
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 143.2Kreviews | 84% | — | $68M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When you get to the Monastery quest, go online and find the guide which will get it done as quick as possible. Otherwise you'll likely never play it ever again. Easily the worst quest in gaming.
One of the best open-world RPGs I've ever played. I understand some people might disagree, but here is my short review on why this game is worth your time (contains spoilers for the prologue): Widely considered one of the most accurate and realistic medieval settings ever created in gaming. Now, don't get me wrong, it is still a work of fiction, but the portrayal of real geographical locations and politics is well-placed. If you want to play an RPG without any fantasy elements, this is as close as you can get. The story and the characters go well with the setting. There is no grand scheme where the protagonist is needed to save the world; there's just politics. Henry (the protagonist) was just an ordinary guy in his early 20s until an army razed his village to take the silver mines. After losing everything, our protagonist here acts recklessly, which is natural for a human being with that much trauma. I love how the prologue ends and the game actually starts when Henry gets his ♥♥♥♥ together and starts his new life in Rattay. The prologue might teach you a bit about the game, like the basics of combat, but this is normally the point when you actually start leveling and progressing your in-game skills. That brings me to the next points: combat and progression. The combat is responsible for some negative reviews out there, and I think it's fair. Some might call it janky or downright terrible, and I understand if they feel that way. I can respect that. But, I'd like to invite you to take your time and get used to how combat works in this game, because you might end up enjoying it just like I do. That said, the combat is unique, unlike most video games where they give your character a sword and they immediately move like it's an extension of their arm. I have hundreds of hours in Soulsborne games, but even the combat difficulty in this game is different. I'm not saying it's harder; I'm saying it is different. Hence, why it needs a different approach to master. At first, Henry swings a sword like it weighs 100lbs. Combined with me fighting like I was playing Skyrim, I was easily killed by a mere 3 peasants. Practicing with Captain Bernard until your sword skill reaches level 5 and learning the "master strike" will make the combat far more forgiving. Even with that, you should think twice before fighting multiple armed men jumping you in the forest. It is possible to win that kind of fight at some point, but you should also think if it's worth risking your life for. That's what the game is trying to tell you. Don't fight like you're chosen by destiny; fight like you're just a man in medieval times with everything to lose. Progression of other skills is also satisfying to master. Level up your speech skill and become Henry of Gaslitz, inventor of gaslighting. Then the guards will think twice before accusing you of a murder that they witnessed right before their eyes. Go to Uzhitz, find the scribe, ask him to teach Henry how to read, and continue leveling the skill. It'll benefit you a lot and even ease some quests. Overall, it's an incredible game. You don't have to take my word for it; it would be better for you to try it out yourself and see if you like it or not. $5.99 (on sale) for this is a great deal.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #92, worst CN #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | #118 | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The combat system, oh the combat system. You *cannot* take on groups, period. The player to enemy disparity is so bad that you need either endgame levels and gear or mods, just for act 2 quests with Runt's gang. The way the enemy ai can just get perfect block casually feels less like "you're inexperienced" as much as "you're a feeble brainlet and now you have to fight an army of master swordsmen." I can't even tell if armor really does anything. Really, the combat system is the only reason I hesitate to recommend the game.
Great game. There was a time when finishing a masterpiece like this would've been inevitable. Sadly, now, finding the time is the hardest part for me.
