, The Last Stand, The Deconstruction, Yellow Dot, Lethal Spade, Kraken. They're nearly indistinguishable from each other. Not only that, but nearly identical BGAs to boot. We are seeing here a case of songs which their sole purpose is to provide challenging charts, and nothing else. The same problem that EZ2ON Reboot and Sixtar Gate show in spades. All of them are variations of "How to make Otoge music" without the self-awareness. Songs that are produced with charts in mind, instead of the other way around. They all feel disposable. And judging by the AM 2026 Music Contest, where all the 20 chosen songs are otogecore, this trend is still gonna last for a good while. That interface and song selection screen, good lord, is so damn ugly. It's arranged similarly to DJMAX Respect and EZ2ON : Reboot, but much more amateurish, like a cheap mobile game. The overall visual presentation is a far cry from what you used to see in the Legacy days. You know, back when AM was committed to wow the player with the visuals and set themselves apart from its competitors. Long gone are the days when every song had its own unique background animation. Nowadays, they settle for simply panning static images—moving them side-to-side, up, and down—and try to pass them as BGAs. For someone who has followed this franchise since 2002, seeing such a lack of care is disheartening. The game doesn't have mouse support, making the navigation much clunkier than it has any right to be. PIU RISE lacks so much when it comes to user agency, not only when compared to other VSRGs on Steam, but even to the arcade version of PIU itself. Freedom, Vanish, Sudden, Accel, Deccel, Earthworm, X Mode, Rebirth Skin, NX/NX2/NXA Skin, Soccer Ball/Slime/Dignity Sheep Skin, Rush 80/90/110/120, instant restart button, HD/Extra Judgement, increase/decrease of speed during gameplay, Early/Late indicator, Auto Play, the game gives you NOTHING. The August update introduced the Arcade Mode, which brings this awkward situation where you can't turn Stage Break On on Warm Up, and you can't turn Stage Break Off on Arcade. World Max is full of frustrating missions; around half of them involve invisible mines and last-note nukes that are impossible to react to. And luck-based missions. Seriously. Russian Roulette Hard. 1 in 216 chances of clearing it. All the frustration and trial-and-error gameplay of the NX2/NXA era, with none of the rewards (new songs/mods/skins. Not even new icons/banners/emoticons or something), I hope you like pain. And the timing window for the items overrides the one of the arrows, so if you find a note sandwiched between two mines, you WILL hit a mine. The worst aspect of this game is: PIU RISE has no vision. Features are added and have their function changed left and right, haphazardly. - Warm Up Mode being turned into the main mode of the game - the unlock system from Early Access being completely removed, making the Player Level feature pointless - Challenge Mode having its difficulty artificially increased - Division Mode being revamped into a Leaderboard - the addition of a Highlight system that works like a Practice Mode, but only for a selected number of charts, while a proper Practice Mode would be much more welcome. It's not impossible, 5-key Beatmania games for PSX had proper Practice Modes in 1999. - the implementation of an in-game currency that is totally useless if the player has all the DLCs. You'll see yourself getting thousands of coins, while having nothing worth spending them on. Let's talk a little about the charts now. If you come to this game with low expectations, you might find them okay. They do their job of flowing relatively well both on keyboard and when played on foot, but the more you play, the more you see the same stair patterns over and over (you know, the signature pattern of Dignity S20), and it gets really boring sooner or later. Not to mention, none of the skills you acquire in the game will transfer to other games like Sixtar Gate, Platina Lab, Musynx, or EZ2ON, since keyboard-focused charts can offer so much more complexity and density than ones made for footpad. You know what a duck is like. It swims, talks, and flies, and doesn't know how to do any of the three things properly. PIU RISE feels like a duck. And I can't even say that it feels like a Chiduck, because BS Power Explosion isn't in the game. It tries to work on keyboard, on dance pads, on Steam Deck, and on the PIU finger controller that they're yet to release. Guess what, it falls flat. Get a simulator like StepPrime or XSanity instead. You're guaranteed to have a much better experience. Please don't fall for the nostalgia trap, I say this as somebody who has been playing PIU since 2002. You won't see Funky Tonight, We Are, Com'Back, Don't Bother Me, Dignity, Cho Ryun, Run to You, I'll Give You All My Love, SLAM, Superman, or CrashDay here anyway. If you're like me and you have fond memories of the times when presentation and variety mattered in PIU, I recommend you to stay away from this Temu DJMAX. Classic Pump is Canon-D, modern Pump is La Cinquantaine.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Traditional Chinese
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this franchise, and I’m very happy to see Andamiro moving forward with this PC version. However, I will NOT recommend this game, and I will keep this negative review up until they finally get their act together and optimize a game that should be extremely lightweight. It’s very disappointing to see this game stuttering on my laptop, which isn’t even that weak, while community-made simulators such as XSanity and StepP1—including some that are even open source—run perfectly smoothly.
