
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 62% | — | $4.8M |
| $44.99 | 944ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR; I highly recommend this but at a discounted price. Good but underrated game. Could be great with some more fine-tuning and additional content - which is unlikely to happen. Therefore its not worth the (expensive) full price but at 50+% off its very well worth it I found this the be quite a good game and a lot of fun and believe the mediocre rating is undeserved. The source for the resentment seems to be a) its not like KB1 and b) the initial release was a bit of a mess (but nowhere near as bad as some reviewers make it sound). I consider a) a good thing and for b) a large part of the balance issues and bugs have been fixed. I feel like the developers actually tried to address the majority of criticisms from the first series: The ridiculous stories, the underdeveloped RPG and equipment aspect, the dated graphics and the cheesy gameplay. And - in my opinion - they did fairly well: [list] [*]The graphics, the music and the voice acting are very, very good ("Oh, hi Geralt!") [*]Really great atmosphere [*]It's still not a RPG but for the first time in KB-History I actually care about the main protagonist [*]The story is very well developed and works really well [*]The changes in game mechanics work well (again; my personal opinion) [/list] In the end it is still a strategic battle ground game - more than an RPG - but both aspects are (in my opinion) well done and enjoyable. Unlike the previous KB Games, this one is not easy. (Not a bad thing). This time you can't just kite your way to better stuff, you actually need to have a look at your stats, your equipment and your troop composition. I found this refreshing. Overall, this was genuinely enjoyable. I wish this could have been a next step in the KB series. But the initial release burned to many bridges of goodwill with a really sub-par initial release. Sad, really.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 13.5K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 3.8K | 90% | $24.99 | |
| $1.6M | 2.6K | 78% | $24.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $603.9K | 925 | 77% | $12.49 | |
| $303.4K | 616 | 71% | $19.99 | |
| $19.4M | 13.6K | 91% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Czech, Japanese, Korean, Traditional Chinese*languages with full audio support
| $3.99−90% |
| 147ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's good talent involved in the game. Specially when it comes to level design and music. Some changes could've worked, giving the player a new perspective into the world of King's Bounty, improving combat, etc. But, in the end, too many decissions against not only the fans of the saga, but newcoming players as well, ruined a great oportunity to revive the franchise. In the end, we get a game with a decimated unit variety (much more focused on humans) and lots of restrictions that punish experimenting and encourage min-maxing. The game is not unplayable or absolutely worthless, so here's the list of things that ruined the game for me so you can decide if you want to play it anyway: 🚧 In this game you have 4 ideals (order, finesse, anarchy, power) that will affect your story decissions and your skill tree and, separatedly, your army. Most missions give you a choice using 2 of these ideals (power vs finesse, order vs anarchy). The first problem is that you have to commit to 2 and once you commit the game won't let you choose the opposite (if you focus on anarchy you won't be able to choose order options after a while). Another issue on top of this is the fact that decissions are very inconsistent. Like at first anarchy will force you (if you choose this path) to side with child murderers but later on it might be the only way to help a tormented troll (if you chose the order path you won't be able to). Story choices also give you ideal points which are used to unlock higher levels on the skill tree for each ideal-related skills. So if you want a power-based character you have to make power-based decissions. 🚧 Unit variety not only has been reduced drastically (check the bottom to see more) but also encourages using only a handful of units throughout the adventure. Unit stacks are limited now. Low tier units cap at 10 or 8, higher tier at 6 or 3, etc. Also, you have to level up your units, you can't buy them already leveled up, so if you want to try a different composition it's going to be hard to keep those new units alive because they need to kill to gain XP but also survive the encounter being underleveled. 