Was für eine Reise. Kingdom Come: Deliverance ist für mich eines dieser Spiele, die vieles anders machen als typische RPGs. Man startet nicht als Auserwählter oder großer Held, sondern als einfacher Schmiedesohn, der weder richtig kämpfen noch lesen kann. Heinrichs größtes Problem am Anfang ist also nicht, die Welt zu retten, sondern überhaupt erstmal klarzukommen. 😂 Genau das hat mir besonders gut gefallen. Man muss sich vieles tatsächlich erarbeiten. Lesen muss man erst lernen, das Kämpfen ist anspruchsvoll und selbst Alchemie bedeutet nicht einfach „Trank herstellen“ und fertig – man steht tatsächlich am Alchemietisch und braut das Zeug selbst. Auch das mittelalterliche Böhmen als Schauplatz fand ich richtig erfrischend. Keine typische Fantasywelt und kein England, das man schon aus unzähligen anderen Spielen kennt. Stattdessen eine große offene Welt, die man frei erkunden kann und in der unterwegs immer wieder zufällige Ereignisse passieren. Die Geschichte selbst ist fiktiv, spielt aber vor einem realen historischen Hintergrund. Personen wie Sigismund und die politischen Konflikte im damaligen Böhmen sind tatsächlich Teil der Geschichte. Heinrichs eigene Geschichte ist dagegen frei erfunden, fügt sich aber meiner Meinung nach sehr gut in diesen historischen Rahmen ein. Auch das Kampfsystem ist anfangs gewöhnungsbedürftig. Einfach Tasten spammen funktioniert hier nicht. Man muss erstmal verstehen, wie man kämpft und die Bewegungen des Gegners lesen. Hat man den Dreh raus, machen die Kämpfe richtig Spaß. Und selbst wenn Heinrich später ein richtig guter Kämpfer ist, bleibt eine Überzahl gefährlich. Zehn Gegner gleichzeitig wegzukloppen ist eben nichts für den einfachen Schmiedesohn. 😄 Genau diese Mischung macht für mich den Reiz aus. Kein Easy-Mode-RPG, aber auch kein unnötig schweres Spiel. Man muss sich einfach darauf einlassen und ein bisschen reinfuchsen. Kein Auserwählter, keine Superkräfte, keine Weltrettung. Dafür Böhmen, Bier und jede Menge Probleme. 🍺⚔️ Wer Spiele wie The Witcher mag und Lust auf ein etwas anspruchsvolleres RPG hat, sollte Kingdom Come: Deliverance definitiv ausprobieren. Und jetzt bin ich gespannt, was Teil 2 zu bieten hat.
[h1][b]Kingdom Come: Deliverance[/b][/h1] Наконец-то я сумел пройти это чудо до конца - причём именно в сюжетном плане. После финала я однозначно остался доволен. Более того, вторую часть я точно буду проходить. Но при этом сказать, что я остался доволен техническим состоянием игры, я никак не могу. [h2][u]!!Далее субъективщина!![/u][/h2] Начну с того, что [b][u]Kingdom Come: Deliverance - игра далеко не для всех[/u][/b]. И я это понял далеко не сразу. На прохождение мне понадобилось несколько попыток: примерно три раза я дропал игру, причём каждый раз примерно на полгода. В какой-то момент просто становилось слишком душно, и я откладывал её до лучших времён. Но всё-таки я возвращался. И на этот раз дошёл до конца. [h3][b]Про боёвку и её реализацию[/b][/h3] Боёвка - пожалуй, топ-1 в списке того, что меня раздражало. Проблема в реализации. Сам факт того, что разрабы пытались сделать её максимально приближённой к реальному средневековому бою, я уважаю. Здесь нельзя просто в тупую затыкать врага и одержать победу в бою. Нужно действовать стратегически: следить за противником, выбирать направление удара, использовать изученные навыки оружия, блокировать, парировать и постепенно учиться всему этому вместе с Индро. Контролирование боя лично мне показалось крайне неудобным. Особенно парирование: иногда оно работает как надо, но иногда Индро просто получает в рыло и ты ничего не можешь сделать, пока тебя забивают до полусмерти, хотя ты вроде бы всё сделал правильно. Из-за этого некоторые моменты ощущаются не как [i]"я ошибся"[/i], а как [i]игра дерьмо ♥♥♥♥♥♥"[/i]. Сражаться 1 на 1 довольно интересно, особенно когда начинаешь понимать механику боя. Но когда против тебя вылетает пачка врагов, начинается клоунада. Камера, таргет и позиционка могут превратить вполне дефолт бой в борьбу уже не с врагами, а с самой игрой. При этом я не могу сказать, что боёвка сложная или непонятна. Скорее, у неё довольно спорная или даже ужасная реализация. [h3][b]Оптимизация[/b][/h3] Оптимизон, на мой взгляд, сомнительный для 2018 года. Я прекрасно понимаю, что игра большая, старая и технически непростая, но почему даже на Ryzen 7 7700 она всё ещё способна выдавать противные залагиши и просадки FPS, а уже тем более после недавнего