
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 143.2Kreviews | 84% | — | $68M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought this game was going to be fun, but a few hours in I got soft locked in an alternate playthrough with no way to switch back. Very frustrating and kind of ruined a game I was excited for. Can't recommend.
Ótimo jogo! Bebi com um padre, fiquei bêbado junto com ele, passei a noite com garotas do job e acordei de ressaca ao lado do padre. No fim, ainda tive que celebrar uma missa no lugar dele. Recomendo, é um ótimo jogo! E adoro as casas de banho.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #92, worst CN #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | #118 | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Це якийсь Skyrim для дорослих хлопчиків/дівчаток. Аж трохи шкодую, що так довго відкладав проходження цього шедевру. Якщо у вас, як і в мене, є в голові страшилки стосовно бойової системи, тягомотного геймплею та сюжету, то раджу відкинути їх, бо грається це значно динамічніше й цікавіше, ніж я собі уявляв До бойової системи хоч і треба звикнути, але вона не перестає бути цікавою навіть після 30+ годин і не перетворюється на звичайне заклікування. Ну і так наблизитися до фотореалізму в графіці у 2018 році - це треба було дуже постаратися Єдиний мінус - мала кількість облич для другорядних NPC, через що вони постійно повторюються, що трохи вибиває із занурення, коли це помічаєш Чеська Warhorse Studios - великі молодці, що зробили це, ще й про свою батьківщину. Є чому повчитися
Я прошёл Kingdom Come: Deliverance и вот что могу сказать Сразу хочу сказать, что мне очень понравился порог вхождения в игру. Всё по-простому: показывается обычная жизнь в средневековье, ты живёшь обычной жизнью и сразу тебе предоставляют свободу выбора в твоих же действиях - это очень атмосферно и круто, а главное затягивает с самого начала По большому счёту сюжет простенький, но как для жанра нормальный, всего мне было достаточно. Доп. квесты хороши. Вообще ощущается вся жизнь в игре: NPC работают, спят, ходят в церковь, едят, разговаривают друг с другом. (правда иногда нпс очень сильно тупят и ломаются при схватках и такие подобные моменты можно описать долго - это большой минус) Боевая система в принципе приемлема - из минусов только могу выделить её если больше трёх NPC вас атакуют, а так если раз на раз выходите то ок. Минусы: игра технически очень плоха: багов уйма, нпс тупят часто, при сражениях камера ведёт себя странно. Игрой я остался очень доволен и обязательно пойду проходить сиквел - 8/10
KCD is a game that doesn't hold your hand in the worst way possible. I want to preface with something first. I am no stranger to difficult games, as a matter of fact, I like them. I have a collective 2000 hours across games like Dark Souls and Monster Hunter. So I genuinely love being presented with challenging combat and complex mechanics. I find it to be highly engaging and satisficing to be presented with a challenge and overcoming it. Learning is a major part of this, and with the games I talked about before, they don't hold your hand, but they point you in the right direction. KCD doesn't do this. I've noticed two ways they go about this: a) they info dump you with too much information at once, or b) they tell you ♥♥♥♥ all. And it's not like the information given to you is cryptic, it's honestly rather simple (to a certain extent) but due to the sheer amount of info, I just can't process it. And other times someone will say "Go do this thing." and I'm sat here like "Huh?" because that'll be it, just "do this thing" and I have no idea what they want, sometimes I'll stumble into it, and if I don't, then everyone gets mad at me. I just feel like information just isn't presented well. I have no qualms with the story, I understand it to be more of a "character study". That probably isn't the right way to put it, but the story isn't some grand adventure, it's a very humble story about a young man battling trauma and trying to avenge his parents, which I'm all for, so like I said, no qualms with the story thus far. (I also understand that I'm barely 10 hours in, but that's what I've gathered so far) I also like the general mechanics. Making sure I'm eating regularly, but not too much. Always having to get some sleep, and the quality depending on the bed. Cleaning myself, repairing gear, staying on good terms with people, the list goes on. These are all mechanics I like cause it feels like I'm living in this world, not just playing a game. Exploration has been my favorite part so far. I love just wandering through the woods, foraging herbs and