🚧 Loot and gear system is not good. Most loot is useless trash (labeled that way by the game) that has to be sold in exchange of gold. Gear doesn't have much variety but hear this: some set pieces can only be obtained AT RANDOM as a reward for missions. Meaning that you could perfectly never find all the pieces for a set in a playthrough. 🚧 There's too many problems with cluster objects. You can get stuck on any rock or branch and be unable to move, forcing you to load a previous save. Also controls on horse are horrible. 🚧 Music is beautiful but often there's no music or stops abruptly. A lot of cinematics don't have music making them less epic. 🚧 Nothing happens for 3/4 of the game. You arrive late to all parties and someone else tells you about what happened. Your mission? Cleaning up the mess. Most of the game is about fetching quests of the lowest order (go to quest giver - go to points A,B,C and D and gather items - back to quest giver that sometimes moved somewhere else). Many puzzles as well, some obvious, some mildly fun and a few tedious ones. This gets worse towards the end. The game keeps stretching the ending with fetching quests, constantly sending you to the same areas you've been before to gather items before they let you fight the next pre-final boss. It ruins any tiny bit of tension that the game managed to build up. All this to end on a cliff hanger. For what? You guessed it, they planned to sell you a DLC, that never came out, so you could get closure. All this while most of the game the main plot is frozen so you can be an errand boy for NPCs. 🚧 Content density is very low. You have a relatively big map to move around but fights are very limited and you run around the same areas for a long time, going back and forth often. You can perfectly spend a whole hour with no combat. Also you have to constantly travel around to restock units when needed and there's no way to be reminded (in game) of which merchant sells what units so sometimes you'll have to go around looking for the right one. 🚧 Some of the main missions are more like puzzles than battles. You have to fight with a given army rather than yours and you have to figure out what did the devs want you to do with those troops/spells. 🚧 RNG can ruin a fight. Fights in general can be a circus sometimes. You don't get giant bosses like in the previous games but some enemy heroes have spells that can decimate your army in one round if you're not careful. Plus morale seems to favour enemies more than allies (you can get 1 extra round the whole battle while the enemy gets 1 or 2 per round with the same morale). Fights are only hard mid-late game though. The last few battles are very easy. The game is playable and can be fun at times. Fights are supposed to be more meaningful that spammy and the battlegrounds are bigger and more eclectic (you have higher grounds, choke points, etc). But the game is extremely generic, restrictive and abuses things that are against the player (like blatant padding through fetching quests, uncompleted story to sell DLC later, butchering content from the original saga, etc). There's not a lot of competition for this game and it's 5 bucks on sale every now and then, so it's up to you. But don't get it at full price, the game is not worth that much in my most humble opinion. [hr][/hr] [h2]UNIT DISTRIBUTION[/h2] [b]ORDER[/b]: Royal army (humans), dogs, "angels" and some elementals. [b]FINESSE[/b]: Elementals, golems, gargoyles and chimeras. [b]POWER[/b]: Animals (wolves, bears and eagles), griphons, trolls, dwarves and red dragons. [b]ANARCHY[/b]: Bandits (humans), undead (including undead dragon) and cultists (humans). [hr][/hr]
I don't usually bother with reviews but finished the game and i don't think the mixed rating is deserved in this case. The game is composed of 2 main parts, the turn based tactical battles and the 3rd person world exploration. The world exploration is decent as long as you don't expect a full fledged RPG a la Witcher, you explore the world acquire resources, units, and equipment that you'll use in the tactical battles and to progress the plot. The world and story are quite nice, surely nothing ground-breaking but not everything needs to be, some plot points could definitely have been better delivered but i think they did a decent job with their limited resources. The tactical battles are the real meat of the game, there are no random encouters, each battle is a puzzle you need to solve with the least loses as possible, they might seem a bit difficult at the start but once you understand the mechanics they become very satisfying, I used a quite 'sub optimal' build (Sorcerer Aivar) but was still able to complete the game quite handily. In conclusion this is a quite enjoyble game definitely worth the price of the sale if you like tactical turn based battles, the RPG section has its limits, mostly due to the limited resources but it nevertheless does its job.
