
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.2Kreviews | 77% | — | $5.9M |
| $54.99 | 11.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Por exatos 23,73 vale a pena, ignorando os demais comentários negativos venho por meio deste trazer uma análise clara de um cara que jogou anos atrás o antigo. 1- jogabilidade: Clássico esmaga botão 2- pilhe loots, venda, desfaça, melhore com restos e prossiga 3- qualquer dificuldade abaixo do hard não é aceitável 4- Não é um jogo especial (convenhamos, estamos falando de um jogo velho só com uma capa reformulada) 5- 23,73 (bem pago, se tem sobrando e te falta um RPG esmaga botão vale o investimento) Resumindo: Jogo velho, assim como dead space 1 por exemplo, sou entusiasta de ambos, mas confesso que tanto Amalur quanto dead space 1 não vale comprar com preço Full. No mais eu recomendo, é divertido e dá pra espairecer.
KOA: Re-Reckoning is a solid western RPG, but it's not without its flaws. The most noticeable flaw is the graphics. They still look like they're from the X360/PS3 era (because it is x360/ps3 game). Not all players will appreciate those graphics today. But if you can compromise those flaws, KOA: Re-Reckoning offers a lot of content, a good story, and addictive gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 254ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ellen was right.
This is a tough one, but I am going to give this a positive review because this game did a lot of things right and they took some risks but it also has many problems. ♥♥♥♥ that sucks: -No jumping/z-axis. There technically is jumping, but it's scripted. -No mount. You are running everywhere, but there is sprint. -Animation locking in combat. -Severe FPS drops for inexplicable reasons. -Unpatched quest bugs from the ORIGINAL version and NEWLY INTRODUCED bugs. So-so: -The story. -The voice acting. -The graphics (although the artstyle is pretty good). -MMORPG style quests (done well at least, not too many collect 15 spider arse quests). -Ultimate Ability (titular reckoning). ♥♥♥♥ that doesn't suck: -Witcher 3-lite dialogue system -Classic World of Warcraft/TES feeling world -Multiclassing (Destinies) -Kingdom Hearts-esque magic system -Crime system similar to Oblivion -Non-combat skill system similar to Oblivion -Arguably the best feature: Ability to use two weapons and mix combos between the two weapons. The weapons have their own movesets (albeit they are small) like a fighting game. You can literally juggle enemies like Tekken. -Talent trees like MMORPGs that you can mix between. -Player home that's actually useful and you can upgrade it a lot. Recommended: For players that want a chill, comfortable, familiar, stock standard fantasy world to ♥♥♥♥ around in with an actually good combat system as long as you don't mind not being able to jump.
This game is a MMO, barely reworked to work as a single player game. Your build choices do not matter, all combat plays out the same, stagger-lock your enemy before they stagger lock you, this does not matter if you pick a warrior, rogue or mage achetype, you are just deciding on what damage type you stun lock enemies with. Player customization is pathetic, 4 races that are 2 different sets of human/elves that only affect starting non combat skills. The story is another chosen one story, no interesting characters or lore to follow. All financed by the state of Rhode Island.
В детстве эта игра казалась намного интересней... Ну, ностальгия штука такая. Игра довольно-таки скучна и однообразна. Вроде бы что-то и есть интересное, но чего-то не хватает. Души, что ли... Поиграв в нее менее часа, понял что не осилю даже беглого прохождения сюжета. Возврат.
The memories and nostalgia! I played this game as a young teen and I absolutely LOVED it. Now? I still love it. It's exactly the same game as the original; graphics, gameplay, audio. I don't notice any changes, but I also played the original a long time ago on console. The story is still so rich and captivating! It feels like there are endless side quests and so many things to discover. I think this is a highly underrated game. The voice acting alone is incredible. Even though it's basically the same, I love playing it now for the pure nostalgia and those 'old school' graphics that don't look as realistic as the games today, but was an amazing advancement back then. It really transports you back in time to a simpler gaming atmosphere where you could borrow a disc from your friends and not have to worry about internet connectivity either. (It you like realistic/complex graphics, this game is probably not for you.)
Goated Game, hopefully THQ Nordic greenlight another game in this setting
Honestly, at first glance this seems to be a good game, but as you keep playing, the amount of frustrations and bad design decisions just keep piling up. First of, the camera is just horrendous during fights. It keeps zooming around randomly with any real reason. If you get attacked from multiple directions, its gets really frustrating to keep track of all enemies. Its fine in 1 on 1 combat, but the game throws a lot of groups and ambushes onto you... Secondly , the controls scheme is not exactly ideal, but cant be changed completly freely. For some reason, you cant change the mouse buttons. I don't want to cast with my RMB, i want to use that for my block... Additionaly, enemies have leash ranges. If you kite them too much, they start resseting and running back to their spawn . This mechanic can be fine in mmos, but is completely out of place in single player games. This hinders certain play styles and is very annoying at higher difficulties. Story, crafting and items and combat itself are good, but those things really hold to game back. Really sad considering this is a remake that could have tackled those problems
Some people might say "this is a game from a different time". I'm old enough to say that this isn't true. This game is filled with generic ass dialog with fantasy word creations that make you facepalm. The most generic boring story you've seen 1000 times even before 2012 when this came out. Filled with unfinished ♥♥♥♥ like, the chakram weapon basically failed as soon as there is a slight different in elevation between you and the mob. Animation-locks that make combat feel clunky and unresponsive. Go play "Divine Divinity" which came out the same year and you will see the night and day difference. In short: When your dialog is more boring than ES Oblivions and you have more clunky feeling combat than a turn based game, then it's no surprise this game failed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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