
A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About







Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
한국어 없음 있다는거 구라임
言い訳は聞かん。 まず俺のプレイ時間を見ろ。 ──353.4時間。 たったこれだけ?と思ったか? 違ぇよ。 それは353時間ぶん殴られ続けた文明史だ。 最初から最高難易度でスタートだ。 はっはっは!みろ! 食料がガンガン溶けて消えていく! 村人の腹が鳴る音が爆音で聞こえてくるようだ!! 気づいたら餓死一歩手前。というか、どんどん死んでいく! まじかよ。 食料もない。木もない。石炭ない。道具もない。村人は子供しか残ってない。 じゃあどうすんだ?? そこで、“どう文明を、村を存続させるかを”を考えるゲームだ、これは。 だが安心しろ。 このゲームには“救済措置”がある。 ──マルチプレイという名の、地獄仲間だ。 全滅した? 「全滅したぁぁぁぁ!!泣 誰か助けてぇ!! 移民ちょうだいぃぃ泣」 すると、横から友が言う。 友a「しょうがねぇなぁ……石と木、よこしな。というか、あるもの全部よこしな。」 「ねぇよ!あったら、全滅してねえよ!」 友b「じゃあ、俺が豚牧場10倍で売るわ。」 「育てる人間いない!って言ってんじゃん!?」 完全に、友が盗賊な! ……これが最高に楽しい。 ギャグ漫画みたいなノリで死んで笑って、全員心が折れて、最初からやるかーW 唯一の街づくりゲーム、 それがKingdoms Rebornだ。 このゲームの正体 ゲームは開発者が“舞台”を用意する。 その舞台でどう楽しむかを、自分で選ぶ。 そういうタイプのプレイヤーには、刺さる。 いや、刺ささるどころじゃない。 脳の奥までぶっ刺さる。 マルチで街づくり? そんなのどこにでもある? いや、マルチでここまでできるのは、なかなか、ないぞ? このゲームは、ロールプレイが街づくりと融合する奇跡なんだよ。 メンバーで集まり、 お互い縛りプレイ開始。 「俺は極寒地で生きる!」 「私は砂漠の女王になる!」 「俺は漁師大国を築く!」 「私は豚肉王国!ハムの帝国!!」 ……これがクッソ面白い。 問題点? あるよ。 そりゃある。 だが縛りプレイで全部解決できる。 問題を問題と思わなかったら、問題は存在しない。 それがKingdoms Reborn流だ。 ただし“戦争”だけはダメだ。あれはまだ、ダメだ。 理由:壊れる。 戦争機能はまだ育ちきってない。 だから戦争禁止は縛りプレイ必須。 なぜか? 後半に資源が溜まったら、 NPC国家へプレゼントしまくる → 友好度爆上がり → カードまで安くなる → 相手の兵士カード全部買える → それで都市国家を略奪 → 略奪した金でさらにカード購入 → ループ突入 → ゲームバランス崩壊(真顔) 不毛なプレイヤー間戦争勃発>メリット無し 核兵器よりヤバい“友情力”で文明が終わる。 だから「戦争禁止」。 ついでに言えば、交易所も、まだ未完成だな。まだ危ういから縛り推奨だ。 そして、ゲーム内目標は無視して、別に目標を立てろ! これだけ守れば、 街づくりは圧倒的に楽しい。 そして…… この353時間が答えだ。 気づいたら朝になってる。 気づいたら夕方になってる。 気づいたら今日ご飯食べてない。(ダイエットには最適だ) 誰も、ちょっと休憩しねえ?と言い出せない。というか、その発想がなくなる。 この狂った楽しさが、俺のプレイ時間。 これが証拠だ。 結論? Kingdoms Rebornは、 自分たちで舞台を全力で楽しむ人間のための“共同文明崩壊シミュレーター”だ。 楽しい。 楽しい。 楽しい。 バカみたいに楽しい。 ゲーム目標? ハッ!今はくそくらえ。 満足するまで、やれ。それがゲーム目標となる。 俺たちは、自分で目標を、立てることができる、だろ? なぁ?同志よ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Russian, Simplified Chinese, Hungarian, Thai
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Задумка хороша, но боевка ужасная
数值太不平衡了
Haven't played in a bit over a year, so it may have changed, but it had a bit of performance issues at the time, every once in a while, even on a pretty solid PC. Over-all a fun game though, have enjoyed both on my own and with friends. Difficulty is accessible to anyone, as the lower difficulties are quite chilled to play through, while the higher difficulties can be rather brutal.