I'm new to these types of games, it is incredibly fun with a dance mat, highly recommend for people looking for a fun way to improve their fitness :)
Great presentation, nice music selection with some old school stuff, it's perfect for someone like me who never learned 5K, it got me into it. As mentionned by others, even if charts have been adapted to keyboard, they're still heavily based on dance pads, but that can actually be a good thing if you're someone who wants to find a good game to learn 5K or 6K. It won't teach you more advanced patterns that you might see in games like DJMAX, but I feel like it's a great introduction. Pad charts can be really fun too with the way it makes your alternate your hands and teach you some good stuff. Gimmick charts in this game are also really cool. Challenge and division modes are great at pushing you to your limits and it really helped me learn 5K fast. I have one criticism, it's the lack of early/late indication, during the game play and after playing a song, as the auto calibration in the options is not great. Took me a while to figure out my offset before I was able to pull out full perfects.
아케이드 모드가 패치되고 기본 UI가 얼마나 구린지 더 체감하게 되었음. 추억의 클래식 리믹스 곡들을 즐길수 있는것도 좋고 게임 자체도 재미는 있으나 전통 키보드 리듬게임을 즐기던 사람들한테는 패턴 자체가 발로 밟는것에 맞춰져 있다 보니 재미를 못느낄 가능성이 높음. 전용 컨트롤러가 있다면 더 재미있게 즐길 수 있겠으나 그게 아니라면 내가 펌프에 추억이 있거나 가볍게 리듬게임을 즐기는 사람이라면 구매하고 아니면 고민 해보고 구매하세요
I started playing DDR around 2004. I had Pump and a pad on PS2 back in the day but didn't play it much. Stepmania was my main focus back then. ITG changed the difficulty spectrum a year later. I got up to clearing 12's on ITG (Max was 13) I'm currently kicking myself in the @$$ for not playing more Pump back in the day. This game is fantastic. Songs are great, charts are great, modifiers are great. Gonna have to grind this one for sure
W game. All we need now is an official dance pad for RISE by the PIU team<3
디맥 6버튼 유저입니다. 이 게임 6키 채보는 똥입니다. PC리겜의 패턴에 대한 이해가 결여된 채로 채보를 만든 것 같습니다. 예를 들어 이 게임의 최고렙 구간인 24~28쪽에서도 13 46 동치는 코빼기도 안 보이고 12 56 동치를 포함한 왼손-오른손 트릴같은 패턴이 떡칠되어있는 패턴도 있었습니다. 한 마디로, 키보드의 맛을 하나도 못 살린, 디맥 패드패턴같은 채보였습니다. 기존에 펌프 아케이드를 즐기던 친구 이야기를 들어 보니 심지어 아케이드 기준으로도 채보가 엉망이라고 합니다. 게다가 겨우 6프디3인 제가 최고렙 채보를 손쉽게 클리어할 수 있을 정도로 전반적인 난이도 역시 낮았습니다. 도전할만한 요소가 극도로 부족하고, 이 게임을 통해 리듬게임 실력을 계단식으로 차근차근 올릴 수 있을 것 같다는 생각조차 들지 않았습니다. 채보만이 문제가 아닙니다. UX적인 측면에서도 굉장히 많은 결함이 발견되었습니다. 이 게임에서 제공하는 즐겨찾기 기능은, 즐겨찾기 곡만을 뽑아 보는 상태에서 난이도순/가나다순 정렬 따윈 꿈도 못 꿉니다. 그리고 내가 할 수 없는 곡들을 걸러 볼 수 있는 기능도 없었습니다. 디맥이나 투온에서 제공하는, 곡명 맨 앞의 알파벳을 눌러 그쪽으로 이동하는 기능도 없고, 큐왈에서 제공하는 텍스트로 곡 검색 기능도 없었습니다. 한마디로, 내가 하고 싶은 곡을 곧바로 찾을 수 있는 환경이 제대로 마련되어있지 않았습니다. 추가로, 이 게임은 답답하다못해 숨이 막힐 정도로 유저가 커스텀할 수 있는 영역이 적습니다. 다른 게임들은 으레 있는 랜덤배치부터 시작해서, 판정 이펙트/콤보수, 키빔이나 키밤, 심지어 판정 카운트와 패슬가이드 등을 커스텀할 수 있는 기능이 없었습니다. 거기다 배속 조정에 캡이 걸려서 고배속 유저가 억지로 중배속을 써야 했던 건 덤이고요. 한마디로 총체적 난국입니다. 얘길 들어보면 그냥 아케이드에서 칠 수 있는 노래 늘리려고 사야 하는 일종의 인질같은 건가 본데, 저는 아케이드에 크게 관심이 없어 그냥 환불 때리렵니다.