mushrooms, hunting animals, and just taking in the beauty of the game. It is genuinely so fun and it's where I get the most enjoyment, so bravo. And now the part where people are gonna say that I have a skill issue and that I should ♥♥♥♥ off and play somethin else. I strongly dislike the combat. It is so tedious and overly complex in my opinion, and holy crap it feels so inconsistent. Now I understand that I'm very early on and combat is just gonna feel that way for a while, but I don't think it should. When it came to things like Dark Souls, Monster Hunter, and even The Witcher recently, I feel ready to engage with the world after the tutorial sections, but not with KCD. I assume Skalitz is the tutorial island of this game, and I learned next to nothing there, so when I was thrust into the open world, I felt so lost and honestly incompetent, as embarrassing as that is, it's true. This game makes me feel like a moron, because I hate blaming a game for something that's my fault, with something like Dark Souls or Monster Hunter, where there if I'm dying it's cause I suck, but in KCD it just feels unfair. For example, everything I do feels so sluggish and clunky and I think that's mostly from the combat animations, it feels like I'm smacking people with the speed of a turtle, whereas my opponent is acting like he's Dante, hitting the most sicknasty combos you've ever seen. But my biggest problem of the all is the ♥♥♥♥♥♥♥ camera. Oh. My. God. I cannot put into words how frustrating I find the camera during combat. So I've been playing this game on mouse and keyboard (idk if this is a controller game, but i dont own one so yikes ig) but trying to aim attacks pisses me off so much, it just starts freaking out and shaking everywhere when I try to aim my sword. It is so nauseating and my eyes just glaze over until I die. And listen, I get that this is meant to be a "hyper realistic combat system" but it just does not click with me. So with all that being said, I do NOT think this game is bad, I do NOT think the combat is bad, I simply believe it is taught very poorly and isn't communicated well. That being said I'm gonna quit this game for like a month or two and then probably try to pick it up again, I've done that with all the difficult games I've played, and It usually clicks by then, but until that point, I'm leaving a negative review because this is the first difficult game to just really grind my gears that way. If I do get to that point, I know I'll drop hundreds of hours into this game and love every second of it, and this review will turn into a positive one. TLDR; game doesn't give you information is a digestible way, and combat feels very unfair
Пару раз я пытался начать проходить Kingdom Come: Deliverance, но каждый раз бросал. Игра с первых часов буквально заваливает тебя механиками, к которым нужно привыкнуть. Особенно тяжело далась боевая система - она сложная, не прощает ошибок и совсем не ощущается интуитивной. Из-за этого одно раздражение накладывалось на другое, и впечатления были скорее негативными. Но в какой-то момент я всё же решил дать игре ещё один шанс. Когда освоился с механиками и наконец переступил этот своеобразный порог вхождения, отношение к игре полностью изменилось. Боёвка стала приносить удовольствие хоть и не всегда у меня получались финты, мир раскрылся, а квесты и атмосфера начали цеплять гораздо сильнее. Да, местами чувствуется, что проект не самый высокобюджетный: встречаются шероховатости, странные анимации и технические огрехи. Но всё это постепенно отходит на второй план, потому что игра предлагает действительно уникальный опыт. В итоге я остался очень доволен и теперь понимаю, почему у Kingdom Come: Deliverance столько преданных поклонников. Это игра, которая требует терпения как та же Red Dead Redemption, но если дать ей время - она способна приятно удивить.
Terrible combat mechanics, constant glitches in cutscenes, terrible game would not recommend.
break into a shopkeepers home at night steal all their stuff keep it in your chest until they forget it was stolen sell them back their stuff for a profit
forgot to rate this game, well better late than never. 8.7/10
前期没经验,要被强盗抽成陀螺了。后期有装备拦我路就杀,就靠杀强盗赚钱了。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68M | 127.2K | 94% | $29.99 | |
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| $67.9M | 93.7K | 82% | $39.99 | |
| $68.2M | 75.7K | 91% | $39.99 | |
| $68.5M | 203.7K | 83% | $19.99 | |
| $67.3M | 21.6K | 60% | $69.99 |
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| $357.6M | 297.7K | 88% | $49.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $68.1M | 172.1K | 98% | $19.99 |