апдейта игры - мне не ясно. Хотя движок CryEngine я прекрасно знаю по играм Crysis, и там он показывает себя во всей красе по всем аспектам. В случае KCD1 тут плачевно. Особенно это заметно в местах с большим количеством NPC. Стоит появиться нескольким персонажам на экране и фпс уже начинает заметно проседать. Отдельная история - подгрузка. Игра установлена на SSD, всё как и рекомендуют разрабы, но во время галопа на лошади - NPC, объекты и некоторые текстуры иногда просто не успевают норм прогрузиться. Особенно забавно это выглядит на фоне гораздо более тяжёлых современных игр, где подобных проблем я не замечал [i](тот же Cyberpunk 2077 или KCD2)[/i]. В итоге складывается ощущение, что тех. часть KCD1 просто не поспевает за амбициями самой игры [i](либо на момент 2018 года разрабы просто не поняли CryEngine)[/i]. [h3][b]Мир и атмосфера[/b][/h3] Если закрыть глаза на тех. траблы, KCD очень легко заставляет поверить в свой мир. Это не очередное фэнтези средневековье с магией, драконами и избранным героем. Здесь ты обычный шкет - сын кузнеца, который в начале пути вообще не умеет нормально держать меч в руках. И постепенное развитие Индро мне понравилось больше всего. Ты буквально начинаешь с челика, который умеет гораздо меньше, чем ГГ большинства RPG. Постепенно учишься драться, читать, ездить верхом, воровать, взламывать, торговаться, общаться и вообще выживать в этом мире. Причём развивается не только перс, но и сам игрок. Начинаешь понимать механики, знаешь какие прокачивать навыки, собираешь норм снарягу и уже можешь дать ответку тем, от кого приходилось делать ноги. И именно это чувство прогресса здесь работает [b]НАМНОГО[/b] лучше, чем обычная RPG-прокачка в роде [i]"получил лвл - стал на 10-15% сильнее"[/i]. Сам мир тоже сделан очень атмосферно. Деревни, леса, замки, дороги, трактиры - всё это ощущается не просто набором игровых локаций. Плюс мне нравится, что игра не превращает каждую секунду в гонку по маркерам. Иногда тебе действительно приходится самому искать человека, место или нужный путь. Это может бесить, особенно когда ты уже полчаса ходишь по лесу и не вдупляешь, куда идти. [h3][b]Квесты[/b][/h3] Помимо сюжета есть огромное кол-во побочек, и многие из них ощущаются не как дефолт RPG-квесты "принеси подай", а как отдельные небольшие истории. Иногда ты просто собираешься выполнить одну побочку, а в итоге оказываешься втянут в какую-то совершенно абсурдную ситуёвину. [b]НО[/b] некоторые побочки настолько затянутые и душные, что в какой-то момент хочется просто прожать alt+f4 и больше не запускать. Собственно, именно из-за таких моментов я несколько раз и дропал игру. [b]Игра постоянно требует терпения. Иногда очень много терпения.[/b] [h3][b]Сюжет[/b][/h3] А вот к сюжету у меня претензий практически нет. История Индро мне реально понравилась. Особенно сам путь от обычного сына кузнеца до человека, который постепенно оказывается втянут в гораздо более крупные события политической важности. Плюс сама история хорошо работает именно благодаря приземлённости. Здесь нет ощущения, что ты спасаешь мир от чего-то нереального. Перед тобой более приземлённый конфликт.. политический-конфликт/война, а также жажда мести и вернуть украденное. Именно поэтому мне было интересно узнать, чем закончится путь Индро в 1 части. [h2][b]Что в итоге?[/b][/h2] [b]Kingdom Come: Deliverance - оказалась очень смешанной игрой.[/b] С одной стороны, она может бесить практически всем: кривым управлением, боёвкой, оптимизацией, подгрузками, затянутыми сюжетом и побочками и необходимостью постоянно терпеть. С другой - именно благодаря этим особенностям она умудряется создать опыт, который довольно сложно получить в других RPG-шках. Это игра, которую я 3+ раза бросал примерно на несколько месяцев. И это игра, которую я в итоге всё-таки прошёл и после финала не жалел, что заставил себя осилить её. Рекомендовать игру абсолютно всем я не могу. Если вы привыкли к быстрому развитию перса, динамичным боям и постоянному экшену, KCD вполне покажется невероятной духотой. Но если вы готовы терпеть медленный старт, учиться механикам и постепенно погружаться в мир - попробовать однозначно стоит. Лично я после прохождения 1 части уже хочу залететь во 2 часть. Осталось только немного доапгрейдить пк, чтобы сделать это с максимальным кайфом. Надеюсь, что она понравится мне ещё больше. [b]Kingdom Come: Deliverance - далеко не идеальная игра, но одна из тех, которую после прохождения явно не хочется забыть.[/b] [hr][/hr] [i]Моя длинная писанина закончена, спасибо за внимание Всем бобра и позитивчика[/i]