[h1]Фух. Даже не знаю с чего начать...[/h1] Начну с того, я купил игру еще на предзаказе, в далёком 2021. Так что я её ждал, и ждал не хуже того же BG3. Но к сожалению разработчики данной игры не Larian Studios поэтому, вышло что вышло... [b]Предыстория почему мы её ждали и т.д, скип вниз на обзор.[/b] Во-первых: Мы являемся фанатом КБ Легенда о рыцаре от Katauri, и для меня это был лютый хайп в то время. Во-вторых: Я надеялся что это будет продолжением Легенды.(в остальные игры от тех же Katauri я не играл, хоть и нужно) Но это оказалась совершенно новая история. Претензий бы не возникало не каких если бы, была какая-нибудь экспозиция мира. Но к сожалению 1С решила забить на это болт, и вести свой бал с овцами. В-третьих: Мне было реально интересно наблюдать за разработкой.(По дневникам разрабов) Я даже смирился с переработкой системы войск, тобиш у тебя теперь в отряде может быть максимум 10 бойцов. Так тут и так много воды пошло поэтому ближе к сути... [b]Тут обзор.[/b] Сказать что разочарованию нет предела, это нечего не сказать. [h1]Графика[/h1] Всё довольно не плохо, картинка красочная, красивая. Проблема в том, что либо не хватило денег, либо времени на проработку моделей. Потому что это ужас, одна женская моделька на всех нпс. (Даже есть один ключевой нпс, с той же моделькой что и у всех) Тоже самое касается и мужских моделек, вариации конечно есть, но их очень мало для такой большой игры. Единственное что хорошо, это окружение, тут художники хорошо поработали. [h1]Геймплей[/h1] Он мало чем отличается от старых КБ от Katauri но есть одно но... Все слишком криво и, не интересно. Объясняю: Они хвастались тем что у них теперь карты боёв сделаны из реальных игровых ландшафтов. Что и прикольно, но реализация говна из жопы. Особенно это затрагивает юнитов дальнего боя. Не всегда понятно как работают преграды в поле боя, то лучники могут попасть через них, то нет.(Тоже самое касается и врагов) Непонятно как работает уклонение вообще.(Я проходил всю игру воином) Короче, иногда ты выигрываешь на изи за счёт багов, а иногда потеешь как ♥♥♥♥. [h1]Собирательство[/h1] Я решил это выдвинуть как отдельный пункт, но оно тоже касается геймплея. Чтобы вам собрать более менее нормальную армию, готовьтесь пылесосить всю карту. В самых не очевидных местах в мире вы будете искать: бочки, мусорки, сундуки, и т.д. Для того, чтобы у вас было хоть какое-то золото для [b]ВЫЖИВАНИЯ[/b] в этой игре. Система морали войск меня рил иногда удивляла в игре. У нас есть люди, которые не хотят воевать с бандитами, логично вроде да? Но ♥♥♥♥, скелеты которые не хотят воевать с бандитами, это что-то новое...Короче вы можете так и не понять, как работает эта мораль, просто забейте, и берите воинов одной фракции. Если этого не делать, у ваших воинов будет минус мораль, готовьтесь сидеть и смотреть как ваши отряды скипают ходы по кд, из-за того что у нежити появилась ♥♥♥♥♥ мораль... [h1]Сюжет[/h1] В начале нечего особенного. Ты тот кого обвинили в покушении на короля, и посадили в тюрьму. Началось распространение какое-той Пустоты в мире. (немного напомнило мне DAO с сюжетом) И честно, в середине игры даже становиться интересно...Но как же они слили концовку господи, это просто не простительно было. В конце сюжета был жирный клиффхэнгер, но в связи с тем что 1С не понравились продажи игры, продолжение в виде ДЛС делать не будут. Из-за этого сюжет игры выглядит рвано, и не окончено. https://steamcommunity.com/sharedfiles/filedetails/?id=3304012443 [h1]Озвучка[/h1] Одновременно и плюс и минус. Довольно приятно было слышать множество известных голосов из разных игр, фильмов. Приятно что одна из моих любимых актрис, Ольга Плетнёва (Морриган из ДАО) сыграла много ролей в этой игре. Ну так же и голоса главных героев: (Я не играл за Эльзу поэтому хзваще) Катарина - шикарна, Айвар - наш любимый Гервант. (Самое крутое то, что героя на ориге озвучивал актер того же Геральда в играх) Ну конечно было не без приколов, переигрывали иногда люто. Аж противно было слушать иногда, но этого было мало. Короче, если покупать эту игру, то по очень низкой цене по скидкам. К моему сожалению это проходняк. И на самом деле очень обидно что именно так вышло. Но один раз все-таки пройти можно. Почему не рекомендую? Щас объясню... Во-первых: Игра от русских разрабов, и её нельзя купить в России, кринж... Во-вторых: 1С слишком сильно офигели. Из-за того что игра не удовлетворила их ожидания они не будут больше делать контент для неё. Я просто в ♥♥♥♥... Ребят, у вас игра не закончена, и даже не в тех. плане, а сюжетно. Так нельзя делать, тем более в такой игре. it's a shame...
