
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 155.25/day in the week after.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is unique and fun, I always have a blast playing it, especially with friends, but I'm leaving a positive review for the Devs. This is the only game that I am always happy to see needs an update when I open steam because I know they are making real active changes the community wants. Revamped looting, upgrading, inventory, on foot combat, space combat, and addressing bugs to name a few. They really seem to listen to what the community asks for and address it quickly. Almost every update will address something I personally thought was a top 5 thing that needed addressing. Its refreshing to see an early access game with a dev team that seems to actually care about the game and the players.
82 Hours and I never bothered to write a review until now, probably shows how fun this game can be. Basically take something like Warframe's Railjack and/or Barotrauma's Submarine gameplay stuff, add on Titanfall esq movement and now quite frankly fun enemy modifiers at higher difficulties with looter shooter guns and progression alongside roguelite-ish missions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CA #46, worst UA #85 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game have evolved a lot during this first year of early access. Some issues mentionned on negative reviews have been fixed now. I recommande to give it a try. 2h is enough to let you judge if it's a hit or miss for you. Don't hesitate to do a feedback and discuss with the devs on the discord !
pretty good game, if you think the trailer looks cool, buy it
Turned around into a pretty fun game.
It's like if Elite Dangerous, Helldivers 2, Everspace and Apex Legends had a Baby. A baby with huge potential. - Don't be deceived by the Rogue-like tag, the devs have (cleverly) moved a bit away from that. 80% of what you do saves for the next game in the shape of Upgradeable Blueprints. And when you go into a mission, the layout of the places to play and the Loot is just the RNG of Looter Shooter games more than a hardcore Rogue-like (I personaly consider this a huge possitive point) - The Hangar Map is similar to Helldivers, you have a galaxy map and you go to missions with Dificulties. - The Ship gameplay is Classic Plane controls, WASD to move the ship, QE rotate and mouse to point where you want it to go. - The Gun gameplay is like a soft version of Apex Legends, the Slide-Jump to do BunnyHop is a very core mechanic to move arround places. There are also grapling Hook placements but it's more like a way to move directly to a location. (You can press Action Button to release the hook early and you keep the momentum, it's very fun. - Ship Reparing and Management is quite fun, the game encourages you to know the layout of the ship's internals to know where are the modules and the repair points. Specially the Tetris mode of the Modules, you'll scratch your head several minutes trying to fit everything, and it feels very good once all the modules "click". It feels overwhelming at first, but you'll get used to it fairly quick. ----- Do NOT. And I repeat, do NOT play this game solo. Play it with at least One friend. No matter how much the Devs try to improve the Solo gameplay, the design of this types of games makes them Imposibble to make them confortable for a Solo experience. But it's not a Jump Space issue, it's just because this IS first and foremost a Coop experience. ---- Performance-wise... well... my CPU is not the best nowdays and it shows... when there is action, I get drops to 30 or 40FPS but in general gameplay I get to 60FPS. Graphic Settings are quite limited. I blame this to my CPU being what it is and the game being Early Access, but I understand. I hope in the future the game gets better performance and proper DLSS implementation. I think I once the game is polished, I will be able to run constant 60 FPS since my PC should be able to run this without issues. Conclusion: Very solid purchase and Lots of fun and lots of stuff to do for an Early Access. About time someone finally did a proper Coop Ship Management game after the fiasco that was Warframe's Railjack 9/10
It’s a very fun game. Would hope to see plenty of new weapons, enemies, ships and ship upgrades or ways to upgrade your base you return to after missions.
fun
Se que este juego es para jugar con amigos, pero a mi me gusta jugar solo y no lo hubiera comprado sin la opcion de 1 jugador. Dicho esto, una cosa es un combate exigente y otra que te frian a tiros entre un monton de enemigos voladores y terrestres en las misiones de asalto de carguero, tu compañero robot no puede ayudar porque ya tiene bastante con defender la nave y encima en el hangar hay 3 personajes haciendo el vago y mirando las musarañas. No seria mejor dejar al robot en la nave en las misiones a pie y poner a alguno de esos vagos de compañero controlado por la IA y asi que hicieran algo?. Sinceramente creo que asi atraerian a mas jugadores como yo que creo que no son pocos. Y otra cosa, para cuando el SAVEGAME ?????, es terrible que tengas una mision a punto de terminar y por lo que sea tengas que salir del juego, y cuando recuperas la partida te ves en el hangar sin poder acabar la mision, es frustrante. Sinceramente creo que mejoraria mucho el juego y no seria muy dificil de hacer, si hacen estos cambios pondre mi reseña en positivo.
There are so many good things that i Love, but atm its to unstable, Spending a hour + in a mission for the game to crash to desktop is not good. you do get "some" loot but it gives u some credits and a fraction of the actual "mission" reward. But the majority of value comes from the items that turn into lots of materials when you finish. There needs to be either a host transfer that way you can reconnect, or it needs to have checkpoints at entrance to a new sector, or it needs to extract all the loot, not the mission reward but the loot you have gotten. I love the game and can see so many cool things ahead, but I can not recomend it until they come up with a way to recover from crashes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 2 | 0% | $24.99 | |
| — | 0 | — | — | |
| $134.3M | 380.2K | 97% | $29.99 | |
| $12.8M | 28.5K | 57% | $29.99 | |
| $10.7M | 15.4K | 60% | $29.99 | |
| $2K | 24 | 54% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 9.6K | 92% | $34.99 | |
| $6.1M | 4K | 82% | $49.99 | |
| $6.1M | 19.9K | 89% | $19.99 | |
| $6.1M | 9K | 94% | $39.99 | |
| $6M | 11.5K | 88% | $19.99 |