[h1]Realismo que vira identidade[/h1] Li em alguns lugares que a busca por realismo foi o problema desse jogo, mas eu digo que isso só o deixou único em meio a tantos grandes RPGs. [b]A ambientação é incrível e imersiva.[/b] O combate, apesar de ser difícil e pouco intuitivo no início do game, depois de certo tempo e prática com o capitão Bernard, fica muito mais fácil [i](fica a dica)[/i]. A trilha sonora é uma das melhores que já ouvi no mundo dos jogos. A história é muito bem escrita, contando com alguns plot twists muito bons, por sinal. O sistema de RPG se adapta muito bem à narrativa do game, sendo realista, com uma progressão orgânica e profunda. O 100% pode ser um pouco pegado, e o modo extremo pode ser bem punitivo, mas existem vários guias que vão te ajudar bastante, sem contar as várias coisas que você aprende na primeira run. [b]Recomendo demais que joguem e até que façam o 100%.[/b] Acho que é um jogo que agrega muito a qualquer coleção de jogos perfeitos. [hr][/hr] [i]English translation generated with the assistance of AI.[/i] [h1]Realism That Becomes Identity[/h1] I’ve read in a few places that the game’s pursuit of realism is its biggest problem, but I’d argue that this is exactly what makes it stand out among so many great RPGs. [b]The atmosphere is incredible and immersive.[/b] The combat, while difficult and not very intuitive at the beginning, becomes much easier after some time and practice with Captain Bernard [i](there’s a tip for you)[/i]. The soundtrack is one of the best I’ve ever heard in gaming. The story is very well written and has some genuinely great plot twists. The RPG system fits the game’s narrative extremely well, with a realistic, organic, and deep sense of progression. Going for 100% can be a bit demanding, and Hardcore Mode can be very punishing, but there are plenty of guides that can help a lot, not to mention everything you learn during your first run. [b]I highly recommend playing it, and even going for the 100% completion.[/b] I think it’s the kind of game that adds a lot to any collection of perfected games.
128 hours in, and I’ve finished the main game and all the DLC except Hardcore Mode. Kingdom Come: Deliverance is one of those games that takes a little patience before it really clicks. The combat can be frustrating, the first few hours are rough, and Henry is basically useless at everything when you start. But once you settle into the world, that’s where the game really shines. What I loved most is how immersive everything feels. You’re not some legendary hero who can kill ten people at once. You’re just Henry, a blacksmith’s son trying to survive in 15th-century Bohemia. Even small things like learning to read, getting better at sword fighting, maintaining your equipment, or simply travelling from one village to another feel like part of the journey. The story and characters were probably my favourite part. There are plenty of genuinely memorable moments, and the game does a great job of making the world feel lived in. Some quests are hilarious, some are surprisingly deep, and a few are just absolute chaos. The DLCs are worth playing too, especially From the Ashes and The Amorous Adventures of Bold Sir Hans Capon. They add some really enjoyable content without feeling completely disconnected from the main game. It’s definitely not a perfect game. The combat takes getting used to, the lockpicking can be annoying, and there are plenty of bugs and little janky moments even after all these years. But honestly, a lot of that weirdness became part of the charm for me. 128 hours later, I’m still going to miss this world. If you’re willing to give it some time and let the game play at its own pace, KCD is absolutely worth experiencing. **Recommended.**
The best medieval game without magic or fantasy. Characters feel alive, and the world is deeply immersive with NPCs following daily routines. Combat is unlike anything I've played - demanding but not impossible, perfectly enhancing the medieval vibe. You start as a complete nobody who can't even read, and every skill must be learned through practice. The story is excellent with meaningful choices, and side quests offer multiple solutions. Yes, there are bugs and frustrating lockpicking, but for me, this is one of the best medieval games ever made!