Even after 3 years i am still bitter and dissapointed at how they butchered probably my favourite franchise. I hope this studio goes bankrupt, same for the publisher My hatred for the developer and publisher makes me understand the eternal hatred that space marines have for chaos space marines.
玩到結局後,才終於瞭解為什麼遊戲製造商要像在凌虐玩家似的,讓玩家一直要到接近終局才能使用等級5的兵種,為什麼紅龍和骨龍需要的領導力會這麼高,為什麼要限制等級30級,原因無它,看得出來製造商原本打算在現有各種遊戲結構下只延展劇情,出個DLC來賣,這樣只需開放等級限制,再把原本玩家不能用的等級5兵種一個個開放,就OK了,只是製造商沒想到那些為了做DLC的限制反而引起了玩家不滿,遊戲評價太低,當然,做延展劇情DLC的計劃也無限期放置了。 而且,說實在的,如果要讓玩家幾乎只能用到等級4的兵種的話,就應該在敵人的軍容架構上多用點心,也該讓敵人的軍容裡儘量別出現等級5的兵種,因為等級5的兵種比等級4的兵種強勢太多了,很容易讓玩家對戰起來損失不少,久而久之到中後期後就很容易缺少金錢,無法補兵難以繼續玩下去,像我因為喜歡挑戰無損勝,使得雖然幾乎每場戰鬥都是無損勝,玩到終局時沒有販賣過任何東西,現金仍有接近30萬,但在遊戲中後期左右,光只是為了買新兵種,也有幾次讓現金接近見底,不難想像那些只在乎有勝利沒去在意兵力損失的人在金錢上會有多困難。 在遊戲玩到接近後期時,我決定更改我的評價,從"還算值得一玩"改成"不推薦遊玩",這真是一款讓人越玩越火大的遊戲,主角的軍勢從一開始到最後都是完全的弱勢,每場戰鬥敵方的領導力都多出主角1000以上,而且我還有點天賦裡的領導力+500,依然每場戰鬥敵方領導力多主角1000以上,這代表就算是等級4的兵種,敵方都會至少比我方多出1隻來,這是非常大的戰力差距,而且在雙方最高先制和速度都一樣的狀態下,敵方還會先行動,製作商根本是把玩家當成M了,而且我玩到現在,已經跟不少有等級5兵種的敵方打過不少場(未計算腐化兵種),我卻完全找不到可以雇佣等級5兵種的地方,唯一一個能雇佣的是解完任務後解鎖的等級5紅龍,但是卻因為領導力不夠而無法雇佣,而且需要的領導力推算起來,就算主角到達最高等級恐怕也是領導力不足,應該需要額外的裝備補助才能勉強雇佣,只能說不是抖M的玩家不推薦入手。 這一代遊戲內容改成比較偏向劇情導向,相對的自由度降低非常之多,雖然我不討厭這種轉變,不過對很多玩家來說應該是無法接受的,畢竟會想玩這類遊戲的人還是比較偏愛策略型遊戲的人,愛玩RPG的人就會乾脆去玩RPG了,不會想碰這款; 這遊戲感覺起來就像是FPS版的魔法門,跟魔法門一樣戰鬥次數固定,並沒有額外自由隨機遇敵設定,但在野外的自由度上完全比不上可以讓人到處跑的魔法門,到處都是封鎖過不去,而且魔法門雖然戰鬥次數固定,但是額外的小任務卻非常的多,可以額外練到不少等級,相較下,這遊戲的額外小任務少的可憐; 在解完拿紅龍的任務後我能懂這遊戲的評價為什麼會這麼低了,解完了任,卻因為領導力不夠沒法用紅龍,第一次遇到這麼讓人惱火的遊戲,感覺遊戲製造者很擅長惹火玩家。 接下來說說我在意的幾點: 1.戰場太小,這在戰術上會有很大的限制,也會造成在兵種選擇上的限制,基本上就只能選擇高傷型兵種,戰場小,太快接近戰,想用遠戰磨血或打帶跑,根本不可行。 2.沒有"重新開始戰鬥"的選項,這對喜歡嘗試多種戰術,來找出最好打法的人,以及像我這種喜歡挑戰無損勝的人來說,十分致命,都想因為這點給差評了。 3.兵種有升階這個設定是還不錯,只是問題是遊戲裡的戰鬥次數是固定的,沒有額外遇敵的狀況,這樣情況下無法練兵,反而形成遇到的敵人很多都是2、3階的兵種,結果自己只能用1階兵硬打,十分無言,至少設定一處可以練兵的地方也好。 4.無法理解"馬"這個設計有什麼意義,騎著的時候速度也不會快多少,在城裡時速度還會變慢,還得上下馬,浪費時間又不好控制,很多時候我還寧可直接用跑的,而且用石碑傳送後還會變成下馬的狀態,呼叫馬時,馬不會跑到身前,而是在身後,還得轉回頭去騎馬,超無言的,設計這馬的人的腦袋是怎麼回事?
Most of the thumb down are people coming from first game. I personally didn't like the first game however, I loved this one. game is not perfect but game is fun, great puzzle, Story is ok. Need to do multiple play through to see more story and unlock all achievements. ( I don't do that but good for replayability) Good items. Combat is alright. I came here thinking this will be bad but I had a great time.
