
Legend of Keepers is the perfect mix between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 5.5Kreviews | 79% | — | $405.2K |
| $34.99 | 180ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A+
有意思,还有MOD可以玩
Kind of like reverse Darkest Dungeon with a tiny bit of corporate humor. Very customizable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.2K | 2.2K | 57% | $6.99 | |
| $405K | 807 | 51% | $19.99 | |
| $405K | 911 | 71% | $14.99 | |
| $405.5K | 3.5K | 96% | $5.99 | |
| $404.8K | 1.3K | 81% | $9.99 | |
| $404.8K | 1.3K | 75% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.3K | 85% | $29.99 | |
| $0 | 2.4K | 92% | Free | |
| $81.3M | 162.6K | 92% | $24.99 | |
| $48K | 216 | 82% | $6.99 | |
| — | 7 | 57% | — | |
| $92.2K | 1.2K | 62% | $2.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Polish, Russian, Japanese, Korean +3 more
| $3.99−80% |
| 148ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 94ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ターン制で、イベントでアーティファクトや通貨を切り盛りしながら上手くモンスター育立てて防衛頑張るゲーム。 1サイクルがそんなに長くないのは良いが、サイクル毎にアイテムもモンスターの育成リセットされるのでビルドも構成も楽しみきれない。 勇者の構成によっては先制攻撃3連で配置したモンスター全滅とかもある。基本勇者よりモンスターの方が弱いので強いモンスター引いても何も出来ずに勇者に轢き殺されたりする。 素材は悪くないのにゲームバランスが悪すぎる。勿体ない。
一般
нормальна ігра
They broke the linux binary. The saved games to cloud are not saved to the cloud. You lose the binary, you lose the saves. Their support is non-existent. Pass.
爬塔防禦RougeLike 戰鬥基本流程 兩隊小兵(一場三隻), 兩次陷阱, 一次魔法, Boss關 Boss關是最後防線, 輸了就GG 小兵掛掉會掉士氣, 士氣完了必須休養數回合 小兵/Boss靠商店/健身房/獎勵升級 戰鬥回合制, 速度快先出手, 節奏快, 很容易就掛掉 屬性相剋是核心 爬塔3(2)選一, 招兵, 升級裝備, 派小兵拿資源, 隨機事件等 固定幾回合會進行戰鬥, 可自行選擇敵人強度 過關累積經驗值場外升級, 每位角色(原版3位, 其他要DLC)都有四到五個關卡依序挑戰 元素拆解: 反派塔防+爬塔 系統簡單易懂 像素風格 節奏快, 一場一小時不到 主要學習點: 看清楚前後排與屬性相剋 -預備小兵盡量多源, 才能針對敵人排出最好陣容 -屬性相剋差別很大, 看清楚敵方前後排打到誰, 排最硬的上去擋 -要先存活才有輸出機會, 速度先出手也有差 缺點: 遊戲變化相對少, 玩過一次基本就是那樣 剩下就是兵種/陷阱的多樣性而已, 敵人變化更少點, 出現永遠都是那幾隻
It is great but need a decent time spent playing to get the hook. While there can be really strong synergy, every monster will start at lv1 or lv2. And with uncertainty of strong artefacts will come along at start, beginning of a run is always the plain, tasteless, boring part. The monsters will die, yes. Keep switching and it will be fine.
The best thing about this game is they gave it for free and I pay the respect to write this review after playing all three free characters' missions and completed ascension 20 once. Honestly, it's just an okay game that I can tolerate to finish it but not a game fun enough to be recommended. I only recommend this game because it has the traditional chinese language localization (albeit terrible).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.