Many people say this game is a masterpiece, but I wouldn't go that far. What I can definitely say is that this is one of the best RPGs that revolves around realism. It's an amazing RPG, but I don't think it's for everyone. It's quite different from the RPGs I've played before. [h2]Story[/h2] If you're expecting a badass story with crazy action, this ain't for you. And you're definitely not the main character. The story is simple and feels like real events that just keep happening one after another. Henry joins the service of Sir Radzig, and from there it's basically just going with the flow. Initially, everything revolves around bandits killing people and raiding villages, and we're investigating it on our own. There are tons of dialogues and much less action, so the same routine continues until you reach Vranik. That's where the main plot really kicks in. After that, the game starts feeling much more intense. Tbh, describing KCD's story is kinda difficult. There are different ways to complete quests, lots of dialogue choices, and different outcomes depending on your decisions. I really liked that. [h2]Combat[/h2] Combat is hard because Henry is no hero. He doesn't know how to fight. If you want combat to become easier, you need to practice, which actually makes it feel more realistic. Don't quit the game just because the combat feels hard. It really isn't that difficult—you just need to train with Bernard in Rattay for around 30 minutes until you unlock Master Strikes. Once Master Strikes are unlocked, combat becomes very satisfying and comparatively easy. Never take fights against multiple enemies at low levels... you probably won't survive. Unlock the Outnumbered perk, and group fights become much easier. Early perfect parries are important because that's what triggers Master Strikes. Perfect blocks only save you from taking damage. Also, don't use dodge.. it really isn't worth it. Overall, the combat is fun, satisfying, and realistic. Archery is hard asf. Who tf decided to make it so difficult. You don't even get a crosshair to aim. The solution is simple. Press `~`, type: `wh_pl_showfirecursor 1` and you'll get a crosshair. Now it's actually much easier to aim. [h2]Other Activities[/h2] One of my favorite activities was lockpicking. It's not just "press X and the chest opens." You actually have to solve a small puzzle-like mechanism. It's hard at first but gets much easier with practice. Then comes brewing, where you make potions by reading recipes, grinding herbs, boiling ingredients, and following each step. It's surprisingly detailed and fun. There's also pickpocketing and using the grindstone to sharpen swords, but I rarely used those. [h2]Achievement Hunting (Platinum)[/h2] The achievements in this game are very frustrating. Most of them are missable, and many are tied to the DLCs. Some quests have two achievements, but you can only earn one in a single playthrough. To get the other, you'll need to reload an earlier save and make different choices. The problem is that you'll never know this unless you already know what the achievements are. Many achievements also require weird combinations of tasks that almost nobody would figure out without a guide. So if you're planning to platinum this game, you'll definitely need this guide: https://youtu.be/ybcSIBeCTvY?si=ydEPv7yiZ30nR4lW [h2]Final Thoughts[/h2] Honestly, I don't even know what else to say about this game. I don't even know why or how it hooked me for so many hours despite being investigation and dialogue heavy for more than half of the game. The characters are memorable. Each one behaves differently, talks differently, and has their own personality, which I really liked. One more thing... I don't think this game is aesthetically beautiful in the sense that you'll want to stop every few minutes just to press F12 and take screenshots. It focuses much more on realism than visual beauty. Personally, that wasn't really my thing, but I can see why others might like it. I'd definitely recommend giving this game a try if you have the time. The story continues in Kingdom Come: Deliverance II, so if you enjoy this one, there's more waiting for you. My rating: 8/10. For me, it's an 8/10, but I can totally see it being a 10/10 for someone else. Just give it a try.
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