When they announced that PIU was coming to Steam, I didn't expect it to be such a great PC adaptation. Now that I've played it for a solid amount of time, I can say that it's fun, it feels fresh, and the new soundtrack is really amazing! It's great for experienced Pump players, while also being interesting and accessible to rhythm game players who are new to the series. Pump It Up RISE deserves all the support it can get. I really hope it keeps growing and stays around for many years. Highly recommended, whether you're a longtime Pump player or just a fan of rhythm games.
펌프 피닉스2 연동하려고 산 김에 해봤다. 우선, 펌프 라이즈는 장단점이 있는 게임인데 복합적을 줄수는 없으니 굳이 따지면 추천을 누르겠다. 장점 1. 생각보다 괜찮은 하프 더블 원래 더블 유저라서 펌프 모바일 때도 더블을 온전히 즐길 수 없음이 아쉬웠는데 풀 더블은 아니더라도 느낌이 제법 살아있다. 콘이 없어도 숫자 패드 세팅으로 하프 더블을 아케이드 유사 레벨까지 해볼 수 있어서 호평 그리고 채보들도 아케 채보를 미러 건거 기반으로 재구성한 거 같은데 원래 느낌이 잘 살아 있어서 좋음. 2. 제법 많은 기본곡 후발 주자치고 기본으로 풀린 곡 수가 많은편, 그리고 라이즈 기본 곡들도 퀄리티가 좋은 편이다. 단점 1. 기능이 부실한데 비쌈 게임 내에 fade, mirror, 판정선 숨기기 등 리듬게임이면 있을 법한 기능이 없는데도 가격이 제법 나간다. 심지어 이는 이 게임이 출시되고 시간이 제법 지난 시점의 평가다. 2. 아케이드와 다른 롱노트 판정 이건 정말 얼탱이가 없는데, 롱노트 시작 판정도 있고, 뗄때도 원래보다 늦게 떼야 안틀린다. 즉, 아케이드를 하던 유저들은 원래 습관 때문에 롱잡이 나오면 헷갈려서 난이도가 수직상승하는 문제가 있다. 솔직히 이 부분은 졸라 빡치는게 PG, UG, EG작을 해야 해금을 할 수 있는데 롱노트만 나오면 개박살이 나니까 때려치고 싶음. 3. 레이턴시 있음 이건 거의 확실한데, 게임 자체에 레이턴시가 있는 것으로 보인다. 곡 싱크가 잘 안맞아서 한계치인 30으로 둬야 게임을 할 수가 있다. 엥? 단점이 더 많은데 그러면 비추를 해야되는거 아님? 이라고 물으면 롱노트 판정 정도를 제외하면 펌프의 가정화라는 목적 자체는 충실히 잘 이행한 편이라고 생각하고, 그리고 펌프 모바일 때를 생각하면서 아무런 기대없이 게임을 켰는데 생각보다 칭찬할 점이 많았기 때문에 추천함. 펌프 배우고 싶은 사람 있으면 아케이드 스타일로 키배치 (숫자패드 쓰면 됨) 놓고 해보면 꽤 괜찮게 입문할 수 있을 것 같다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 17 | 100% | $4.99 | |
| $6.9M | 6K | 91% | $44.99 | |
| $46.2K | 200 | 92% | $8.99 | |
| $16.7K | 79 | 77% | $11.99 | |
| $4.3K | 21 | 100% | $7.99 | |
| $1.7K | 15 | 87% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 2.9K | 79% | $9.99 | |
| $1M | 584 | 87% | $49.99 | |
| $1M | 2.7K | 60% | $19.99 | |
| $1M | 932 | 73% | $29.99 | |
| $1M | 2.9K | 89% | $12.99 | |
| $1M | 1.8K | 76% | $19.99 |