
A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.
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Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不理解这游戏以前的版本汉化明明挺全面,就只有一小部分没有汉化,为什么随着游戏逐步更新换代,原有的一些内容的汉化反而没有了?
I think its time I finally review this game since I've had it since November 4th, 2020 and I with no doubt in my mind would rate this game in my top ten. The game has gone through a lot of development, some things are not perfect mind you and the game can be quite hard to learn but my goodness its always a blast to enjoy with friends, which I believe is the optimal way to play. Watching one of my friends spike his population chart like he's playing jump rope around the rest of us is always funny to watch. Over the last 5ish years I've corrupted 10 friends into buying the game and gifted to another 2, which both of said players I gifted it to later argued over who had gotten it first with neither remembering I had bought it for them which makes sense they were quite drunk that night but was funny to listen to them argue before correcting them; amongst those 12 players only 4 of them have less than 100 hours in the game, I think that is a good showcase of how good this game is at the very least with friends. I think most negative reviews come from the fact that those people often play by themselves or with randoms which is never as fun as with friends. Heck I can't even play the game without at least inviting my GF since she considers it her favorite game, I get in trouble when the guys start a game without her now lol. At its core the game is a colony simulator where you have to manage your population, resources, food and land to survive; it can be really really chill at lower level difficulties, while the highest level of difficulty is still a challenge for me, but I also like testing new stuff and avoiding meta strats so that's on me. Each biome has its own bonuses, some better than others, but in the very least each of them makes the game new and interesting on new playthroughs. Add the fact that you can choose several nation types each with their own buildings and resources adding another depth of variety to the game; you could try Norse in jungle to become a mushroom king, Shogunate in tundra to get fishing bonus and become the sushi king, or just go any nation in savanna with ranching you'll quickly become a meat god this just listing a couple different strats you could possibly take all fun and interesting in their own way. They also recently added apocalyptic game mode which is interesting and so very hard recommend after you get the hang of the basic map food, fertility, and wood are scares plus you can't trade the normal way so you gotta either work with the other players or become super self efficient which is not easy to do. I mostly like trying to meld my city into a perfect level of beauty and efficiency so I'm quite happy about the recent update that added a lot of decorations. But that my favorite feature added a couple updates ago was the fact that you can just demolish you colony in multiplayer, so if your doing bad no stress don't got to restart the entire game for everyone; instead you can just demolish and choose a new location it'll just pause the game while you choose and the game can continue with the rest of the players just having a little break for the bathroom which I've not seen in many other colony games. Does it put you behind sure, but having seen several players catch up and even take top spot I think its a really cool feature that should be normalized in games like this. Before I get into the negatives I do wanna give props to the original developer as this did start as a solo project, the game has had me hooked since its early access launch which at the time Pun was the only dev, the team as far as I know though has increased over the years. Now for the bad starting with A.I they in no way are equal to an actual player or act anything like an actual player; I think this hurts the game most for folks that wanna play something like this single player, which completely understand. I don't think its the worst A.I I've ever dealt with but I do think in no way are they ever equal or real challenge for a experienced player. Higher Difficulties only a couple strats really work, I would like to see more strats become more viable at higher levels. Fishing is really bad at high difficulties unless you go Tundra or Boreal Forest to get the fishing bonus and even than its only good if you combine it with Rice for Sushi; it just does not compare to Mushrooms, Farming wheat to bread or Ranching as far as food production. Next issue children, they are the bane of existence, they don't work for the most part might help carry things from time to time but generally can get to food before adults which often leads to adult deaths from starvation and than the adults make more kids to feel the losses but that just means more children to parasite of the colony leading to a sometimes deadly cycle; this can be avoided but I have had this happen a lot even with my experience so no doubt could see a newer player tripping on this. Combat and war was added to the game and for folks that wanna fight I don't think this is the game for it; the combat is really secondary the games core mechanics and often could be ignored beyond a small garrison if dealing with a certain Nordic A.I random raids. Overall I love this game, I think its a gem for folks that love colony builders but like all things its not for everyone, I think most the negative reviews simply found the game not to be what they wanted and that is completely fair. Like art, games are good or bad only to the observer, for myself I find this game to be good; if you found any of my negatives to be real bad things for you, than don't buy the game, but if you think those things are minor and you love colony games I highly recommend the game. P.S quick note on the games development, it has been slow but again started as a one man project, the team as it grew no doubt had to redo some things and change the direction of other things leading to its decently long development time. But honestly as the game is right now I honestly would be content with, plus from what I've heard the plan is to release one more faction (Greek Inspired) and than 1.0 will be launching which means the game might finally come out of EA within the next year or so; no doubt some folks will scoff at that but oh well I'm content with it and for 20 dollars or less its well worth the price for me at least given the amount of time I've dumped into the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Russian, Simplified Chinese, Hungarian, Thai
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is now considered abandoned! Game seems incomplete, all contact with company has been ignored, timelines out of sink(mid-evil power plants, lol. Early release should be held to 3 years or less you have breached the trust of most of us humans, bots keep posting, they have game time with no achievements!