This is honestly a pretty chill management game once you learned it enough. Perhaps the only "boring" part is attacking/defending since it's basically just watching cards battle. I do hope there'll be more additional content (like more factions) though. I'm surprised they released this Apocalypse update recently despite me reading somewhere before that there'll be no more new updates.
It took over a year for the most recent update which "reworked" the dutchy making it even worse than before and adding a harder "gamemode" which was only requested by a handful of people in their discord. The "rework" did not bring it in line with the other factions and the "gamemode" might as well just be a seed. Nothing meaningful was added besides visuals for OVER a year. At this point it feels like the game is not even being worked on anymore so save your money and go give it to a dev who actually seems to care. Dev is you actually read these and take them to heart maybe Ill come take another look if you do something.
I liked the game. I thought the map size was plenty, especially with the ability to go up against multiple AI. It has the typical feel of city builders, including a skill tree to unlock new buildings and work toward better items. This city builder felt more focused on fighting other AI, while other games in the genre usually focus on survival aspects like weather elements. I liked that each area required you to be strategic about which biome to start in, as well as where to get certain materials like gems and gold. Overall, I’d say it was a solid city builder.
I'm a longtime lover of the Civilization series and decided to give Kingdoms Reborn a try while I wait for Civ 7's major update (Test of Time) to come out. I'm so glad I did. Kingdoms Reborn is a wonderfully intuitive game that layers in complexity in logical ways that are both addicting and relaxing. Everything in the game is built on real mechanics and interactions you can visually see unfolding in a detailed simulation that’s fun to expand and scale. While the game is mostly very cozy and chill (in a good way), at higher difficulty settings—or when you're trying to expand rapidly—it can become surprisingly thrilling, as starvation and other logistical bottlenecks can hit if you're not careful. Where the game truly shines is in its co‑op mode and online play with friends. Building one ever‑expanding kingdom with three of my friends has been a blast. It can get a little chaotic, but in a fun way. And it rarely feels like we’re stepping on each other’s toes; as the kingdom grows and becomes more complex, players naturally gravitate toward different tasks and areas of specialization. Only a few cons: I wish the AI players were a bit smarter and/or more politically engaging and combative. Perhaps I just need to try an even harder difficulty setting… In co‑op mode, I wish there were some mechanism for voting on major decisions, like going to war or buying new territories. Overall, 10/10—would absolutely recommend this hidden gem of a game.
Después de más de 200 horas, puedo decir que Kingdoms Reborn es uno de los city-builders más adictivos que he jugado. La progresión por eras, la simulación de ciudadanos y los biomas generan partidas muy distintas, y el modo cooperativo es una joya si te gusta construir con amigos. La gestión es profunda sin ser abrumadora, y siempre sientes que tu ciudad evoluciona de forma orgánica. Eso sí, aún tiene detalles por pulir: el sistema de cartas no convence a todos, el rendimiento cae en ciudades grandes y algunas mecánicas necesitan equilibrio. Aun así, el juego tiene muchísimo potencial y engancha más de lo que parece. Nota final: 8 / 10 — Un city-builder muy sólido y recomendable, incluso estando en Early Access.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.3K | 87% | $34.99 | |
| $4.1M | 5.2K | 66% | $24.99 | |
| $728.4K | 1.3K | 61% | $19.99 | |
| — | 0 | — | — | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 6.8K | 90% | $29.99 | |
| $5.7M | 30.7K | 95% | $6.66 | |
| $5.7M | 7.8K | 96% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 14.5K | 92% | $19.99 |