
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 7.5Kreviews | 84% | — | $2.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good turn base game! If you like this style of games it worths a place among the top 4 best turn based RPG of all times. These are 1) Divinity Original Sin 1 2) BG3 3) Solasta 4) King Arthur But i mean all the above are good choices. You can't go wrong with either of these. SUGGESTION to new players is to set the difficulty of the game to "moderate" otherwise is too easy. And when you complete the game anddeal withl Arthur AFTER THAT POINT set the difficulty back to "normal". The only "problems" i had with this game was that the graphics use too much green/brownish palette. I think that the game could have more vivid colors than this. And also my good PC with 4070 and i513500 etc had much more struggle than i would excpect. The game also tends to crash when you run it with discord on the background so if you crash turn it off while you play. Another little problem was that the maps were a bit monotonous to walk and the stuff you needed to find not so clearly drown. Some may not like that the game is linear and has no open world exploration but to me this is a pro and not a con. Cause i liked that it was consentrated on those tactical battles and it never got old to fight them over.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I went into this game with low expectations, and let me tell you, this game is a blast! It's very XCOM-like—not a masterpiece, but a fun game for a AA studio. The combat is great, the music is top-notch, and the enemy variety is good. All the quests, whether side quests or main quests, are fully voiced. The graphics are good too. I give it an 8/10—a solid game!
Die Geschichte, die erzählt wird mag ja noch angehen, aber der Rest... Im Prinzip wird man durch einen langen Schlauch von Missionen geschickt. Dabei beschränkt sich die Auswahl jeweils auf ein bis drei Missionen, deren Schwierigkeit angegeben ist. Leider gibt es keine Chance die Mitglieder wirksam zu leveln. Das klappt nur durch Teilnahme an Missionen (i.d.R. 4 Mitglieder von 12) oder auf dem Übungsplatz. Letzteres setzt aber voraus, dass Missionen gespielt werden. Mindestens aber eine, wenn man Währung einsetzt. die nicht gerade im Übermaß vorhanden ist. Das führt dazu, dass im Laufe der Zeit die Level der Mitglieder nicht mehr mit den Missionsleveln mithalten können. Wenn man Pech hat, steht nur eine Mission zur Auswahl. Das ginge ja noch, wenn diese Mission nicht zwingend mit einem bestimmten Mitglied absolviert werden muss, das mit Pech zu der Zeit grad mehrfach verletzt und Lebenspunkt geschwächt wäre, also eigentlich mindestens zwei Missionen aussetzen müsste. Weiter wäre die Minimalisierung hinsichtlich der Ausrüstung ja keine schlechte Idee, aber..., jedes Mitglied hat eine Nah- oder Fernkampfwaffe unbekannter Art, deren Wirkung lediglich durch eine austauschbare Rune bestimmt wird. Die sehen z.T. gleich aus ohne wirklich gleich zu sein. Gleiches gilt für die Rüstung. Was ist zudem der Sinn darin eine Vielzahl von Tränken und Schriftrollen zu haben, wenn jedes Mitglied nur zwei auf eine Mission mitnehmen kann, was dann in der Regel Heilung und/oder Rüstung sein wird. Dazu gibt es je zwei Plätze für Amulette, Ringe etc. Da hat man nach jeder Mission gut zu tun, die neuen Sachen zu sichten und zu vergleichen. Ich hab jedenfalls oft genug mehr Zeit im Hauptquartier Camelot verbracht, als auf den Missionen. Ich mag es eigentlich nicht, ein Spiel nicht bis zum Ende zu spielen, auch wenn es mit der Zeit ein wenig langwierig/-weilig wird. Aber dieses Spiel hat mir nach ca. 3/4 der Gesamtspieldauer doch so die Lust genommen, dass ich es jedenfalls erstmal zur Seite legen werde. Fraglich, ob ich da jemals wieder reinschaue.
Играл на самом высоком уровне сложности в режиме "железный человек". В целом, очень понравилась, в начале сильно затянула. С течением времени бои стали однообразными, но одновременно и сложными, что заставляло каждый раз думать как выкрутиться из различных ситуаций. Прям тупиковых ситуаций не было, при рациональном использовании ресурсов/предметов и прокачки - можно было выбраться из любой ситуации. Не могу не упомянуть один момент: подробный рассказ Боудикки о её дочерях с подробностями, это было действительно жёстко, вы поймёте о чем я.
