
Legend of Keepers is the perfect mix between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 5.5Kreviews | 79% | — | $405.2K |
| $34.99 | 180ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Ну прикольно, под пиво
一些小tips: 1. 优先升陷阱,因为陷阱没有疲劳。 2. 升级很烧钱,优先去商店买怪,一个好的怪物build组合强过升级的纯数值提升。后期可以直接买到3级的怪,也比升级便宜太多。 3. 商店的怪物无脑买,遇到黑市能反手卖掉,赚的钱胜过辛辛苦苦打工,足以把主力升到4级。 4. 打不过的时候可以直接退出,然后从布阵阶段重新规划战术。(遇到英雄的乱阵技能的时候也可以用这个方法刷位置) 5. 选副本的时候注意避开不利于自己的选择:篝火回士气、泉水回血、圣坛消debuff。 6. 怪物的抗性很重要,多抗一个回合就多一回合的输出。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Polish, Russian, Japanese, Korean +3 more
| $3.99−80% |
| 148ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 94ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oynayın keyifli oyun
Gioco strategico che richiede un po' di attenzione e studio, ma una volta capito il funzionamento di ogni mostro e master, vi aspetterà un sacco di divertimento.
игра прикольная, иногда может быть муторная, достижения лутать вообще не сложно, советую покупать на скидках
bom game su
Te dedicas a ser el jefe de las mazmorras para evitar que te roben tus tesoros por parte de las incursiones que harán los héroes. Bastante entretenido ser el otro lado de la historia.
一款回合制战斗地牢探险类的游戏,非常有想法且富有创新性的作品,不像传统游戏那样扮演一个英雄,而是扮演怪物(反派),并需要保护地牢免受英雄的攻击。虽然我个人不是很喜欢这中类肉鸽游戏吧,但觉得还挺惊奇的,算是steam喜加一中的小精品了。缺点就是战斗模式缺乏多样性,玩多了几乎可以预测到所有攻防可能,打全成就就会觉得重复了。此外,这个游戏里有一个少见的“士气系统”蛮有意思,可惜游戏没有很好的展现这一系统特点,相比与常规的生命值伤害相比,它有意思但几乎没什么用。
A nice game, although a bit on the light side. Surprisingly not as repetitive as I thought it would be. The concept is great. This is my first game with this developer as far as I know and I'm excited to see how they've grown.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405K | 806 | 51% | $19.99 | |
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| $404.6K | 1.4K | 87% | $19.99 |