This is a city builder that falls somewhere between Anno and Civilization in terms of mechanics and feel. The main 'draw' is that most of your buildings come from cards that can pay to draw over time, so you don't have every option available to you all at once. But realistically, after the first hour or two it isn't really an issue and you can just ignore the card system and stockpile wild-cards (at least at normal difficulty). This is a negative review not because I dislike the game, but mostly because it is the digital equivalent of a bag of chips. It is tasty for a bit but a lot of what's inside is empty air. After many years of development, it still feels like it is about half of a really good game. Perhaps playing competitive multiplayer would make it feel more complete, but as it stands I'd just rather try other games.
It's not really a negative review, but early access updates happen once in a blue moon. Overall nice card based city builder, that I hope, will be finished in reasonable amount of time.
I'm neutral on this game. Plots are very small, buildings are very big. Makes it very difficult and uncomfortable to play in my opinion. Yes almost 30 hrs game play but a lot of restarts and I don't think I've ever quite come close to accomplishing anything close to an ending.
I would recommend, but unfo it's 5 years of EA abandonware.
Kingdoms Reborn is a thoughtful and expansive city-building strategy game that blends survival mechanics, economic management, and long-term progression across different historical eras. Starting as a humble settlement in the Dark Age, you gradually guide your civilization through the Middle Age, Enlightenment, and Industrial periods, each bringing significant upgrades to buildings, technologies, and societal needs. The procedurally generated world map adds replayability, with diverse biomes like tundras, deserts, and jungles affecting how you gather resources and expand your economy. Each biome presents unique opportunities and challenges that influence your early decisions, making location choice feel meaningful. A defining feature of the game is its card-based building system. Instead of a standard construction menu, you draw cards to unlock new buildings, policies, and bonuses. In the early game, this adds a layer of strategic randomness, requiring players to adapt and think carefully about their city’s immediate needs. However, as the game progresses and wildcards become common, the card system starts to lose some of its tension and becomes more of a formality. Some players find this mechanic innovative, while others feel it slows down the early phase without adding long-term complexity. Citizen simulation is at the core of Kingdoms Reborn. Every person in your settlement has a role in the economy—working, aging, starting families, and eventually dying. Their happiness and productivity depend on available resources, housing quality, healthcare, and education. You’ll need to carefully balance food production, resource gathering, and industry while ensuring that your population remains healthy and satisfied. Resource chains are interconnected and often require significant planning to be efficient. Although the AI can occasionally misallocate workers or perform suboptimally without oversight, the depth of the simulation is impressive for an indie title and rewards thoughtful micromanagement. Multiplayer is one of the game’s strongest elements. You can play competitively or cooperatively with others in a persistent shared world, managing your cities side by side or even working on the same settlement in co-op mode. This adds a compelling social dimension to the usual solitary nature of city-builders. The cooperative gameplay mode allows friends to build a kingdom together in real time, dividing tasks and coordinating expansion in a way that few other city-builders allow. While sessions can be time-consuming, the shared experience makes it feel more rewarding and dynamic. Graphically, the game provides a clean and functional visual style that evolves nicely as your city grows. Buildings change appearance with each era, giving a visual representation of your technological progress. The soundtrack, composed by Alistair Lindsay, adds a fitting backdrop to your city’s development, shifting in tone as your settlement becomes more advanced. It’s not a flashy game, but the attention to atmospheric detail helps keep you immersed for hours at a time. Still, the game has some rough edges. Trading systems can be overly powerful, especially when players realize they can exploit early exports for large profits. Certain policy cards and military options can create imbalance if used aggressively in multiplayer. The UI, while mostly intuitive, has moments of clunkiness—especially when managing cards or dealing with combat scenarios. Late-game performance can also suffer, particularly as cities grow larger and more complex. Despite these flaws, Kingdoms Reborn remains a compelling and evolving title in the city-building genre. It brings together many familiar mechanics in a fresh way and offers a level of depth and replayability that continues to grow thanks to steady developer support. With new factions, features, and balance improvements regularly added, the game has steadily matured since its Early Access launch. For players who enjoy slow-burning strategy games with detailed simulations and meaningful progression, this title delivers a satisfying and richly layered experience. Rating: 9/10
精神時光屋,好玩遊戲,上班時間玩的話玩著玩著就下班了..主要注意老闆會不會從你旁邊經過(大不了老闆發現揪老闆一起玩囉XD)
Good game but kind of lacking in combat a bit I understand the idea of cards doing combat but it would be cool of having actual troops to move and having some sort of war conflict
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