
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.2Kreviews | 86% | — | $5.1M |
| $14.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Легко запустить, но гораздо сложнее — закрыть.
A nice mixture of tower defense, base building, strategy in a simple and satisfying pixel art style that makes you want to retry over and over. Can easily get lost in this game testing different play styles and strategies if you like this kind of game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 55.6K | 85% | $3.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 10.7K | 89% | $19.99 | |
| $5.1M | 18.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8K | 49 | 96% | $10.00 | |
| — | 0 | — | — | |
| $22M | 39.8K | 90% | $19.99 | |
| — | 0 | — | — | |
| $109.6K | 295 | 65% | $12.99 | |
| $76.1K | 169 | 61% | $11.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Danish, Japanese, Norwegian, Simplified Chinese +3 more
| $14.99 |
| 928ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 251ratings | 74% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
类型独特的像素风塔防游戏,本作是这个系列的初代,主要是奠定了核心玩法,游戏内容和细节还比较欠缺,而且到了后期观看大量士兵和怪物战斗的时候会比较卡顿,如果感兴趣的话不妨从续作王国:两位君主入坑,不仅折扣时价格差不多,游戏内容和细节更是扩充了不少,并且可以双人联机,整体游戏体验提高了不少~
Сколько и*п*х стенок мне нужно поставить, чтобы сдержать волну после сноса последнего портала?! Две 4х стенки с 2мя башнями по 3 лучника. 2 титана и это посос, начинай, Миша, заново. Н*х и в п*у. Играйте сами в этот симулятор бегунка в день сурка. Миша топ
Sistema de progresión pésimo, la IA de los aliados es un asco y el juego es demasiado lento. Two Crowns >>> New Lands
This game has a ridiculous "auto-save" feature where one mistake/death sets you back to the first island. This wouldn't be so bad if you could just revert back to an old save but the developers feel the need to make their game unforgiving (instead of an enjoyable experience for all) and force players to practically start over (with the exception of what you built on the first island). There are 5 game modes: Peaceful, Easy, Normal, Hard, and Cursed. This unforgiving auto-save feature should be on Hard and Cursed only. Why we can't manually save on Peaceful, Easy, and Normal is beyond me. If I make a mistake, it would be nice to revert back and try again. The biggest frustration with this are the hermits. As you progress through each new land, you unlock unique hermits that grant you special upgrades to buildings. However, they can be taken by the Greed, and if you don't stop this, you'll lose them. You can't even go back to their island/hut and acquire them again for another cost. They're gone forever. You have to live with it, or start a completely new run. Developers need to understand not every single gamer wants unforgiving "Ironman" modes with permanent consequences and an auto-save that keeps them from going back. Yes, the option should be there for players who want it, but not all of us want to eat, sleep, and breath Kingdom: New Lands and play over, and over, and over, and over. Anyway, game is fun at first but there are a few negatives that put me at my thumbs down rating: 1. The auto-save with no manual saves is my biggest gripe, as mentioned above. 2. The games economy is absolutely broken. You can easily acquire gold, especially if you have (just 1-2) farmers. This part needs significant balancing. I'm not wanting to grind for gold for hours on end, but I also don't want mountains of coins pouring out of my villagers and overflowing into the river every 2 seconds, either. 3. The game does get repetitive after a few runs, and each DLC is pretty much cosmetic. Sure, some mounts have unique abilities, and even your monarch gets an ability (in some DLC). However, each DLC is the exact same thing. Build tower and wall, upgrade, defend waves of the same enemies at night, and destroy portals. It would have been nice if each DLC would have added new enemies, objectives, and/or quests. However, I'm just one thumbs down mixed within thousands of positive reviews. Do keep in mind, though, that each DLC does get more and more negative reviews. Likely due to point #3 above. While you'll probably enjoy the game your first couple of runs, it does get old very quickly and doesn't have high replay value. This could be remedied if the devs would just let us have our own unique manual saves so we can make mistakes, revert back, keep progressing, and just enjoy the game. And no... the answer is not "Peaceful Mode" only. I do want a slight challenge. Even if the games difficulty was based on one of the five modes, but then you made an additional selection for "Ironman." Just a thought.
太难受了,不能存档,游戏机制又不明确,不小心输了只能从第一关重新打,不然就是天崩开局什么也造不起
有趣的小游戏,小时候在电视上看过,就当给童年买单了
You spend 90% of your time holding left or right running back and forth for literal hours to recruit a single unit at a time. It's a miserable experience. Why can you not refund structures? Why do your builders run towards enemies faster than your attack units? Why are units locked onto indestructible structures that you dont personally assign them too? The biggest sin of all though is why does starting a new game remove your prior bonus of starting with units if you played the level prior? God forbid you mess up on a first placement of structures because you can bet your ass that reset is going to add another hour onto the level as you try to build back up to what you had prior to your failure. Like a donkey kick in the teeth on top of already wasting your time failing the level originally.
I don't have much to say, most of the negative reviews here I agree with : the game is somewhat fun, but there's a lot of moments where you just have to sit around and do nothing. Additionaly, the fact that you can't destroy buildings is annoying (at some point you only get attacked from one side, so all your defences on the other side are useless for the rest of the run) and for the love of Gabe, in a game where I constantly have to run around, why is there such an annoying and intrusive stamina mechanic. Finally, there is almost no options. AND the game isn't really intuitive. Not worth buying in the end.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.