Honestly, this game is fantastic. I have no idea why others don't seem to enjoy it. I really wish they would do more games exactly like this; it just scratches that itch for me. I will say that this game is 100% a low-budget game and does come with a few quirks, but on the whole, I have been really enjoying playing through it. So all in all, I would recommend this game to people who like turn-based combat!
As a fan of the Kings Bounty series, this was certainly a bit of a departure from the old format. Positives - The core combat loop is really fun and engaging. - The magic schools offer a good variety of options to suit what you want to do. - Unit designs are fun and give different play-styles Negatives - Expiration is a crawl- there is no sprint button, and your horse will walk slowly in towns. But for some reason holding down shift slows you to a walk (which is used for one side quest in the entire game, so why it exists I have no idea). - Lack of proper balance, Finesse is incredibly strong with the 28 point perk. Double casting magic trivializes even late game encounters. I beat the final boss without losing a single casualty. - Moving through the game can be frustrating when you hit literal road-blocks and don't necessarily know what you have to do to open them (usually just advancing the MSQ). - Voice acting is all over the place. Some of it is fine, some is just bad. - Game ends on a weird cliffhanger of sorts. Pretty unsatisfying. Overall, I would recommend this game on sale, I would not recommend it at full price.
-tedious -inconsistent pacing -questionable balancing -story not engaging Game starts off with promise. It's flawed, but shows promise. You tell yourself "it's going to get better, and the flaws can be looked past." But as time goes on, the fun slowly fades. Too many QoL issues, tedious gameplay, and even bugs. But it's still worth playing? Oh no, then you reach the late game... and it fells very rushed. You don't enjoy the gameplay of the last few missions, and you don't enjoy the rushed story either. It's too much of a mess to recommend, though there was some potential hidden in the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.