
A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.
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Prices
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Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Anno like game mit sucht Faktor. Design mit viel Liebe zum Detail abwechslungsreiche Spiele durch verschiedene Fraktionen und Maps möglich.
Классная игра, вайбовая и самый большой плюс что она онлайн
very fun
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| $5.7M | 7.8K | 96% | $19.99 | |
| $5.7M | 6.8K | 90% | $29.99 | |
| $5.7M | 10.2K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.3K | 87% | $34.99 | |
| $4.8M | 6K | 66% | $24.99 | |
| $728.4K | 1.3K | 61% | $19.99 | |
| — | 0 | — | — | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $28.9M | 43.3K | 90% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Russian, Simplified Chinese, Hungarian, Thai
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neden Türkçesi YOK?
Update this game please
Tolles Spiel
its relaxing fun
Kingdoms Reborn ist einer meiner Lieblinge aus dem Städtebausimulationsgenre. Was mich hier besonders gereizt hat war die Möglichkeit durch verschiedene Zeitalter zu forschen. Ich liebe es, dass man verschiedene Kulturen mit eigenen kleinen Spezialeigenschaften und Benefits/Tradeoffs hat. Das motiviert das Spiel mehrmals durch zu spielen. Mehr Möglichkeiten zum erneuten Spielen (gerade bei denen die an der Schwierigkeit drehen wollen) bietet die Größe der Map oder auch die Apokalypsenform. Da muss man manchmal richtig überlegen wo man am Besten anfängt und wo man hinexpandiert. Das Spiel an sich funktioniert rund. Da das Spiel soweit ich weiß von 1 Person (oder ner Hand voll Leuten) entwickelt wird gibt es natürlich kleinere Macken, wie zb. dass das Lager direkt neben der Produktion steht, das aber nicht registriert wird. Als Lösung: Einfach n kleinen Lagerplatz hinbauen und das Lager trotzdem stehen lassen, das wird noch befüllt. Alles in allem ist das Spiel aber von vorne bis hinten gelungen. Und es macht auf jeden Fall immer wieder aufs neue Spaß. Ich kann es daher wirklich nur jedem wärmstens empfehlen. Vor allem der KOOP modus funktioniert einwandfrei! Hatte bisher mehrere Solo und Koop Sitzungen mit bis zu 5 Leuten und es lief immer alles rund. Von daher ganz großen Daumen hoch! Ich liebe das Spiel und würde mich über zukünftige Updates sehr freuen! Ganz viel liebe an den/die Entwickler!
Oyun ilk başlarda fena akmıyor ama yıllar geçip şehir büyüdükçe mekaniklerdeki o mantık hataları fena halde göze batmaya başlıyor. En basitinden, oyundaki her şey ama her şey sizden depo istiyor. Üretildiği saniye tüketilecek bir malzemenin bile illa depoya gitmesi lazım, ki bu gerçekten anlamsız. Hadi diyelim şehrin dışına bir av kulübesi veya imalathane kurdunuz; sistem bu sefer 'evler çok uzak' uyarısı veriyor. İşçiler yollarda heder olmasın diye üretim yerinin yakınına ev dikiyorsunuz, bu defa da sanayinin dibindeler diye evdekilerin mutluluğu çakılıyor. Yani oyun sizi öyle saçma bir kısır döngüye sokuyor ki işin içinden çıkamıyorsunuz. Fikir olarak üstünde durulsaydı çok sağlam yerlere gelebilecek bir potansiyeli varmış aslında. Ama geliştiriciler belli ki oyunu kaderine terk etmiş, son güncellemenin üstünden bir seneyi aşkın zaman geçmiş. Kütüphanede boş boş duracak bir oyun daha maalesef.
Really chill game and fun but the AI cities are kinda lack luster, food isn't really required, and it feels very simple. can't wait for more updates and I hope it gets modding support and a change to how the difficulty works.
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