Just a good game. As a tactical battle simulator - great. As a RPG - not sure. Plot is linear, choises are minor and closer to the end of the game you become feel tired, cuz main gameplay (battles) are quite repetative. Base management is fine, character bulding - interesting enough to try and create different squads. Voice acting also fine. In general 7/10
1 - Que decepção total. Missões principais longas e exaustivas, cheias de encontros repetitivos e batalhas tediosas que não acabam mais. História fraquíssima, clichês , diálogos vagos e sem graça . Parei de ler e só apertava ESC para os combates chatos iniciarem logo. Tenho mais de 100h jogadas, mas deixava rodando enquanto fazia outra coisa, eu devo ter jogado umas 50 horas. Em todo o caso, provavelmente não vou terminar, já não estou me divertindo com este jogo. 2 - What a total disappointment. Main missions are long and exhausting, packed with repetitive encounters and tedious battles that never end. Extremely weak story, full of clichés, vague and boring dialogues. I stopped reading and just hit ESC to get the boring combats started ASAP. Over 100h played, but I left it running while doing other stuff. I must've actually played like 50 hours. Anyway, I probably won't finish it; not having fun anymore.
Отлично сделанная игра!
Após aproximadamente 25 horas de jogo, fica claro que King Arthur: Knight’s Tale é uma das experiências mais marcantes dentro do gênero RPG tático por turnos. A desenvolvedora NeocoreGames conseguiu reinterpretar a clássica lenda arturiana de forma sombria, madura e envolvente, criando uma atmosfera que combina perfeitamente o mito com elementos de fantasia sombria e dilemas morais. Um dos grandes destaques está na história, que subverte as expectativas ao apresentar um Rei Arthur corrompido e um mundo dilacerado entre o sagrado e o profano. A narrativa se desenrola com um tom melancólico e trágico, sustentado por excelentes diálogos, dublagem competente e uma trilha sonora imersiva, que reforça o clima sombrio e épico da jornada. O sistema de combate tático por turnos é outro ponto forte: profundo, estratégico e recompensador. Cada batalha exige planejamento, uso inteligente do terreno e domínio das habilidades únicas de cada cavaleiro da Távola Redonda. A variedade de personagens jogáveis — cada um com sua própria história, classe e habilidades específicas — garante dinamismo e liberdade nas escolhas táticas, além de favorecer a experimentação de diferentes estilos de jogo. O jogo também se destaca pelo seu gerenciamento do reino, um elemento que adiciona camadas de profundidade à progressão. Administrar Camelot, restaurar estruturas e decidir o destino de aliados reforça o senso de responsabilidade do jogador. O sistema de moralidade é particularmente interessante: suas decisões afetam não apenas o rumo da história, mas também a lealdade e o comportamento dos companheiros, gerando consequências palpáveis e aumentando o peso narrativo das escolhas. A árvore de habilidades bem elaborada permite personalizar os heróis de maneira significativa, incentivando a criação de combinações únicas e táticas refinadas. Somado a isso, a apresentação visual e sonora é de alto nível, com cenários detalhados, iluminação atmosférica e uma ambientação que reforça o caráter sombrio e decadente da Bretanha pós-Arthur. Naturalmente, há alguns pontos que poderiam ser aprimorados. Os cenários, embora belos, acabam se tornando um pouco repetitivos ao longo da campanha, e a variedade de inimigos poderia ser maior para diversificar ainda mais os combates. Contudo, esses aspectos não chegam a comprometer a experiência geral, que se mantém sólida e envolvente até o fim. King Arthur: Knight’s Tale é um RPG tático de alto nível, ideal para quem aprecia estratégia, decisões morais e histórias densas e sombrias. Vale plenamente o investimento.
かなり熱中した。 XCOM系かと思ったが中身はタクティクスオウガ系に近い。 重厚な鉄と呪いのアーサー王伝説が背景で、主人公はなんと悪役のモードレッド。 泉の女神と協力してアーサー王を打ち倒すというあらすじ。 拠点であるキャメロットの開発と、マップを回っての戦闘がメイン。 このゲームが素晴らしいのは、「序盤は簡単で、終盤が難しい」というバランス。 普通は最後の方ほど無双状態になっていくので、このバランスは珍しい。 ただ、惜しいのはアンシーリーという3章に登場する敵だけ異様に強い。 あとクリア後のエンドゲーム。「氷の壁」というスキルがないと無理。 ていうか氷の壁があっても無理。そこだけバランスが崩れてる感じ。 メインストーリークリアまでならボリュームもあるし、バランス良いのでおススメ。
Interesting game with well crafted campaign. Gameplay is simple and pleasing. Definitely recommend it to people that like turn-based RPGs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.1K | 85% | $19.99 | |
| $2.2M | 7.3K | 86% | $19.99 | |
| $2.2M | 2.7K | 93% | $39.99 | |
| $2.2M | 1.6K | 74% | $34.99 | |
| $2.2M | 9.5K | 90% | $11.99 | |
| $2.2M | 3K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.1K | 841 | 73% | $5.99 | |
| $953.6K | 1.4K | 82% | $14.99 | |
| $3.6K | 32 | 78% | $4.49 | |
| $606K | 925 | 77% | $12.49 | |
| $384.6K | 3.5K | 74% | $4.99 | |
| $340.1K | 1.3K | 67% | $9.99 |